flowtron
|
4de97bb9fb
|
linux64 bins
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4908 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-17 21:22:08 +00:00 |
|
flowtron
|
a057a67e13
|
statsbox tweaked (v01a)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4907 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-17 21:21:42 +00:00 |
|
flowtron
|
f454acb6e3
|
lower the helmet towards the floor
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4906 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-17 21:20:12 +00:00 |
|
driAn
|
3a4a63916e
|
win binaries 4 makke
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4905 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-17 19:31:55 +00:00 |
|
driAn
|
de710029c5
|
enabled recoiltest for makke
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4904 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-17 19:31:18 +00:00 |
|
Rafael Barreto
|
6361e07251
|
compatibilities purposes to future binaries
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4903 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-17 19:13:41 +00:00 |
|
Rafael Barreto
|
6218a18637
|
win32 bins
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4902 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-17 18:43:47 +00:00 |
|
flowtron
|
61090ad3dc
|
linux64 binaries
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4901 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-17 18:43:38 +00:00 |
|
flowtron
|
3a1356f216
|
linux64 binaries and header tweak
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4900 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-17 18:37:55 +00:00 |
|
flowtron
|
c42b53cbce
|
I_HELMET
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4899 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-17 18:24:17 +00:00 |
|
RandumKiwi
|
24cde7a695
|
ac_outpost - initial revision (not fully done, will make some changes later this week).
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4898 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-17 13:46:05 +00:00 |
|
makke
|
a1142dcf4d
|
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4897 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-17 13:18:31 +00:00 |
|
makke
|
c17bd190ac
|
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4896 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-17 12:11:22 +00:00 |
|
makke
|
76aeb5504e
|
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4895 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-17 00:12:46 +00:00 |
|
Rafael Barreto
|
189b09c1d0
|
win32 binaries, new weapon values
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4894 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-16 23:56:23 +00:00 |
|
Rafael Barreto
|
7c798f62e9
|
Updating the weapons values
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4893 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-16 23:53:23 +00:00 |
|
Rafael Barreto
|
5189dbedd0
|
win32 server : testing values
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4892 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-16 23:24:25 +00:00 |
|
Rafael Barreto
|
b1c63c0980
|
win32 bin : testing values
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4891 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-16 23:19:16 +00:00 |
|
Rafael Barreto
|
7c38c551be
|
testing values to sniper and pistol
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4890 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-16 23:17:11 +00:00 |
|
Rafael Barreto
|
d62c8a9dcb
|
win32 bin, new shotgun spread value
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4889 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-16 21:57:26 +00:00 |
|
Rafael Barreto
|
bf46ebd178
|
new spread to shotgun
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4888 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-16 21:55:32 +00:00 |
|
Rafael Barreto
|
dbcca4d961
|
win32 bin
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4887 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-16 21:47:25 +00:00 |
|
Rafael Barreto
|
b336718efa
|
Some bad maps will be blocked from now, and a bit more spread to shotgun
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4886 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-16 21:34:52 +00:00 |
|
makke
|
70a7646d59
|
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4885 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-16 20:26:44 +00:00 |
|
makke
|
ebd2437f8c
|
helmet model v2
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4884 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-16 19:34:22 +00:00 |
|
Lee Salzman
|
e14191a722
|
workaround some map voting/spawning bugs in coop-edit
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4883 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-16 19:12:03 +00:00 |
|
Rafael Barreto
|
0fe4f792dd
|
better english in the comment :/
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4882 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-16 16:32:52 +00:00 |
|
Rafael Barreto
|
6541c23426
|
win32 bins : shotgun range
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4881 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-16 16:01:56 +00:00 |
|
Rafael Barreto
|
e8c97abd51
|
Makke's suggestion: make the shotgun longer range
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4880 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-16 15:49:29 +00:00 |
|
Rafael Barreto
|
4f33845a16
|
win32 bin
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4879 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-16 00:26:52 +00:00 |
|
Rafael Barreto
|
fed900728e
|
akimbo recoil changes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4878 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-16 00:24:11 +00:00 |
|
makke
|
7c945615d2
|
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4877 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-16 00:16:07 +00:00 |
|
Rafael Barreto
|
f39e9b6d23
|
win32 binaries
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4876 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-15 23:33:05 +00:00 |
|
Rafael Barreto
|
5c92557232
|
ops
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4875 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-15 23:29:25 +00:00 |
|
Rafael Barreto
|
76eb7d06a4
|
akimbo less recoil and 4-level armor approach
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4874 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-15 23:23:52 +00:00 |
|
Rafael Barreto
|
9260b80fbf
|
Testing values
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4873 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-15 22:38:42 +00:00 |
|
Rafael Barreto
|
f649d28647
|
More tests
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4872 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-15 22:26:37 +00:00 |
|
Rafael Barreto
|
907074552a
|
New carbine values
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4871 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-15 21:58:43 +00:00 |
|
Rafael Barreto
|
1e99af2701
|
Testing values for carbine
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4870 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-15 21:55:10 +00:00 |
|
Rafael Barreto
|
1f384e18db
|
win32 binaries
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4869 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-15 21:25:33 +00:00 |
|
Rafael Barreto
|
72a35d80ce
|
win32 binaries
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4868 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-15 21:19:48 +00:00 |
|
Lee Salzman
|
9c20ceeab0
|
different explosion texture by razgriz
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4867 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-15 19:56:38 +00:00 |
|
Rafael Barreto
|
a35868502c
|
fixing the altaction_8 for akimbo, and letting the nade be "quick threw" by right button
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4866 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-15 19:32:39 +00:00 |
|
Lee Salzman
|
74b60550fa
|
maxservpings fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4865 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-15 18:40:13 +00:00 |
|
Lee Salzman
|
73f0ffedbe
|
typo fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4864 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-15 00:03:52 +00:00 |
|
Lee Salzman
|
7404d5b54d
|
better bandwidth tracking
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4863 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-15 00:00:18 +00:00 |
|
Lee Salzman
|
29928aa7af
|
data counters
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4862 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-14 23:48:45 +00:00 |
|
Lee Salzman
|
109f26bbe8
|
enet_peer_receive channelID fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4861 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-14 22:28:47 +00:00 |
|
Rafael Barreto
|
c03be6f366
|
Linking the sound to the carbine. The file carbine.ogg is a contribution of Robtics.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4860 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-14 21:38:21 +00:00 |
|
Rafael Barreto
|
2dea41a0c6
|
Fixing the hud icon for the weapons.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4859 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-14 20:17:40 +00:00 |
|