Commit Graph
165 Commits
Author SHA1 Message Date
Lee Salzman e725e5ed8c string function cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4714 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-11-07 22:44:32 +00:00
Lee Salzman 54cc44c3db revising pch setup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4690 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-11-07 06:42:37 +00:00
ac_stef 66cdf0ff20 fix flag visibility
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4618 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-08-09 18:07:43 +00:00
ac_stef f1e879e7fd akimbo bug fixed; some new bugs added
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4598 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-08-05 21:21:57 +00:00
ac_stef 9c12bd01d5 fix flag drawing glitch
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4562 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-07-02 12:30:27 +00:00
ac_stef 7406992171 fix ctf race condition
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4561 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-07-02 11:50:49 +00:00
ac_stef 24708c9741 numeric team names; choose separate skins for both teams for your player
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4554 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-06-29 14:05:17 +00:00
ac_stef c5a7abae90 no more c2s SV_ITEMLIST and SV_SPAWNLIST: the server is now required to have the map
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4361 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-04-27 21:35:47 +00:00
ac_stef f6070be50f optionally render mapmodel clipping in editmode; print entity statistics
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4223 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-02-28 13:52:02 +00:00
Lee Salzman 88b06650ce don't render clip while stenciling
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4094 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-01-02 02:36:21 +00:00
Lee Salzman d65c8efd8d don't self-shadow dynamic entities
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4029 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-12-16 18:12:12 +00:00
ac_stef b23d935cbc serverside generation of itemlist
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3989 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-12-11 15:24:32 +00:00
driAn 74e1468ee3 ac audio architecture refactoring
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3760 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-25 22:50:35 +00:00
ac_stef 62c2a9650f fix invisible flags in htf on maps without flag bases
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3479 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-10 00:41:41 +00:00
driAn 2650b2118c sucky OUTBORD() fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3450 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-08 18:29:35 +00:00
Lee Salzman 562619c68e pickup height fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3417 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-06 09:54:47 +00:00
Lee Salzman 3610371f1d warning fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3275 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-26 09:34:38 +00:00
Lee Salzman da70c71936 made next primary weapon a persistent variable (will now save across restart)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3250 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-25 18:08:27 +00:00
Lee Salzman 80ca208bcc don't modify flag ent during ctf games
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3233 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-24 21:55:58 +00:00
Lee Salzman 78fe54019f renamed "clips" ent to "pistol"
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3209 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-23 19:06:21 +00:00
Lee Salzman c828c70bb1 separated X and Y radius for clip entities
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3189 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-22 11:08:15 +00:00
Lee Salzman cc3f3c5f62 clip rendering fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3188 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-22 10:50:31 +00:00
Lee Salzman 8472dd3ba2 added clip entities for easier clipping
added entset command for easier ent editing
revised command completion system


git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3182 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-22 03:28:44 +00:00
Lee Salzman 2ad7aa7111 flag drop height fix (no longer uses eye pos)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3011 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-14 18:33:26 +00:00
ac_stef 6acb262b50 prevent flags from falling through bridges (again)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3010 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-14 17:01:08 +00:00
Lee Salzman 365d7619b9 use 1st attribute for height of items
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3005 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-14 09:48:31 +00:00
Lee Salzman e11a5f5514 better hitbox testing
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2992 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-13 01:17:44 +00:00
driAn b04bb1bf68 accept flag-stolen message even if actor is not known yet (fixes flag info on connect)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2983 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-12 14:14:12 +00:00
driAn 1a8ad9e4d1 physent-volume resize with collision detection for better crouching
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2838 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-05 12:50:44 +00:00
ac_stef 147740594b prevent flag from falling through bridges when bearer was crouching
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2810 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-04 09:53:09 +00:00
ac_stef 6ca21e2565 prevent flag from falling through at mapmodel boundaries
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2807 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-03 23:09:21 +00:00
Lee Salzman bd509d2e9e fixed flag display in edit mode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2718 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-20 19:43:59 +00:00
ac_stef 4dd4b46f2a ktf cleanup; demo playback fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2628 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-15 15:06:54 +00:00
Lee Salzman 44cb59f383 edit sparkly fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2604 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-15 00:45:18 +00:00
Lee Salzman f52bf7e25e stencil shadows
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2551 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-13 02:24:48 +00:00
ac_stef 6d060c1935 flag sync fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2546 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-12 14:37:00 +00:00
Lee Salzman 834e223154 model culling fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2536 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-12 01:57:54 +00:00
ac_stef 675e248a05 rewritten flag modes, added non-team ktf mode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2521 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-11 16:28:56 +00:00
Lee Salzman bb41f666fe gcc warning fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2506 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-10 22:21:54 +00:00
ac_stef 7c4b80ce5d htf fix for no-flag maps
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2497 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-07 13:35:59 +00:00
ac_stef 05378afd88 fix dropped flag pickup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2493 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-06 16:18:18 +00:00
ac_stef 7a21011674 fix htf for maps without flag spawns
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2491 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-06 14:59:54 +00:00
ac_stef 4ee2dbaddf gamemodes 'hunt the flag' & 'keep the flag' added
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2485 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-06 02:57:11 +00:00
driAn 2bfb5c8a5b show unspawned and out-of map entities in editmode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2355 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-08-23 08:13:18 +00:00
driAn 5efdaf915a flag dropping, proper position rounding
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2351 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-08-22 18:59:13 +00:00
driAn e0c2c29994 stuck-test on flagdrop
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2329 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-08-16 09:11:27 +00:00
driAn 24834496d8 proper flag dropping
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2325 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-08-15 19:27:58 +00:00
Lee Salzman 3b05838c82 gcc 4.3 warning/bug fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2320 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-08-14 08:58:07 +00:00
driAn 62e05bc424 persist musicvol
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2190 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-07-21 18:52:05 +00:00
driAn a5a4a5ae14 fixed player hud during spectate
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2090 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-23 19:54:06 +00:00