Update of mappers readme.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1671 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -128,3 +128,14 @@ be of high-quality.
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- Check the official maps that are already included in the distribution, your map should
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have a layout somewhat simillar to this.
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- Check out the "general tips", because most of these apply for getting your map into the official package.
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- Defiently DON'T use mapmodels to make a 3rd floor. Creating a second floor can be okay if there isn't
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a large amount of it, although it is NOT advised.
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- Avoid strange gimmicks, such as walk-through doors, as "strange" gimmicks will defiently not be accepted.
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Don't expect maps that aren't created for current game modes to be included.
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- Keep map themes available to a "general" audience. Many different people from different cultures and
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countries, of different ages play AssaultCube, keep this in mind ;)
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