ac_stef
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cd03335d44
|
fix gunfire rates vs. fps
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4339 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-04-15 15:29:05 +00:00 |
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flowtron
|
28e55641c9
|
hitsound usage
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4323 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-04-11 11:23:39 +00:00 |
|
flowtron
|
6d9e647f88
|
signal scoping over network
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4321 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-04-10 21:37:36 +00:00 |
|
Lee Salzman
|
e2ff773e0e
|
make sure inhandnade is cleaned up if bounceent is removed
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4274 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-03-16 21:04:21 +00:00 |
|
Lee Salzman
|
74fd154656
|
cylinder endcap fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4273 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-03-16 15:16:52 +00:00 |
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driAn
|
8b63ffeb44
|
audiomanager refactoring, class-ified world objects, member access cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3952 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-12-08 21:17:11 +00:00 |
|
ac_stef
|
3ce5f5b897
|
added scope settling time to fix sniper exploit (bug 2325517)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3871 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-12-04 15:26:25 +00:00 |
|
Lee Salzman
|
ba48858207
|
fixed cylinder end cap intersection
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3799 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-29 12:22:15 +00:00 |
|
Lee Salzman
|
39b51ec742
|
aligning hud digits vertically
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3779 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-26 23:38:22 +00:00 |
|
Lee Salzman
|
b7c756822d
|
hud digit font stuff
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3773 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-26 23:00:24 +00:00 |
|
driAn
|
74e1468ee3
|
ac audio architecture refactoring
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3760 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-25 22:50:35 +00:00 |
|
driAn
|
39b4f35db8
|
protocol, master uri, var fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3572 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-16 21:47:01 +00:00 |
|
driAn
|
0e47ce201c
|
tweaked smg
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3553 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-16 15:32:06 +00:00 |
|
driAn
|
2441b1ca63
|
reverted sniper test scenario
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3478 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-09 22:20:03 +00:00 |
|
Lee Salzman
|
6f98fe644e
|
simplified crosshair setup - only default, teammate, scope crosshairs
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3457 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-08 21:02:47 +00:00 |
|
driAn
|
c86bec4250
|
reintroduced old&nasty things: var damagescreen, disabled by default
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3456 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-08 20:46:11 +00:00 |
|
driAn
|
8fbcc1979c
|
sniper test: 80dmg, always show xhair, no spread
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3441 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-08 11:35:08 +00:00 |
|
Lee Salzman
|
88d49f553d
|
teammate crosshair fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3428 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-06 21:02:05 +00:00 |
|
driAn
|
e5e0de46d3
|
show blood for local player as well
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3396 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-03 19:54:40 +00:00 |
|
Lee Salzman
|
e47978c3e1
|
weapon animation switching fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3351 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-30 23:38:53 +00:00 |
|
flowtron
|
d2c1fe6445
|
don't ignore the knife
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3318 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-30 08:26:33 +00:00 |
|
driAn
|
66ec601d16
|
replace red dot by white dot
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3251 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-25 18:11:49 +00:00 |
|
driAn
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f039d3ece4
|
draw red dot code-wise
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3239 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-25 13:39:05 +00:00 |
|
Lee Salzman
|
89abd8be7d
|
let blob shadows fade out when models sink through ground
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3151 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-18 23:33:43 +00:00 |
|
Lee Salzman
|
2dffd15eb4
|
let playerincrosshair show editing players as well
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3028 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-14 23:06:50 +00:00 |
|
ac_stef
|
8777a668bf
|
identify other players while spectate, identify lagged players
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3027 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-14 22:55:07 +00:00 |
|
Lee Salzman
|
e11a5f5514
|
better hitbox testing
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2992 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-13 01:17:44 +00:00 |
|
driAn
|
13e2c95322
|
make playerincrosshair() use camera1 object
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2925 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 09:19:54 +00:00 |
|
Lee Salzman
|
30bfd7b15c
|
allow dynlight to track owner
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2890 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-10 21:58:07 +00:00 |
|
driAn
|
1a8ad9e4d1
|
physent-volume resize with collision detection for better crouching
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2838 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-05 12:50:44 +00:00 |
|
Lee Salzman
|
990dfdabb8
|
tweaked grenade light time
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2721 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-20 22:32:07 +00:00 |
|
Lee Salzman
|
49281f9cf7
|
adjusted grenade light
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2706 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-19 00:41:21 +00:00 |
|
driAn
|
d718f48704
|
smarter sound scheduling algorithm, tweaked priorities
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2703 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 22:46:31 +00:00 |
|
Lee Salzman
|
b4b74dd809
|
softened gun lights
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2688 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-18 08:09:53 +00:00 |
|
Lee Salzman
|
98e8cdb8c9
|
experimenting with dynamic lights on guns
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2687 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 07:58:16 +00:00 |
|
Lee Salzman
|
56191aa2be
|
fixed dynlights to actually work
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2664 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-17 07:13:35 +00:00 |
|
Lee Salzman
|
f52bf7e25e
|
stencil shadows
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2551 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-13 02:24:48 +00:00 |
|
Lee Salzman
|
92a27e9067
|
culling fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2537 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-12 01:58:54 +00:00 |
|
Lee Salzman
|
834e223154
|
model culling fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2536 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-12 01:57:54 +00:00 |
|
Lee Salzman
|
a3dba70c16
|
don't try to emit particles for grenades/knife
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2510 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-11 00:27:24 +00:00 |
|
Lee Salzman
|
79f2de1d18
|
muzzle flashes on vweps
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2508 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-11 00:17:39 +00:00 |
|
Lee Salzman
|
bd17e8b855
|
track previous weapon
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2460 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-31 18:16:28 +00:00 |
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driAn
|
7d1a881d7e
|
fixed sub selection issue
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2416 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-27 18:50:23 +00:00 |
|
driAn
|
833249d908
|
support for "server extensions"
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2363 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-23 19:12:17 +00:00 |
|
driAn
|
e22fcb1353
|
rewrote weapon selection, proper sequence when akimbo is active
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2331 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-16 23:39:39 +00:00 |
|
driAn
|
d0ec8225ed
|
struct worldobjref for sound locations
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2305 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-11 18:13:05 +00:00 |
|
Lee Salzman
|
5971792919
|
ensure handled grenades don't get ignored on weapon switches
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2193 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-07-22 01:11:27 +00:00 |
|
Lee Salzman
|
15c5aa8f67
|
local player movement interpolation
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2166 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-06-09 20:36:22 +00:00 |
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driAn
|
b1618c1570
|
muzzle flash fix on fast fire rate
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2137 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-06-02 16:41:53 +00:00 |
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driAn
|
774f44f36f
|
muzzle flash fix on fast fire rate
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2136 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-06-02 16:38:46 +00:00 |
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