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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1368 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -9,7 +9,7 @@
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<cuberef name="AssaultCube Reference" version="v0.93" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://cubers.net/Schemas/CubeRef schemas/cuberef.xsd" xmlns="http://cubers.net/Schemas/CubeRef">
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<description>
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This reference describes the commands and variables available in AssaultCube.
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This reference describes the commands and variables available in AssaultCube.
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</description>
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<sections sort="true">
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<section name="CubeScript">
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@@ -439,6 +439,20 @@
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<argument token="N" description="the shift direction" valueNotes="1 (forwards), -1 (backwards)"/>
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</arguments>
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</command>
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<variable name="footsteps">
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<description>Indicates if the footsteps sound should be played</description>
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<value token="B" description="enable footsteps" minValue="0" maxValue="1" defaultValue="1" valueNotes="1 (true), 0 (false)"/>
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</variable>
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<variable name="footstepalign">
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<description>Maximum time span between player animation and the playback of the footstep sound</description>
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<remarks>
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<remark>
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If the footstep sound would be played immediately when entering the radius of the other player, it would
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not be synchronous to the player model animation.
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</remark>
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</remarks>
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<value token="T" description="time span" minValue="5" maxValue="4000" defaultValue="15"/>
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</variable>
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<variable name="hidestats">
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<description>Turns on/off display of fps/rendering stats on the HUD.</description>
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<value token="B" description="Turns the stats off (1) or on (0)" minValue="0" maxValue="1" defaultValue="1"/>
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@@ -79,5 +79,8 @@
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<p>
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<span class="code">-kN</span> sets the score threshold. If a players score drops below it, he will be kicked automatically. (default: -5)
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</p>
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<p>
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<span class="code">-sW</span> starts the server as windows service and sets the name of the windows service that should be used. Works only for the server binary is started directly from the windows service manager.
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</p>
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</body>
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</html>
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