fix server message

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5046 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Rafael Barreto
2010-05-24 21:34:22 +00:00
parent b53a5f6139
commit 94644aa749
+6 -6
View File
@@ -109,7 +109,7 @@ void checkcombo (client *target, client *actor, int damage, int gun)
actor->combo++;
actor->points += 10;
actor->ncombos++;
sendf(actor->clientnum, 1, "ri", SV_HUDEXTRAS, 0);
sendf(actor->clientnum, 1, "ri2", SV_HUDEXTRAS, 0);
}
}
} else {
@@ -124,7 +124,7 @@ void checkcombo (client *target, client *actor, int damage, int gun)
actor->combo++;
actor->points += 10;
actor->ncombos++;
sendf(actor->clientnum, 1, "ri", SV_HUDEXTRAS, 0);
sendf(actor->clientnum, 1, "ri2", SV_HUDEXTRAS, 0);
break;
}
}
@@ -160,7 +160,7 @@ void checkcover (client *target, client *actor) // FIXME
dist = sqrt (dx*dx+dy*dy);
if (dist < range) n++;
if ( n > 0 ) {
sendf(actor->clientnum, 1, "ri", SV_HUDEXTRAS, 1); //FIXME
sendf(actor->clientnum, 1, "ri2", SV_HUDEXTRAS, 1); //FIXME
actor->points += 3 * n * clientnumber / 2;
actor->ncovers += n;
}
@@ -174,7 +174,7 @@ void checkcover (client *target, client *actor) // FIXME
dist = sqrt (dx*dx+dy*dy);
if (dist < range) n++;
if ( n>0 ) {
sendf(actor->clientnum, 1, "ri", SV_HUDEXTRAS, 1); //FIXME
sendf(actor->clientnum, 1, "ri2", SV_HUDEXTRAS, 1); //FIXME
actor->points += 5 * n * clientnumber / 2;
actor->ncovers += n;
}
@@ -185,7 +185,7 @@ void checkcover (client *target, client *actor) // FIXME
float dx = target->state.o.x-f.pos[0], dy = target->state.o.y-f.pos[1];
float dist = sqrt (dx*dx+dy*dy);
if (dist < range) {
sendf(actor->clientnum, 1, "ri", SV_HUDEXTRAS, 1); //FIXME
sendf(actor->clientnum, 1, "ri2", SV_HUDEXTRAS, 1); //FIXME
actor->points += 3 * clientnumber / 2;
actor->ncovers++;
}
@@ -199,7 +199,7 @@ void checkcover (client *target, client *actor) // FIXME
dist = sqrt (dx*dx+dy*dy);
if (dist < range) n++;
if ( n>0 ) {
sendf(actor->clientnum, 1, "ri", SV_HUDEXTRAS, 1); //FIXME
sendf(actor->clientnum, 1, "ri2", SV_HUDEXTRAS, 1); //FIXME
actor->points += 6 * n * clientnumber / 2;
actor->ncovers += n;
}