flowtron
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a057a67e13
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statsbox tweaked (v01a)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4907 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-17 21:21:42 +00:00 |
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driAn
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de710029c5
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enabled recoiltest for makke
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4904 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-17 19:31:18 +00:00 |
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Rafael Barreto
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6361e07251
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compatibilities purposes to future binaries
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4903 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-17 19:13:41 +00:00 |
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flowtron
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3a1356f216
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linux64 binaries and header tweak
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4900 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-17 18:37:55 +00:00 |
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flowtron
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c42b53cbce
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I_HELMET
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4899 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-17 18:24:17 +00:00 |
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Rafael Barreto
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7c798f62e9
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Updating the weapons values
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4893 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-16 23:53:23 +00:00 |
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Rafael Barreto
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7c38c551be
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testing values to sniper and pistol
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4890 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-16 23:17:11 +00:00 |
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Rafael Barreto
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bf46ebd178
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new spread to shotgun
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4888 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-16 21:55:32 +00:00 |
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Rafael Barreto
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b336718efa
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Some bad maps will be blocked from now, and a bit more spread to shotgun
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4886 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-16 21:34:52 +00:00 |
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Lee Salzman
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e14191a722
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workaround some map voting/spawning bugs in coop-edit
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4883 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-16 19:12:03 +00:00 |
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Rafael Barreto
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0fe4f792dd
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better english in the comment :/
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4882 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-16 16:32:52 +00:00 |
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Rafael Barreto
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e8c97abd51
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Makke's suggestion: make the shotgun longer range
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4880 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-16 15:49:29 +00:00 |
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Rafael Barreto
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fed900728e
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akimbo recoil changes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4878 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-16 00:24:11 +00:00 |
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Rafael Barreto
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5c92557232
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ops
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4875 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-15 23:29:25 +00:00 |
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Rafael Barreto
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76eb7d06a4
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akimbo less recoil and 4-level armor approach
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4874 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-15 23:23:52 +00:00 |
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Rafael Barreto
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f649d28647
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More tests
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4872 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-15 22:26:37 +00:00 |
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Rafael Barreto
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1e99af2701
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Testing values for carbine
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4870 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-15 21:55:10 +00:00 |
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Lee Salzman
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9c20ceeab0
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different explosion texture by razgriz
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4867 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-15 19:56:38 +00:00 |
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Lee Salzman
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74b60550fa
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maxservpings fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4865 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-15 18:40:13 +00:00 |
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Lee Salzman
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73f0ffedbe
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typo fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4864 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-15 00:03:52 +00:00 |
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Lee Salzman
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7404d5b54d
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better bandwidth tracking
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4863 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-15 00:00:18 +00:00 |
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Lee Salzman
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29928aa7af
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data counters
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4862 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-14 23:48:45 +00:00 |
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Lee Salzman
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109f26bbe8
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enet_peer_receive channelID fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4861 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-14 22:28:47 +00:00 |
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Rafael Barreto
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c03be6f366
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Linking the sound to the carbine. The file carbine.ogg is a contribution of Robtics.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4860 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-14 21:38:21 +00:00 |
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Rafael Barreto
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2dea41a0c6
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Fixing the hud icon for the weapons.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4859 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-14 20:17:40 +00:00 |
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Lee Salzman
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4768241b3d
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channel limits
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4858 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-14 18:19:24 +00:00 |
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Lee Salzman
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96c674cfab
|
enet updates
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4857 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-14 18:12:52 +00:00 |
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Rafael Barreto
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c0daae0f79
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Testing other values to the carbine
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4856 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-14 17:44:50 +00:00 |
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Rafael Barreto
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1a458c0078
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Testing the carbine (an old project from the devs), thanks to makkE for the advice (and the work, of course)!
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4852 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-14 16:39:21 +00:00 |
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Lee Salzman
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a00c5cf5b3
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autoconf fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4851 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-14 15:41:52 +00:00 |
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Lee Salzman
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43b412d183
|
enet updates
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4850 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-14 02:10:55 +00:00 |
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flowtron
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50cb16a1c2
|
added "\r" to whitespaceskip, not elementskip though. also fixed findlist bug [ http://sourceforge.net/tracker/?func=detail&aid=2981918&group_id=123597&atid=697089 ] - THX-2: General Disarray
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4849 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-13 21:47:32 +00:00 |
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Lee Salzman
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fb65982428
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infinite loop workaround
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4848 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-13 20:22:19 +00:00 |
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Lee Salzman
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582c9a0f51
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removing macros
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4847 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-13 20:04:50 +00:00 |
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Lee Salzman
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4a58ee381a
|
enet updates
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4844 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-13 18:43:30 +00:00 |
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Lee Salzman
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3b26099eb8
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build fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4843 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-13 18:31:00 +00:00 |
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Lee Salzman
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fa7f58cada
|
enet fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4842 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-13 18:20:55 +00:00 |
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Lee Salzman
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4d74927bf5
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more build system updates
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4840 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-13 17:58:54 +00:00 |
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Lee Salzman
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e0ca546b90
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WIP build system revamp
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4839 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-13 17:51:25 +00:00 |
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Rafael Barreto
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c8bc83526c
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Making the vote more dynamic, and commenting a message
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4838 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-13 17:41:49 +00:00 |
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Rafael Barreto
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04a9648130
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Height density calculation
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4837 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-13 03:37:17 +00:00 |
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Lee Salzman
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2710920a7c
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skip all command-line switches
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4834 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-10 23:48:38 +00:00 |
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Rafael Barreto
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a0f74700d8
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fix the argc/argv issue
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4833 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-10 23:45:15 +00:00 |
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Lee Salzman
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3e4f81818a
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mingw fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4832 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-10 22:48:40 +00:00 |
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Lee Salzman
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a4fc196cd1
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mingw fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4831 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-10 22:41:28 +00:00 |
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Lee Salzman
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13fc6b3391
|
fixed wizard to not need STL
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4830 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-10 22:37:36 +00:00 |
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Rafael Barreto
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bced620da3
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more secure... i am sure that wizardmain cannot be called without --wizard, but who knows the mods people will do in the future...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4829 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-10 21:50:38 +00:00 |
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Rafael Barreto
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4b5124ce93
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fixing the position of the arguments before --wizard
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4828 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-10 21:45:36 +00:00 |
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Lee Salzman
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78ad6b8420
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give reload sound higher priority
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4827 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-08 22:44:47 +00:00 |
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Lee Salzman
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ab6d7fef08
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work around strange gcc boolean bug
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4826 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-08 21:47:21 +00:00 |
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