changed spawnstate in LMS ([t]survivor]
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5896 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -329,6 +329,12 @@ public:
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gunselect = primary;
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if(m_osok) health = 1;
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if(m_lms) // Survivor && Team-Survivor : 2010nov19
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{
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health = 100;
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armour = 100
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ammo[GUN_GRENADE] = 2;
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}
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}
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// just subtract damage here, can set death, etc. later in code calling this
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