Commit Graph
196 Commits
Author SHA1 Message Date
Bukz 18f5080ccd new command /showclips, doc fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7459 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-04-08 02:55:40 +00:00
Lucas GAUTHERON ba295eef7d editmode flag bug fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7445 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-03-31 10:08:38 +00:00
Bukz 5be04a9c06 modmdlpickupN - load custom pickup models via cubescript (plz review/test)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7201 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-02-14 12:54:12 +00:00
sireus b33116712c sane(r) command signatures (warning: huge commit)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6908 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-10-06 22:49:49 +00:00
sireus 473f58c7de flag collision fixes
* extend pickup collision radius over full height
* make flags collide with plclips

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6883 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-09-21 23:14:34 +00:00
sireus 417850ca60 fixed particle type guesswork
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6878 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-09-14 22:57:42 +00:00
sireus 8f39911eb0 cleaned up spectator mess a bit
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6781 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-04-05 13:19:06 +00:00
Bukz 5a7e64793f onPickup fix, onDisconnect, docs
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6606 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-08-20 23:00:10 +00:00
Bukz 6495095a70 testing onPickup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6595 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-08-19 05:14:50 +00:00
aerkefiende 06f73f4627 Replaced Tabs with 4 spaces in every source file
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6561 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-07-31 15:44:57 +00:00
sireus 4de620f757 entproperty now works in MP coop, but buffered
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6359 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-26 13:22:35 +00:00
sireus f9a2e7c52d rifle -> carbine
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6351 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-26 00:13:42 +00:00
flowtron f3e4d1b73b minor comments & fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6151 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-03-28 20:07:29 +00:00
Rafael Barreto d78954f068 pf without nades (replaced by pistol clips) and lss with 2 nades
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5729 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-09 19:55:13 +00:00
flowtron 5912a80a5e colourcoded editmode sparklies
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5699 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-09-26 22:10:24 +00:00
flowtron be5e0c7e53 spawn ent render:arrow in editmode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5688 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-09-11 14:39:38 +00:00
Rafael Barreto e34e203dfd clean up and trying to identify why sometimes after a spawn, it is not possible to get some items
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5633 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-16 03:09:30 +00:00
flowtron 8637f6e4e9 avoid crashing on empty input .. "Duh!"
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5547 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-06 23:21:20 +00:00
flowtron deb082b15b show/hide sets of sparklies in editmode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5441 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-22 16:40:18 +00:00
Rafael Barreto a8b039065a disabling the combat pistol for now
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5333 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-10 22:01:13 +00:00
Rafael Barreto 42e6a39207 testing: combat pistol (with burst!)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5307 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-08 19:57:31 +00:00
Rafael Barreto 930294381d testing: reducing the delays in clientside item pickup delay after item and player spawn
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5280 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-03 18:41:40 +00:00
flowtron 48b711d0e3 removing remnants of client-side entity-arena workaround
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5274 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-03 14:53:54 +00:00
flowtron 229cc9a378 fix arenamode pickups just before end-of-round locally (sanity check please)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5266 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-02 17:49:57 +00:00
flowtron 94dc526837 lots of whitespace
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5265 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-02 16:49:20 +00:00
Rafael Barreto d174d82e1d Fixing lss nade spawn, some HUDEXTRAS stuff, and temporarily reverting the cursor related functions to 1.0.4 ones
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5076 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-27 02:21:37 +00:00
Rafael Barreto 3d30130761 bug fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5069 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-26 21:45:06 +00:00
Rafael Barreto 72d710081a bug fix (respawn issue), smarter mfilter, other stuff
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5059 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-26 20:06:38 +00:00
Rafael Barreto 2282336244 random double nade spawn for lss, this opens the possibility to have other double items, like double armor... idk
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5021 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-23 20:58:42 +00:00
flowtron c42b53cbce I_HELMET
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4899 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-17 18:24:17 +00:00
Rafael Barreto 1a458c0078 Testing the carbine (an old project from the devs), thanks to makkE for the advice (and the work, of course)!
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4852 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-14 16:39:21 +00:00
Lee Salzman e725e5ed8c string function cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4714 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-11-07 22:44:32 +00:00
Lee Salzman 54cc44c3db revising pch setup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4690 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-11-07 06:42:37 +00:00
ac_stef 66cdf0ff20 fix flag visibility
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4618 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-08-09 18:07:43 +00:00
ac_stef f1e879e7fd akimbo bug fixed; some new bugs added
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4598 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-08-05 21:21:57 +00:00
ac_stef 9c12bd01d5 fix flag drawing glitch
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4562 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-07-02 12:30:27 +00:00
ac_stef 7406992171 fix ctf race condition
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4561 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-07-02 11:50:49 +00:00
ac_stef 24708c9741 numeric team names; choose separate skins for both teams for your player
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4554 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-06-29 14:05:17 +00:00
ac_stef c5a7abae90 no more c2s SV_ITEMLIST and SV_SPAWNLIST: the server is now required to have the map
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4361 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-04-27 21:35:47 +00:00
ac_stef f6070be50f optionally render mapmodel clipping in editmode; print entity statistics
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4223 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-02-28 13:52:02 +00:00
Lee Salzman 88b06650ce don't render clip while stenciling
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4094 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-01-02 02:36:21 +00:00
Lee Salzman d65c8efd8d don't self-shadow dynamic entities
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4029 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-12-16 18:12:12 +00:00
ac_stef b23d935cbc serverside generation of itemlist
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3989 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-12-11 15:24:32 +00:00
driAn 74e1468ee3 ac audio architecture refactoring
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3760 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-25 22:50:35 +00:00
ac_stef 62c2a9650f fix invisible flags in htf on maps without flag bases
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3479 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-10 00:41:41 +00:00
driAn 2650b2118c sucky OUTBORD() fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3450 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-08 18:29:35 +00:00
Lee Salzman 562619c68e pickup height fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3417 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-06 09:54:47 +00:00
Lee Salzman 3610371f1d warning fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3275 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-26 09:34:38 +00:00
Lee Salzman da70c71936 made next primary weapon a persistent variable (will now save across restart)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3250 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-25 18:08:27 +00:00
Lee Salzman 80ca208bcc don't modify flag ent during ctf games
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3233 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-24 21:55:58 +00:00