Commit Graph
447 Commits
Author SHA1 Message Date
Lucas GAUTHERON f2a9b61683 drawzone: allow multiple zones to be drawn at once
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7013 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-30 20:40:41 +00:00
Lucas GAUTHERON ff4bb6c8e5 map vote message fixed (when using custom game times)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6999 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-27 10:41:42 +00:00
Ronald Reagan 44abbf67d1 New shotty sources
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6919 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-10-29 03:01:32 +00:00
sireus b33116712c sane(r) command signatures (warning: huge commit)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6908 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-10-06 22:49:49 +00:00
sireus 98d17a20eb votable time limit
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6881 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-09-17 22:41:38 +00:00
sireus 417850ca60 fixed particle type guesswork
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6878 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-09-14 22:57:42 +00:00
Lucas GAUTHERON ef76f7f88d hardcoded burst fire settings (menus still TODO)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6862 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-08-24 16:01:10 +00:00
sireus 66bcbbbabe experimental compatibility mode for 1.1.0.4 demos
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6848 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-06-29 14:19:40 +00:00
Bukz 0a0d09e73a /paste fix, use light data from destination not the source
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6804 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-05-23 15:21:24 +00:00
sireus 9e1437e9bc configurable masterserver port
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6791 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-04-20 16:49:39 +00:00
sireus 8f39911eb0 cleaned up spectator mess a bit
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6781 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-04-05 13:19:06 +00:00
Rafael Barreto aa10c09bd3 sending defs to ms
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6756 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-02-09 16:16:16 +00:00
sireus 4a6b67de1f show flag count on HUD (WIP)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6748 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-01-30 12:54:18 +00:00
Lucas GAUTHERON 2da4116977 hudgun crosshair bug fix (the nade bug still needs to be fixed)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6705 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-11-21 20:08:52 +00:00
Bukz 0e1bba1745 hardcoded votepending and getscrext
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6703 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-11-21 18:11:10 +00:00
Lucas GAUTHERON 526e9e22e5 TMP revert
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6698 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-11-13 16:43:14 +00:00
Lucas GAUTHERON 70d8421100 testme : /lockteams, /forceteam [cn] [team], "matchteamsize" removed
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6696 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-11-12 13:22:59 +00:00
Lucas GAUTHERON 8f90268d82 multiple selections support in editmode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6647 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-09-14 14:59:40 +00:00
Lucas GAUTHERON 8da769b0c2 hardcoded bind/specbind/editbind (win client included to keep it compatible with resetbinds.cfg)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6622 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-08-30 18:17:38 +00:00
sireus 9563e02f64 ...and reset it
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6612 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-08-23 13:23:39 +00:00
Lucas GAUTHERON fc136cca48 warning fix (RK: ai == 1 was wrong but ai != 0 should have a better behavior)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6583 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-08-16 16:43:10 +00:00
RandumKiwi 9bc08a583f This switch shouldn't require a "1" to use it.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6573 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-08-15 01:19:18 +00:00
Bukz dff42f8ee9 gametimestart & mapbackupsonsave
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6565 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-08-08 21:47:50 +00:00
Lucas GAUTHERON 23446ad685 curserver fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6531 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-06-12 16:50:36 +00:00
sireus b5c863a900 persistidents - control whether newly defined idents are persistent (suggested by Bukz)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6526 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-06-09 13:28:52 +00:00
Lee Salzman 6411ed3dc5 warning fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6444 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-05-16 13:15:57 +00:00
sireus a89b9f2dab pave the way for hi-res textures
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6416 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-05-10 20:03:06 +00:00
sireus bb978c8e9b show context (e.g. filename) on cubescript errors
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6400 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-30 20:27:37 +00:00
Lucas GAUTHERON 627feb7bd4 sniper trail ends when collides
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6385 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-28 08:51:42 +00:00
Lucas GAUTHERON 29f817d608 persistent sleep
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6373 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-27 14:44:35 +00:00
Lucas GAUTHERON 668254813c enable/disable loggamestatus
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6369 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-27 13:11:57 +00:00
sireus 4de620f757 entproperty now works in MP coop, but buffered
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6359 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-26 13:22:35 +00:00
Lucas GAUTHERON aec37282f8 kill messages cfg editable in game, and separated from server config
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6347 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-25 23:23:02 +00:00
aerkefiende 89d7b44289 While I am at it: removing tabs
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6256 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-16 14:31:03 +00:00
Lucas GAUTHERON aee1d4f1f2 adding custom kill messages support
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6215 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-06 12:21:18 +00:00
flowtron b7ddd337ce demofilenameformat (and friends) work for client and server
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6150 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-03-28 20:07:04 +00:00
flowtron e6ce8cae06 blinking-text disabled by default (general and in menus)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6113 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-02-28 16:09:51 +00:00
flowtron 2d9edb6dc4 rewrite of radar-code
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6110 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-02-27 22:16:28 +00:00
flowtron 53c35f4fd8 misc. changes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6056 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-02-05 09:44:07 +00:00
Lee Salzman c392b3d010 clean up messy anisotropy patch
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6017 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-01-17 19:27:32 +00:00
Lee Salzman 32d96b2be4 fix weirdness in random numbers and ray creation
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6005 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-01-15 21:20:31 +00:00
flowtron 3c472377fd fix a shoot/attack bumble nicely found by panda - also tweaked balancing according to makkE
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5897 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-11-19 18:48:59 +00:00
Rafael Barreto 6295f8b599 browser autoconnect switch
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5797 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-11-01 19:39:26 +00:00
aerkefiende 5576084318 New commandline switch: -g
Will change the forbidden speech file (default: config/forbidden.cfg)

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5767 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-18 19:42:12 +00:00
flowtron 0a077bbae3 TESTING: avoid being stuck in editmode + minor stuff
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5737 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-09 22:59:24 +00:00
flowtron fbc2102466 statistics commands for CubeScript (intermission only) + rest of client-clock code
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5710 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-04 20:41:56 +00:00
flowtron be5e0c7e53 spawn ent render:arrow in editmode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5688 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-09-11 14:39:38 +00:00
Rafael Barreto a8c21d4775 docs "fixed" (issue with win32), v-man docs.cfg again, item spawn fixed (i think), and avoiding player stucking
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5647 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-17 01:13:12 +00:00
flowtron 928eed4de1 in-game AUTH
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5637 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-16 11:12:48 +00:00
Rafael Barreto 80c024f151 fix quick switch, include perm nade icon (to control better how many nades someone is carrying), clean up, different gib messages (as suggested in the forum)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5602 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-11 23:57:43 +00:00