Lee Salzman
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2d69981df4
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arena message tweak
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2990 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-12 18:41:02 +00:00 |
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driAn
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b10d70e8ec
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debug logging cleanup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2988 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-12 18:02:12 +00:00 |
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Lee Salzman
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1f64bbd6d5
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SV_EXTENSION sanity checks
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2987 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-12 15:33:14 +00:00 |
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Lee Salzman
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ead8b54419
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signedness fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2986 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-12 15:02:07 +00:00 |
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driAn
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a8a8fd264a
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include <limits.h>
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2985 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-12 14:31:16 +00:00 |
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driAn
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18615659dc
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include <limits>, debug cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2984 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-12 14:16:25 +00:00 |
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driAn
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b04bb1bf68
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accept flag-stolen message even if actor is not known yet (fixes flag info on connect)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2983 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-12 14:14:12 +00:00 |
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driAn
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ffacd9e246
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fix broken flag info in welcomepacket
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2982 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-12 13:18:45 +00:00 |
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driAn
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2d809faf06
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properly decode strings to debug log
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2981 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-12 12:17:50 +00:00 |
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driAn
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5ffaabaf8b
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debug com on the client as well
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2980 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-12 12:07:20 +00:00 |
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driAn
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9ea5997f53
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even more debugging tools
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2979 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-12 11:41:36 +00:00 |
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driAn
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d245e8e69a
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debug tools
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2977 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-12 10:36:41 +00:00 |
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Lee Salzman
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078a323e9d
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const cleanup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2976 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-12 07:39:10 +00:00 |
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Lee Salzman
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d96e11f4c4
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don't let the timer get pushed down by other messages
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2974 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 23:47:27 +00:00 |
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Lee Salzman
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7f94324632
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ensure welcomepacket has enough space
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2971 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 23:08:12 +00:00 |
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driAn
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275586f8c7
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fix nullpointer access
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2969 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 22:43:11 +00:00 |
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Lee Salzman
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300285d967
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ensure fight! message shows up in arena mode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2968 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 22:32:01 +00:00 |
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Lee Salzman
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70ee1dce07
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don't end demo recording on a vote
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2967 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 21:59:58 +00:00 |
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Lee Salzman
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2675fb2aba
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undoing change
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2966 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 21:35:12 +00:00 |
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Lee Salzman
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0b6bf147f9
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use MINBORD instead of hard-coded values
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2965 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 21:33:50 +00:00 |
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Lee Salzman
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704cb64130
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clamp dynlight area to map
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2964 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 21:31:56 +00:00 |
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driAn
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02fd1530b7
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also apply sound-entity volume for non-ambient sounds
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2962 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 21:00:12 +00:00 |
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driAn
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9d79192d04
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print all flag messages to the HUD instead of console
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2960 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 20:43:27 +00:00 |
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driAn
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78fbbbe6a7
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set mapsoundrefresh to 10ms
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2956 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 20:16:07 +00:00 |
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driAn
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691ce8acef
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allow mapsounds to be ambient or non-ambient (directional)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2955 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 20:11:12 +00:00 |
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driAn
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42d0c84424
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mapsound cfg cmd: removed volume arg (now available in [newent sound])
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2945 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 18:51:48 +00:00 |
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Lee Salzman
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f84197f44a
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reset eyeheight on respawn
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2944 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 18:37:06 +00:00 |
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Lee Salzman
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dae268ea4c
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alternate fix for getmap problem
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2943 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 18:23:02 +00:00 |
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driAn
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efea0e542e
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fixed invisible bug
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2940 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 16:19:56 +00:00 |
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driAn
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b48beb5853
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per-entity volume for mapsounds
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2939 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 16:10:19 +00:00 |
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driAn
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5b9badca4a
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per-entity volume for mapsounds
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2938 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 15:45:19 +00:00 |
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driAn
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5487e8e6d0
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reduced mapsound checks, use loop option for mapsounds
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2934 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 13:11:17 +00:00 |
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driAn
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13e2c95322
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make playerincrosshair() use camera1 object
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2925 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 09:19:54 +00:00 |
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driAn
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9cce4a6aae
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slightly smaller hudoutf font
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2924 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 09:19:28 +00:00 |
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Lee Salzman
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400f30aa3d
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ensure sound is preloaded when entproperty is used
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2922 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 06:36:12 +00:00 |
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Lee Salzman
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e898434f8d
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only load sounds when necessary
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2918 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 06:21:34 +00:00 |
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Lee Salzman
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cacc94bd16
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respawn timer for all modes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2913 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 01:33:15 +00:00 |
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Lee Salzman
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dc25037c9b
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filtertext fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2905 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-10 23:20:39 +00:00 |
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Lee Salzman
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86e14cc9fe
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more filtertext whitespace options
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2904 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-10 23:14:49 +00:00 |
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Lee Salzman
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ed394a4ca4
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undoing servmsg change
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2902 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-10 23:05:23 +00:00 |
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Lee Salzman
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10d415be66
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removed redundant msg
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2900 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-10 22:59:58 +00:00 |
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Lee Salzman
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5f6bca17f3
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fix newline in servmsg
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2893 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-10 22:13:06 +00:00 |
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Lee Salzman
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9b1004fe82
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dynlight area cleanup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2892 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-10 22:08:15 +00:00 |
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Lee Salzman
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916c2d6154
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ensure dlight area is properly updated
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2891 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-10 22:06:53 +00:00 |
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Lee Salzman
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30bfd7b15c
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allow dynlight to track owner
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2890 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-10 21:58:07 +00:00 |
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Lee Salzman
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66d9ae2e0b
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playsound sanity checks
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2888 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-10 21:45:04 +00:00 |
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driAn
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b260f26c7c
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fixed crouching speed bug
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2880 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-10 20:08:11 +00:00 |
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driAn
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440783e209
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test-build notification
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2879 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-10 19:54:15 +00:00 |
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Lee Salzman
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73c552bd51
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support for apple meta keys
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2878 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-10 19:52:38 +00:00 |
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driAn
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257b8c7e74
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tweaked akimob/subgun recoil
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2877 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-10 19:40:13 +00:00 |
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