fix server message
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5046 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -109,7 +109,7 @@ void checkcombo (client *target, client *actor, int damage, int gun)
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actor->combo++;
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actor->points += 10;
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actor->ncombos++;
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sendf(actor->clientnum, 1, "ri", SV_HUDEXTRAS, 0);
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sendf(actor->clientnum, 1, "ri2", SV_HUDEXTRAS, 0);
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}
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}
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} else {
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@@ -124,7 +124,7 @@ void checkcombo (client *target, client *actor, int damage, int gun)
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actor->combo++;
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actor->points += 10;
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actor->ncombos++;
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sendf(actor->clientnum, 1, "ri", SV_HUDEXTRAS, 0);
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sendf(actor->clientnum, 1, "ri2", SV_HUDEXTRAS, 0);
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break;
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}
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}
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@@ -160,7 +160,7 @@ void checkcover (client *target, client *actor) // FIXME
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dist = sqrt (dx*dx+dy*dy);
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if (dist < range) n++;
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if ( n > 0 ) {
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sendf(actor->clientnum, 1, "ri", SV_HUDEXTRAS, 1); //FIXME
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sendf(actor->clientnum, 1, "ri2", SV_HUDEXTRAS, 1); //FIXME
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actor->points += 3 * n * clientnumber / 2;
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actor->ncovers += n;
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}
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@@ -174,7 +174,7 @@ void checkcover (client *target, client *actor) // FIXME
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dist = sqrt (dx*dx+dy*dy);
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if (dist < range) n++;
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if ( n>0 ) {
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sendf(actor->clientnum, 1, "ri", SV_HUDEXTRAS, 1); //FIXME
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sendf(actor->clientnum, 1, "ri2", SV_HUDEXTRAS, 1); //FIXME
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actor->points += 5 * n * clientnumber / 2;
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actor->ncovers += n;
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}
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@@ -185,7 +185,7 @@ void checkcover (client *target, client *actor) // FIXME
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float dx = target->state.o.x-f.pos[0], dy = target->state.o.y-f.pos[1];
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float dist = sqrt (dx*dx+dy*dy);
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if (dist < range) {
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sendf(actor->clientnum, 1, "ri", SV_HUDEXTRAS, 1); //FIXME
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sendf(actor->clientnum, 1, "ri2", SV_HUDEXTRAS, 1); //FIXME
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actor->points += 3 * clientnumber / 2;
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actor->ncovers++;
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}
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@@ -199,7 +199,7 @@ void checkcover (client *target, client *actor) // FIXME
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dist = sqrt (dx*dx+dy*dy);
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if (dist < range) n++;
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if ( n>0 ) {
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sendf(actor->clientnum, 1, "ri", SV_HUDEXTRAS, 1); //FIXME
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sendf(actor->clientnum, 1, "ri2", SV_HUDEXTRAS, 1); //FIXME
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actor->points += 6 * n * clientnumber / 2;
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actor->ncovers += n;
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}
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