flowtron
5912a80a5e
colourcoded editmode sparklies
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5699 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-09-26 22:10:24 +00:00
flowtron
a4133904ec
fix sendmap leaving CFG empty if not in COOP
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5698 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-09-26 14:33:32 +00:00
flowtron
7d6577d5e3
new armour values
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5695 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-09-18 15:14:53 +00:00
aerkefiende
77d0fd9045
Removed missing dependencies. Still a Visual Studio 2008 project file.
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5691 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-09-13 20:32:17 +00:00
flowtron
511b23a724
gdim decoupled radarheight - WiP v001 - G.Disarray please have @it! ;-)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5689 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-09-11 14:40:40 +00:00
flowtron
be5e0c7e53
spawn ent render:arrow in editmode
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5688 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-09-11 14:39:38 +00:00
flowtron
e4bc0ea4c6
informative edittoggle
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5687 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-09-11 14:38:51 +00:00
Alejandro V. Garcia
e02f72d31f
exclude jpeglib from build
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5686 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-09-06 19:36:31 +00:00
Lee Salzman
0712d04a36
modify var command fix
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5685 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-09-06 18:32:07 +00:00
flowtron
2bbdf272f3
update bot weapons table : todo: value check
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5684 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-09-04 19:00:20 +00:00
Alejandro V. Garcia
3837246ea8
apply displacement offset to other radarents
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5683 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-09-04 10:37:38 +00:00
Alejandro V. Garcia
d8eb094b2f
minimap precision improvements
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5682 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-09-04 10:25:34 +00:00
Alejandro V. Garcia
94bfc29811
don't flip image on mapshot
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5681 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-09-01 21:10:29 +00:00
Alejandro V. Garcia
636ca1ecc9
experimental jpeglib independent JPEG encoder
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5680 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-30 08:44:27 +00:00
Lee Salzman
c9fbd18672
non-broken variable modifying commands
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5679 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-26 14:56:53 +00:00
Rafael Barreto
3ada3cd193
fixing version number
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5678 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-23 14:46:27 +00:00
RandumKiwi
ab0636ed88
echo "your message has been logged" to user.
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5677 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-23 12:52:51 +00:00
RandumKiwi
4c4215fbdd
extend driAn's writelog a little.
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5676 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-23 12:11:56 +00:00
Rafael Barreto
876af03d62
icons and linux bins
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5672 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-22 20:12:52 +00:00
Rafael Barreto
0c0cc2c97c
version 1.1.0.3 (protocol update), inclusion of the auth things, server vote fixes, client side warning about version updates
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5671 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-22 19:17:09 +00:00
Rafael Barreto
0d96a5ede2
armor downgrade (makke's request), fix afk autokick when connecting but never spawning, better movement prediction (more fluid as original)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5668 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-21 21:02:41 +00:00
Rafael Barreto
bc2ab28dcd
fix wrong calculation
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5666 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-20 19:12:37 +00:00
Glen Masgai
bb269e78f3
xcode updates
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5663 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-20 12:25:48 +00:00
Glen Masgai
8f2182e9e4
byte-order swap fix
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5662 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-20 12:24:21 +00:00
Rafael Barreto
d8a3695deb
mapdim in server side
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5660 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-19 23:50:08 +00:00
Rafael Barreto
0067b905b2
removing debug members...
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5659 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-19 23:00:30 +00:00
Rafael Barreto
84cd7aa212
more anticheat compatibility
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5658 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-19 22:53:56 +00:00
Rafael Barreto
3b09f9ac2e
anticheat compatibility
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5657 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-19 22:43:19 +00:00
Rafael Barreto
01c24f0228
checking if file system has space to write (linux only), reverting the protocol to make it compatible with 1.1.0.1, tagging AUTH as WiP, tunning the player/bot collision... preparing to release patch
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5656 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-19 19:46:56 +00:00
Rafael Barreto
d1f4c1fd83
reverting player collision, adding bot changing direction after collision, fixing slow motion when walking on corners, better balance teams evaluation
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5655 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-18 23:50:56 +00:00
Alejandro V. Garcia
a00e5545c4
sauerbraten .png screenshot backport
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5654 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-18 11:59:23 +00:00
Rafael Barreto
950c056cff
send_items + flags (now I understand...)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5653 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-17 18:51:01 +00:00
Rafael Barreto
9325b67f1a
clean up, some commands from kirin (thank you for the work), some anticheat compatibilities, balance teams saner check, check for map quality in the maprot, and more clean up
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5651 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-17 15:03:41 +00:00
Lee Salzman
e36eee0a60
remember to change argument format when adding new command arguments
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5650 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-17 08:18:06 +00:00
Rafael Barreto
9e3b08709e
clean up of dumb commands
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5649 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-17 01:22:13 +00:00
Rafael Barreto
3e3567713e
removing the usage of pow, and I forget to thank kirin for the nice work with the accuracy hud (committed in the last revision)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5648 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-17 01:17:28 +00:00
Rafael Barreto
a8c21d4775
docs "fixed" (issue with win32), v-man docs.cfg again, item spawn fixed (i think), and avoiding player stucking
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5647 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-17 01:13:12 +00:00
aerkefiende
d2902e5c7f
included "cube.h"
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Maybe there is a better solution?
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5643 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-16 19:15:46 +00:00
aerkefiende
c289dc7968
Updated VisualStudio-Project (still VS2008)
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ToDo: Needs some changes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5642 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-16 19:14:49 +00:00
Rafael Barreto
57d78e9790
including some medal messages when the server is logging in verbose mode
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5641 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-16 19:04:22 +00:00
flowtron
928eed4de1
in-game AUTH
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5637 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-16 11:12:48 +00:00
flowtron
e61d9f6c45
crypto >= hash
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5636 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-16 11:11:05 +00:00
flowtron
b3c7bccb75
Project Updates
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5635 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-16 11:08:21 +00:00
Rafael Barreto
e34e203dfd
clean up and trying to identify why sometimes after a spawn, it is not possible to get some items
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5633 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-16 03:09:30 +00:00
Rafael Barreto
6f1aaa0d50
initialization of myfont string and better lag check
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5632 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-16 02:27:53 +00:00
RandumKiwi
557dbe2dfc
let's be realistic about this: the white one is ugly, and the black one, although nice, probably shouldn't be default, so lets just make the original one, the default one, okay? :)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5628 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-15 02:28:05 +00:00
Rafael Barreto
039ebe6d42
docs clean up (thanks to V-Man for the incredible work), and setfont saved in configs
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5626 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-15 00:27:25 +00:00
RandumKiwi
613a50ffa3
FugBix: "name" command now saves correctly for people using [ or ] in their names.
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5625 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-15 00:01:59 +00:00
Rafael Barreto
7e1be3ed29
gonext command (the client requests to the server for the next map/mode in the map rotation)
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/gonext 0 ---> next map/mode no matter the player number
/gonext 1 ---> the player number matters
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5613 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-13 23:10:47 +00:00
Rafael Barreto
805628de99
allow admins to get demo any time when -DI is being used, and fix the false tk autokick after reconnection
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5612 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-13 13:45:48 +00:00