Lucas GAUTHERON
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f2a9b61683
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drawzone: allow multiple zones to be drawn at once
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7013 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-12-30 20:40:41 +00:00 |
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Lucas GAUTHERON
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ff4bb6c8e5
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map vote message fixed (when using custom game times)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6999 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-12-27 10:41:42 +00:00 |
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Ronald Reagan
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44abbf67d1
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New shotty sources
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6919 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-10-29 03:01:32 +00:00 |
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sireus
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b33116712c
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sane(r) command signatures (warning: huge commit)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6908 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-10-06 22:49:49 +00:00 |
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sireus
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98d17a20eb
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votable time limit
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6881 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-09-17 22:41:38 +00:00 |
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sireus
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417850ca60
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fixed particle type guesswork
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6878 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-09-14 22:57:42 +00:00 |
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Lucas GAUTHERON
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ef76f7f88d
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hardcoded burst fire settings (menus still TODO)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6862 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-08-24 16:01:10 +00:00 |
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sireus
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66bcbbbabe
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experimental compatibility mode for 1.1.0.4 demos
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6848 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-06-29 14:19:40 +00:00 |
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Bukz
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0a0d09e73a
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/paste fix, use light data from destination not the source
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6804 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-05-23 15:21:24 +00:00 |
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sireus
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9e1437e9bc
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configurable masterserver port
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6791 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-04-20 16:49:39 +00:00 |
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sireus
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8f39911eb0
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cleaned up spectator mess a bit
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6781 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-04-05 13:19:06 +00:00 |
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Rafael Barreto
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aa10c09bd3
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sending defs to ms
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6756 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-02-09 16:16:16 +00:00 |
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sireus
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4a6b67de1f
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show flag count on HUD (WIP)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6748 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-01-30 12:54:18 +00:00 |
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Lucas GAUTHERON
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2da4116977
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hudgun crosshair bug fix (the nade bug still needs to be fixed)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6705 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-11-21 20:08:52 +00:00 |
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Bukz
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0e1bba1745
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hardcoded votepending and getscrext
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6703 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-11-21 18:11:10 +00:00 |
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Lucas GAUTHERON
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526e9e22e5
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TMP revert
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6698 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-11-13 16:43:14 +00:00 |
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Lucas GAUTHERON
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70d8421100
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testme : /lockteams, /forceteam [cn] [team], "matchteamsize" removed
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6696 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-11-12 13:22:59 +00:00 |
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Lucas GAUTHERON
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8f90268d82
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multiple selections support in editmode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6647 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-09-14 14:59:40 +00:00 |
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Lucas GAUTHERON
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8da769b0c2
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hardcoded bind/specbind/editbind (win client included to keep it compatible with resetbinds.cfg)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6622 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-08-30 18:17:38 +00:00 |
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sireus
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9563e02f64
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...and reset it
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6612 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-08-23 13:23:39 +00:00 |
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Lucas GAUTHERON
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fc136cca48
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warning fix (RK: ai == 1 was wrong but ai != 0 should have a better behavior)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6583 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-08-16 16:43:10 +00:00 |
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RandumKiwi
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9bc08a583f
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This switch shouldn't require a "1" to use it.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6573 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-08-15 01:19:18 +00:00 |
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Bukz
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dff42f8ee9
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gametimestart & mapbackupsonsave
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6565 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-08-08 21:47:50 +00:00 |
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Lucas GAUTHERON
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23446ad685
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curserver fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6531 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-06-12 16:50:36 +00:00 |
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sireus
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b5c863a900
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persistidents - control whether newly defined idents are persistent (suggested by Bukz)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6526 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-06-09 13:28:52 +00:00 |
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Lee Salzman
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6411ed3dc5
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warning fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6444 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-05-16 13:15:57 +00:00 |
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sireus
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a89b9f2dab
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pave the way for hi-res textures
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6416 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-05-10 20:03:06 +00:00 |
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sireus
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bb978c8e9b
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show context (e.g. filename) on cubescript errors
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6400 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-30 20:27:37 +00:00 |
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Lucas GAUTHERON
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627feb7bd4
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sniper trail ends when collides
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6385 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-28 08:51:42 +00:00 |
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Lucas GAUTHERON
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29f817d608
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persistent sleep
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6373 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-27 14:44:35 +00:00 |
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Lucas GAUTHERON
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668254813c
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enable/disable loggamestatus
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6369 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-27 13:11:57 +00:00 |
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sireus
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4de620f757
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entproperty now works in MP coop, but buffered
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6359 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-26 13:22:35 +00:00 |
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Lucas GAUTHERON
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aec37282f8
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kill messages cfg editable in game, and separated from server config
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6347 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-25 23:23:02 +00:00 |
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aerkefiende
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89d7b44289
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While I am at it: removing tabs
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6256 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-16 14:31:03 +00:00 |
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Lucas GAUTHERON
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aee1d4f1f2
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adding custom kill messages support
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6215 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-06 12:21:18 +00:00 |
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flowtron
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b7ddd337ce
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demofilenameformat (and friends) work for client and server
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6150 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-03-28 20:07:04 +00:00 |
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flowtron
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e6ce8cae06
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blinking-text disabled by default (general and in menus)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6113 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-02-28 16:09:51 +00:00 |
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flowtron
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2d9edb6dc4
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rewrite of radar-code
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6110 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-02-27 22:16:28 +00:00 |
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flowtron
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53c35f4fd8
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misc. changes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6056 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-02-05 09:44:07 +00:00 |
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Lee Salzman
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c392b3d010
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clean up messy anisotropy patch
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6017 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-01-17 19:27:32 +00:00 |
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Lee Salzman
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32d96b2be4
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fix weirdness in random numbers and ray creation
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6005 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-01-15 21:20:31 +00:00 |
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flowtron
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3c472377fd
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fix a shoot/attack bumble nicely found by panda - also tweaked balancing according to makkE
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5897 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-11-19 18:48:59 +00:00 |
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Rafael Barreto
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6295f8b599
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browser autoconnect switch
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5797 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-11-01 19:39:26 +00:00 |
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aerkefiende
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5576084318
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New commandline switch: -g
Will change the forbidden speech file (default: config/forbidden.cfg)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5767 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-10-18 19:42:12 +00:00 |
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flowtron
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0a077bbae3
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TESTING: avoid being stuck in editmode + minor stuff
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5737 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-10-09 22:59:24 +00:00 |
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flowtron
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fbc2102466
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statistics commands for CubeScript (intermission only) + rest of client-clock code
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5710 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-10-04 20:41:56 +00:00 |
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flowtron
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be5e0c7e53
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spawn ent render:arrow in editmode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5688 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-09-11 14:39:38 +00:00 |
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Rafael Barreto
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a8c21d4775
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docs "fixed" (issue with win32), v-man docs.cfg again, item spawn fixed (i think), and avoiding player stucking
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5647 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-08-17 01:13:12 +00:00 |
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flowtron
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928eed4de1
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in-game AUTH
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5637 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-08-16 11:12:48 +00:00 |
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Rafael Barreto
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80c024f151
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fix quick switch, include perm nade icon (to control better how many nades someone is carrying), clean up, different gib messages (as suggested in the forum)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5602 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-08-11 23:57:43 +00:00 |
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