*update*
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2311 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -119,7 +119,7 @@
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<td>
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</td>
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<td>
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<b>Note:</b> The <a href="#mouse">mouse controls are easier</a>.
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<b>Note:</b> The <a href="#mouse">mouse controls</a> are easier.
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</td>
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</tr>
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<tr>
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@@ -175,7 +175,26 @@
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</li>
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</ul>
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</p>
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<h2 id="ladders">Ladders :: TODO</h2>
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<h2 id="ladders">Ladders</h2>
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<p>
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Ladders are comprised of <b>TWO</b> peices. One part is the ladder mapmodel which gives the ladder an apperance.
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The other part is the "entity" which is an invisible force that let's you climb the mapmodel like a ladder.
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</p>
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<h3>To place the mapmodel</h3>
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<p>
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Choose the appropriate place for the model, then, pick the appropriate sized mapmodel from the
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<i>Editing > Mapmodels > Ladders/stairs</i> menu.
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To place the model with the <b>correct</b> orientation, turn 90 degrees to the left before placing it.<br />
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There is a single ladder rung model that you can use to make different sized ladders if needed
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(by applying height to the model, see <a href="#models">mapmodels</a>).
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</p>
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<h3>To place the entity</h3>
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<p>
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On the same cube that you placed the mapmodel, type: <b>/newent ladder X</b>. Replace "X" with the amount of cubes
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that the player will need to climb.
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</p>
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<h2 id="sounds">Ambient sounds :: TODO</h2>
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