more docs..
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2300 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -102,7 +102,7 @@ menuitem "daMfr0 Map: ac_snow." ""
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menuitem "MitaMAN Map: ac_depot, plus textures." ""
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menuitem "Nieb Map: ac_desert2, ac_desert3, plus mapmodels, 2D-art and hosting." ""
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menuitem "Archangel Map: ac_urban." ""
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menuitem "Mr.Floppy Map: ac_keller."
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menuitem "Mr.Floppy Map: ac_keller, plus textures."
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menuitem "DogDancing Map: ac_shine, ac_scaffold, textures."
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menuitem "R4zor Map: ac_sunset."
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menuitem "KC Map: ac_arctic."
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@@ -131,6 +131,9 @@ menuitem "wildweasel Vote sounds." ""
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menuitem "Tremulous team Gib sound." ""
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menuitem "Lukas Zapletal & Ludek Horacek Music (Ping pong)." ""
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menuitem "Antiklimax Sniper scope." ""
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menuitem "SimonOC Nightball skymap" ""
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menuitem "LadyNightHawk InhCanyons skymap" ""
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menuitem "Sock Iceflow skymap" ""
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menuitem "" ""
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menuitem "Texture sources" ""
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menuitem "------------------""
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@@ -289,7 +289,7 @@
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Mr.Floppy
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</td>
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<td>
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Map: ac_keller
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Map: ac_keller, plus textures.
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</td>
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</tr>
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<tr>
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@@ -313,7 +313,7 @@
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KC
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</td>
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<td>
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Map: ac_artic
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Map: ac_arctic
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</td>
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</tr>
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</table>
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@@ -478,6 +478,30 @@
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Amazing new sniper scope.
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</td>
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</tr>
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<tr>
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<td>
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SimonOC
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</td>
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<td>
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Nightball skymap
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</td>
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</tr>
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<tr>
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<td>
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LadyNightHawk
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</td>
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<td>
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InhCanyons skymap
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</td>
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</tr>
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<tr>
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<td>
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Sock
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</td>
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<td>
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Iceflow skymap
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</td>
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</tr>
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</table>
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<h2>Texture resources</h2>
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+1
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@@ -125,7 +125,7 @@
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</tr>
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</table>
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<p>
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You can find a list of controls used in map editing <a href="mapeditingintro.xml#controls">here</a>.
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You can find a list of controls used in map editing <a href="mapediting1.xml#controls">here</a>.
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</p>
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<p>
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You can also assign custom keys to specific weapons by using the keybinding menu in-game.
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@@ -184,6 +184,10 @@
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Note: Files that AssaultCube writes during the game (such as screenshots, configs and
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maps) get saved in the hidden <i>.assaultcube</i> folder in your users home directory.
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</p>
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<p>
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<i><b>Sound problems:</b></i><br />
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Please refer to the sounds document on the wiki <a href="http://assault.cubers.net/wiki/Sounds">here</a>.
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</p>
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<h2>
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Display settings
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@@ -251,7 +251,7 @@
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<p>
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AssaultCube offers 7 different multi-player game modes, 3 single-player game modes and 1 mode for co-operative map editing.
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Information about co-operative editing can be found in <a href="mapeditingbegin.xml#co-op">Map editing: Beginners</a>.
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Information about co-operative editing can be found in <a href="mapediting2.xml#co-op">Map editing: Beginners</a>.
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</p>
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<h3>Multi-player modes</h3>
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<p>
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+7
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@@ -107,26 +107,8 @@
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<h2>Textures</h2>
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<p>
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There are four different parts of the cube world that you can change textures on...
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<ul>
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<li>
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The floor
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</li>
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<li>
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The ceiling
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</li>
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<li>
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The wall
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</li>
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<li>
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The upper-wall (the portion of wall coming down from the ceiling)
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</li>
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</ul>
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There is 1 key allocated to move forwards through the textures for each of these and one key to move backwards. When selecting textures,
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the AssaultCube engine automatically puts the last chosen texture at the start of the list, so commonly used textures become easier to find.
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<br />A table of the keys used to change textures can be found below.
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</p>
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There are four different parts of the cube world that you can change textures on (see below)...
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</p>
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<table>
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<tr>
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<td width="100">
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@@ -185,8 +167,11 @@
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</tr>
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</table>
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<p>
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There is 1 key allocated to move forwards through the textures for each of these and one key to move backwards. When selecting textures,
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the AssaultCube engine automatically puts the last chosen texture at the start of the list, so commonly used textures become easier to find.
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<br />Note: The "upper-wall" the the sides of the wall that protrudes from the ceiling.
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</p>
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@@ -15,7 +15,11 @@ ac_power - By wotwot
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ac_elevation - By A&D_Shadow
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ac_toxic - © Copyright 2007-2008 by RandumIdiot (http://www.ri-ac.co.nr). Detailed copyright info for
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this map: packages/maps/readme_ac_toxic.txt
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ac_urban _ By Archangel, with help from RandumIdiot.
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ac_urban - By Archangel, with help from RandumIdiot.
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Mr.Floppy - Map: ac_keller, plus textures.
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DogDancing - Map: ac_shine, ac_scaffold, plus textures.
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R4zor - Map: ac_sunset
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KC - Map: ac_arctic
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The included maps remain intellectual property of their respective creators. Mapmessages upon load may
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provide further detail.
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@@ -198,6 +202,13 @@ Skyboxes (c) 2004 by steini, makkE.
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(Feel free to use the sykboxes in "makke" for whatever you want, read PD).
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SimonOC Nightball skymap \
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LadyNightHawk InhCanyons skymap |--> All under CC license. See the readme in their folders.
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Sock Iceflow skymap /
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------------SOUNDS--------------------
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Recorded by makkE and/or partially reprocessed from various royalty free or free to modify samples (thanks to
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MitaMAN for gathering resources).
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