makke
|
0ea149df3d
|
fixed douze spawns
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3943 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-12-08 14:16:53 +00:00 |
|
makke
|
f5892c649f
|
fixed messed up subgun
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3941 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-12-08 14:14:50 +00:00 |
|
Lee Salzman
|
c73babe84a
|
packet freeing cleanup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3939 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-12-08 07:47:58 +00:00 |
|
nieb
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c8fd562cf9
|
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3937 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-12-07 22:55:05 +00:00 |
|
flowtron
|
5a938e7bbc
|
hidevote (manual fix-maxvalue)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3934 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-12-07 21:00:32 +00:00 |
|
flowtron
|
b301bc5a31
|
doc:hidevote (fix maxvalue)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3931 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-12-07 20:46:54 +00:00 |
|
flowtron
|
64db94c1e4
|
linux binaries (32/64) trunk/v01_00_xx
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3922 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-12-07 19:50:45 +00:00 |
|
ac_stef
|
cb103d719c
|
separate local directory for the beta version
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3914 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-12-07 16:28:40 +00:00 |
|
driAn
|
f121ee7303
|
create packet log report if server protocol is < 1000
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3911 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-12-07 16:19:58 +00:00 |
|
driAn
|
70ed035b53
|
default bat file runs without home dir to avoid sharing the home dir with the official ac installation
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3909 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-12-07 15:50:48 +00:00 |
|
flowtron
|
324689aaad
|
linux 64bit binaries
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3904 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-12-07 15:10:37 +00:00 |
|
driAn
|
fa414b3ea1
|
linear volume suppression
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3902 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-12-07 14:44:02 +00:00 |
|
makke
|
1050063566
|
Psst ! Don´t add to menu maplist.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3900 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-12-07 12:24:29 +00:00 |
|
makke
|
e8dac2604a
|
flag bases for ac_gothic
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3899 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-12-07 02:45:51 +00:00 |
|
ac_stef
|
accd817e5d
|
option to hide vote hud after own voting
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3895 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-12-06 22:38:31 +00:00 |
|
makke
|
09e646280d
|
tweaks
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3893 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-12-06 19:16:10 +00:00 |
|
driAn
|
4939a34eb0
|
win bins
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3891 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-12-06 19:02:50 +00:00 |
|
ac_stef
|
47eb67a2df
|
'showscores' now takes an argument instead of a keypress; hide scores, when minimap is shown
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3890 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-12-06 18:57:52 +00:00 |
|
driAn
|
abcd337ae8
|
stripped debug data from libjpeg
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3889 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-12-06 17:56:07 +00:00 |
|
ac_stef
|
8760d4b4fa
|
escaping special characters for commandline arguments
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3887 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-12-06 17:37:13 +00:00 |
|
driAn
|
1ac69b39d2
|
added proper jpeg lib (static) for msvcpp
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3886 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-12-06 17:36:06 +00:00 |
|
driAn
|
72d377a457
|
test bin
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3885 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-12-06 14:25:03 +00:00 |
|
driAn
|
306dce008c
|
test: straferun doublejump
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3884 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-12-06 13:34:49 +00:00 |
|
driAn
|
3ef184e1d8
|
fixed footstep sound radius bug
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3883 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-12-06 13:32:38 +00:00 |
|
driAn
|
1f7524b1b3
|
removed jump sound radius restriction
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3882 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-12-06 12:06:57 +00:00 |
|
makke
|
dc991900a0
|
ac_gothic
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3881 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-12-06 00:30:26 +00:00 |
|
makke
|
5b8f789604
|
volume adjustment test
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3880 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-12-05 23:44:04 +00:00 |
|
driAn
|
04fd93d840
|
sound radius limitations
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3879 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-12-05 23:02:40 +00:00 |
|
driAn
|
6c7bf507e5
|
row bin
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3878 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-12-05 22:23:12 +00:00 |
|
driAn
|
cfb90c91bf
|
documented fovcompat
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3876 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-12-05 21:42:41 +00:00 |
|
driAn
|
68a0a1a347
|
slightly less smg recoil
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3875 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-12-05 21:28:24 +00:00 |
|
driAn
|
ea7f93286c
|
created .lib file for libjpeg, updated proj files
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3874 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-12-05 20:59:03 +00:00 |
|
makke
|
3f96a6ac40
|
hit sound
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3873 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-12-05 19:31:28 +00:00 |
|
ac_stef
|
3ce5f5b897
|
added scope settling time to fix sniper exploit (bug 2325517)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3871 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-12-04 15:26:25 +00:00 |
|
Lee Salzman
|
42b4af7a60
|
cleaner primary weapon syncing fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3869 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-12-04 05:50:05 +00:00 |
|
ac_stef
|
68bfc2275a
|
fix ammobox pickup for spectators and demo playback
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3868 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-12-04 01:31:37 +00:00 |
|
Lee Salzman
|
94da663dfd
|
simplified fovcompat code
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3865 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-12-04 00:35:09 +00:00 |
|
Lee Salzman
|
e8e6f89e68
|
make sure fovcompat clamps fov
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3864 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-12-04 00:32:33 +00:00 |
|
driAn
|
d1d2ac20c6
|
fovcompat command to restore old fov
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3862 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-12-03 23:18:22 +00:00 |
|
ac_stef
|
c0bab02a53
|
stop demo playback before connecting (bug 2367286)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3861 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-12-03 21:03:10 +00:00 |
|
ac_stef
|
a751ddfcd4
|
fix compile error
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3859 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-12-03 20:13:18 +00:00 |
|
ac_stef
|
4dd56ff84b
|
re-evaluate votes after player role changes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3856 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-12-03 19:49:02 +00:00 |
|
ac_stef
|
00958c88d0
|
add game info as jpeg comment to jpg-screenshots
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3855 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-12-03 18:51:14 +00:00 |
|
ac_stef
|
8336b478ae
|
store jpg-screenshots in the same directory as bmp-screenshots
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3854 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-12-03 17:03:25 +00:00 |
|
Lee Salzman
|
ce5ba0bc0c
|
fixed duplicated packetqueue reference
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3853 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-12-03 08:39:03 +00:00 |
|
Lee Salzman
|
fff560315a
|
fixed bmp screenshot extension
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3852 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-12-03 08:19:25 +00:00 |
|
Lee Salzman
|
c674752ec8
|
disable autoscreenshot by default
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3851 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-12-03 08:01:03 +00:00 |
|
Lee Salzman
|
64255099fa
|
adding packetqueue to codeblocks project
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3850 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-12-03 07:57:50 +00:00 |
|
Lee Salzman
|
e87c00344b
|
added packetqueue to Makefile
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3848 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-12-03 07:56:07 +00:00 |
|
Lee Salzman
|
913bc3389f
|
cleaned up autoscreenshot code
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3847 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-12-03 07:53:41 +00:00 |
|