Lee Salzman
|
4c80752aac
|
make sure graphics slider sets stencilshadow var
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3270 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-25 21:52:36 +00:00 |
|
Lee Salzman
|
d4b3771a44
|
rotate flags in mini-radar by camera yaw
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3269 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-25 21:41:51 +00:00 |
|
Lee Salzman
|
bea076a6ce
|
playtest bins
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3268 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-25 20:13:41 +00:00 |
|
driAn
|
604999b4c5
|
program debug dbs
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3267 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-25 20:13:31 +00:00 |
|
driAn
|
ad10340f5c
|
playtest bins
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3266 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-25 20:12:34 +00:00 |
|
flowtron
|
37e9671479
|
linux 64bit binaries
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3265 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-25 20:12:04 +00:00 |
|
driAn
|
e9e9d21ab2
|
typo
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3264 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-25 20:01:58 +00:00 |
|
Lee Salzman
|
f64843dd89
|
cleanup of unselectable items
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3263 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-25 19:41:05 +00:00 |
|
Lee Salzman
|
64e97e12e2
|
option for setting default crosshair
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3262 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-25 19:34:44 +00:00 |
|
driAn
|
3edcdbe9fb
|
rest flag when getmapping, also push client into regular respawn cycle
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3261 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-25 19:34:35 +00:00 |
|
Lee Salzman
|
6ee24afd88
|
image fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3260 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-25 19:33:48 +00:00 |
|
Lee Salzman
|
8353dfb905
|
show crosshair image instead of filename
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3259 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-25 19:23:14 +00:00 |
|
Lee Salzman
|
37fcb1ae6e
|
basic image thumbnail display in menu
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3258 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-25 19:22:53 +00:00 |
|
driAn
|
319a704ad1
|
drop flag when getmapping
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3257 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-25 18:49:42 +00:00 |
|
Lee Salzman
|
5e0e6deda6
|
made red dot default sniper crosshair
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3256 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-25 18:36:26 +00:00 |
|
Lee Salzman
|
399b0b776b
|
added red dot crosshair!
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3255 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-25 18:36:12 +00:00 |
|
RandumKiwi
|
98c658705d
|
xhair
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3254 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-25 18:24:32 +00:00 |
|
flowtron
|
d6c9e7c198
|
linux 64bit binaries
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3253 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-25 18:23:12 +00:00 |
|
Lee Salzman
|
82f44be831
|
made skin a persistent variable
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3252 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-25 18:22:36 +00:00 |
|
driAn
|
66ec601d16
|
replace red dot by white dot
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3251 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-25 18:11:49 +00:00 |
|
Lee Salzman
|
da70c71936
|
made next primary weapon a persistent variable (will now save across restart)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3250 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-25 18:08:27 +00:00 |
|
Lee Salzman
|
3a86ceeea9
|
fixed gcc warnings
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3249 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-25 17:54:46 +00:00 |
|
RandumKiwi
|
9cb0e9b649
|
sniper scope crosshair menu (inside HUD settings)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3248 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-25 17:54:09 +00:00 |
|
driAn
|
921b4979a4
|
linux wizard script
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3247 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-25 16:53:58 +00:00 |
|
driAn
|
71b21998f4
|
reverted grenade tweaks :P
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3246 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-25 16:37:11 +00:00 |
|
driAn
|
ac805d2cdd
|
better cam position in 3rd person spect
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3245 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-25 14:22:50 +00:00 |
|
driAn
|
60307e793f
|
faster spectator-fly mode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3244 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-25 14:13:27 +00:00 |
|
driAn
|
2ca2a84d4c
|
program debug db
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3243 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-25 13:45:58 +00:00 |
|
driAn
|
b9b560cf65
|
bin for Sir `Rowan
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3242 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-25 13:45:14 +00:00 |
|
driAn
|
573a919787
|
configurable scope xhair, use dot.png as default
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3241 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-25 13:43:31 +00:00 |
|
driAn
|
974d80a800
|
make loadcrosshair cmd backward compatible
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3240 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-25 13:43:05 +00:00 |
|
driAn
|
f039d3ece4
|
draw red dot code-wise
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3239 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-25 13:39:05 +00:00 |
|
driAn
|
046758ab31
|
removed red dot from scope
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3238 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-25 13:36:30 +00:00 |
|
RandumKiwi
|
86345deb94
|
Much more appropriate bot numbers (why would you play BTDM if there are only 2 players?)... Less confusing bot numbering.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3237 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-25 09:40:02 +00:00 |
|
RandumKiwi
|
1989a7d0f8
|
fixed typo in a gamedescription... added comments on how to use domodifier while I was at it..
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3236 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-25 08:24:34 +00:00 |
|
RandumKiwi
|
cc387bdf30
|
fixed somehow broken menu...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3235 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-25 06:31:49 +00:00 |
|
driAn
|
6fab82c7a4
|
nade damage tweak #2
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3234 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-24 22:50:57 +00:00 |
|
Lee Salzman
|
80ca208bcc
|
don't modify flag ent during ctf games
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3233 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-24 21:55:58 +00:00 |
|
driAn
|
e8d4276e08
|
program debug db's
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3232 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-24 19:50:46 +00:00 |
|
flowtron
|
4d9996da68
|
linux 64bit binaries
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3231 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-24 19:49:38 +00:00 |
|
driAn
|
2cd1622ce4
|
new win bin (nade radius)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3230 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-24 19:49:01 +00:00 |
|
Lee Salzman
|
ca81352c55
|
explosion damage radius fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3229 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-24 19:47:37 +00:00 |
|
driAn
|
5b2aa35042
|
changed nade radius
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3228 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-24 19:42:16 +00:00 |
|
Lee Salzman
|
5cae784d8a
|
playtest bins
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3227 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-24 19:38:13 +00:00 |
|
Lee Salzman
|
f7393b4f86
|
removed unused include
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3226 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-24 19:34:03 +00:00 |
|
driAn
|
0e02180646
|
tinnitus tweak
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3225 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-24 18:39:25 +00:00 |
|
driAn
|
47d2c24021
|
gfx detail settings
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3224 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-24 18:38:34 +00:00 |
|
driAn
|
22b3ea468a
|
gfx detail settings
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3223 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-24 18:36:17 +00:00 |
|
driAn
|
74698295cc
|
proj files
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3222 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-24 17:21:12 +00:00 |
|
driAn
|
e568a091c4
|
new win bins
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3221 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-24 17:19:49 +00:00 |
|