Bukz
18f5080ccd
new command /showclips, doc fix
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7459 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-04-08 02:55:40 +00:00
Lucas GAUTHERON
ba295eef7d
editmode flag bug fix
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7445 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-03-31 10:08:38 +00:00
Bukz
5be04a9c06
modmdlpickupN - load custom pickup models via cubescript (plz review/test)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7201 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-02-14 12:54:12 +00:00
sireus
b33116712c
sane(r) command signatures (warning: huge commit)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6908 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-10-06 22:49:49 +00:00
sireus
473f58c7de
flag collision fixes
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* extend pickup collision radius over full height
* make flags collide with plclips
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6883 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-09-21 23:14:34 +00:00
sireus
417850ca60
fixed particle type guesswork
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6878 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-09-14 22:57:42 +00:00
sireus
8f39911eb0
cleaned up spectator mess a bit
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6781 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-04-05 13:19:06 +00:00
Bukz
5a7e64793f
onPickup fix, onDisconnect, docs
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6606 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-08-20 23:00:10 +00:00
Bukz
6495095a70
testing onPickup
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6595 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-08-19 05:14:50 +00:00
aerkefiende
06f73f4627
Replaced Tabs with 4 spaces in every source file
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6561 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-07-31 15:44:57 +00:00
sireus
4de620f757
entproperty now works in MP coop, but buffered
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6359 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-26 13:22:35 +00:00
sireus
f9a2e7c52d
rifle -> carbine
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6351 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-26 00:13:42 +00:00
flowtron
f3e4d1b73b
minor comments & fixes
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6151 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-03-28 20:07:29 +00:00
Rafael Barreto
d78954f068
pf without nades (replaced by pistol clips) and lss with 2 nades
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5729 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-09 19:55:13 +00:00
flowtron
5912a80a5e
colourcoded editmode sparklies
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5699 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-09-26 22:10:24 +00:00
flowtron
be5e0c7e53
spawn ent render:arrow in editmode
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5688 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-09-11 14:39:38 +00:00
Rafael Barreto
e34e203dfd
clean up and trying to identify why sometimes after a spawn, it is not possible to get some items
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5633 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-16 03:09:30 +00:00
flowtron
8637f6e4e9
avoid crashing on empty input .. "Duh!"
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5547 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-06 23:21:20 +00:00
flowtron
deb082b15b
show/hide sets of sparklies in editmode
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5441 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-22 16:40:18 +00:00
Rafael Barreto
a8b039065a
disabling the combat pistol for now
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5333 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-10 22:01:13 +00:00
Rafael Barreto
42e6a39207
testing: combat pistol (with burst!)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5307 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-08 19:57:31 +00:00
Rafael Barreto
930294381d
testing: reducing the delays in clientside item pickup delay after item and player spawn
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5280 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-03 18:41:40 +00:00
flowtron
48b711d0e3
removing remnants of client-side entity-arena workaround
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5274 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-03 14:53:54 +00:00
flowtron
229cc9a378
fix arenamode pickups just before end-of-round locally (sanity check please)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5266 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-02 17:49:57 +00:00
flowtron
94dc526837
lots of whitespace
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5265 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-02 16:49:20 +00:00
Rafael Barreto
d174d82e1d
Fixing lss nade spawn, some HUDEXTRAS stuff, and temporarily reverting the cursor related functions to 1.0.4 ones
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5076 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-27 02:21:37 +00:00
Rafael Barreto
3d30130761
bug fix
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5069 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-26 21:45:06 +00:00
Rafael Barreto
72d710081a
bug fix (respawn issue), smarter mfilter, other stuff
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5059 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-26 20:06:38 +00:00
Rafael Barreto
2282336244
random double nade spawn for lss, this opens the possibility to have other double items, like double armor... idk
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5021 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-23 20:58:42 +00:00
flowtron
c42b53cbce
I_HELMET
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4899 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-17 18:24:17 +00:00
Rafael Barreto
1a458c0078
Testing the carbine (an old project from the devs), thanks to makkE for the advice (and the work, of course)!
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4852 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-14 16:39:21 +00:00
Lee Salzman
e725e5ed8c
string function cleanups
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4714 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-11-07 22:44:32 +00:00
Lee Salzman
54cc44c3db
revising pch setup
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4690 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-11-07 06:42:37 +00:00
ac_stef
66cdf0ff20
fix flag visibility
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4618 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-08-09 18:07:43 +00:00
ac_stef
f1e879e7fd
akimbo bug fixed; some new bugs added
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4598 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-08-05 21:21:57 +00:00
ac_stef
9c12bd01d5
fix flag drawing glitch
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4562 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-07-02 12:30:27 +00:00
ac_stef
7406992171
fix ctf race condition
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4561 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-07-02 11:50:49 +00:00
ac_stef
24708c9741
numeric team names; choose separate skins for both teams for your player
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4554 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-06-29 14:05:17 +00:00
ac_stef
c5a7abae90
no more c2s SV_ITEMLIST and SV_SPAWNLIST: the server is now required to have the map
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4361 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-04-27 21:35:47 +00:00
ac_stef
f6070be50f
optionally render mapmodel clipping in editmode; print entity statistics
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4223 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-02-28 13:52:02 +00:00
Lee Salzman
88b06650ce
don't render clip while stenciling
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4094 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-01-02 02:36:21 +00:00
Lee Salzman
d65c8efd8d
don't self-shadow dynamic entities
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4029 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-12-16 18:12:12 +00:00
ac_stef
b23d935cbc
serverside generation of itemlist
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3989 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-12-11 15:24:32 +00:00
driAn
74e1468ee3
ac audio architecture refactoring
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3760 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-25 22:50:35 +00:00
ac_stef
62c2a9650f
fix invisible flags in htf on maps without flag bases
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3479 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-10 00:41:41 +00:00
driAn
2650b2118c
sucky OUTBORD() fixes
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3450 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-08 18:29:35 +00:00
Lee Salzman
562619c68e
pickup height fix
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3417 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-06 09:54:47 +00:00
Lee Salzman
3610371f1d
warning fixes
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3275 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-26 09:34:38 +00:00
Lee Salzman
da70c71936
made next primary weapon a persistent variable (will now save across restart)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3250 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-25 18:08:27 +00:00
Lee Salzman
80ca208bcc
don't modify flag ent during ctf games
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3233 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-24 21:55:58 +00:00