Rafael Barreto
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5d11a678a9
|
including LD_LIBRARY_PATH to libenet.so
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4845 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-13 19:09:48 +00:00 |
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Lee Salzman
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4a58ee381a
|
enet updates
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4844 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-13 18:43:30 +00:00 |
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Lee Salzman
|
3b26099eb8
|
build fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4843 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-13 18:31:00 +00:00 |
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Lee Salzman
|
fa7f58cada
|
enet fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4842 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-13 18:20:55 +00:00 |
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Rafael Barreto
|
2f40cf695a
|
Windows 32 binaries
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4841 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-13 18:16:03 +00:00 |
|
Lee Salzman
|
4d74927bf5
|
more build system updates
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4840 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-13 17:58:54 +00:00 |
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Lee Salzman
|
e0ca546b90
|
WIP build system revamp
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4839 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-13 17:51:25 +00:00 |
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Rafael Barreto
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c8bc83526c
|
Making the vote more dynamic, and commenting a message
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4838 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-13 17:41:49 +00:00 |
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Rafael Barreto
|
04a9648130
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Height density calculation
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4837 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-13 03:37:17 +00:00 |
|
flowtron
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205c95cbf3
|
linux64 binaries
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4836 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-11 16:57:21 +00:00 |
|
flowtron
|
4584477c4b
|
Win32 binaries (provided by BCFHärkefiende)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4835 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-11 16:56:48 +00:00 |
|
Lee Salzman
|
2710920a7c
|
skip all command-line switches
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4834 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-10 23:48:38 +00:00 |
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Rafael Barreto
|
a0f74700d8
|
fix the argc/argv issue
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4833 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-10 23:45:15 +00:00 |
|
Lee Salzman
|
3e4f81818a
|
mingw fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4832 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-10 22:48:40 +00:00 |
|
Lee Salzman
|
a4fc196cd1
|
mingw fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4831 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-10 22:41:28 +00:00 |
|
Lee Salzman
|
13fc6b3391
|
fixed wizard to not need STL
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4830 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-10 22:37:36 +00:00 |
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Rafael Barreto
|
bced620da3
|
more secure... i am sure that wizardmain cannot be called without --wizard, but who knows the mods people will do in the future...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4829 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-10 21:50:38 +00:00 |
|
Rafael Barreto
|
4b5124ce93
|
fixing the position of the arguments before --wizard
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4828 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-10 21:45:36 +00:00 |
|
Lee Salzman
|
78ad6b8420
|
give reload sound higher priority
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4827 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-08 22:44:47 +00:00 |
|
Lee Salzman
|
ab6d7fef08
|
work around strange gcc boolean bug
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4826 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-08 21:47:21 +00:00 |
|
Lee Salzman
|
5ddec43659
|
scope drawing fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4825 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-08 21:11:02 +00:00 |
|
flowtron
|
fcf4470d3b
|
fixed aspect ratio of scope.png
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4824 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-08 20:27:59 +00:00 |
|
flowtron
|
9b440b2d72
|
fixed renderhud:drawscope() buggy OpenGL code
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4823 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-08 19:51:28 +00:00 |
|
flowtron
|
fb1960e643
|
Win32 binaries (provided by BCFHaerkefiende)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4822 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-08 18:48:48 +00:00 |
|
flowtron
|
1c69e5ec84
|
linux64 client
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4821 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-08 18:47:42 +00:00 |
|
Lee Salzman
|
11f5d981a9
|
undoing broken change
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4820 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-07 19:36:34 +00:00 |
|
flowtron
|
9d0a586d41
|
linux64 bins
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4819 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-07 19:25:26 +00:00 |
|
flowtron
|
68f797ac65
|
AC_VERSION 1100
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4818 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-07 19:24:59 +00:00 |
|
flowtron
|
5b1122c1b2
|
beautified stats output
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4817 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-07 19:23:55 +00:00 |
|
flowtron
|
8b4797d325
|
tweaking mediapack code
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4816 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-07 19:23:23 +00:00 |
|
flowtron
|
95f6461492
|
enhancing internal doc-analysis
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4815 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-07 19:22:51 +00:00 |
|
flowtron
|
e1be0523d4
|
script and code:blocks project updates
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4814 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-07 19:22:09 +00:00 |
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Rafael Barreto
|
8527719515
|
Redirecting the MS for testing purposes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4813 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-04 21:25:27 +00:00 |
|
Lee Salzman
|
28cc51e81a
|
master deps
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4812 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-04 21:03:09 +00:00 |
|
Lee Salzman
|
8446b9be95
|
clean master objs
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4811 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-04 21:01:29 +00:00 |
|
Lee Salzman
|
75847cd9d1
|
conoutf proto
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4810 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-04 20:59:26 +00:00 |
|
Lee Salzman
|
b407a4c557
|
removing some old stuff
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4809 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-04 20:21:22 +00:00 |
|
Lee Salzman
|
b2355b9523
|
buffer deletion fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4808 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-04 20:08:21 +00:00 |
|
Lee Salzman
|
f4a8f2978d
|
protos fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4807 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-04 20:04:34 +00:00 |
|
Lee Salzman
|
a161b18a53
|
empty configsets check
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4806 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-04 20:01:37 +00:00 |
|
Lee Salzman
|
21c9b755dc
|
arg parsing fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4805 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-04 19:52:40 +00:00 |
|
Lee Salzman
|
005a7c591c
|
mastername type fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4804 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-04 19:50:11 +00:00 |
|
Lee Salzman
|
7d90c91175
|
WIP port of sauer master server
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4803 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-04 19:42:40 +00:00 |
|
Rafael Barreto
|
a35ca97f08
|
New Master Server (server side)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4802 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-04 04:08:58 +00:00 |
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Rafael Barreto
|
3b5e6f38bd
|
Central Moderation (client side)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4801 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-03 18:37:36 +00:00 |
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Rafael Barreto
|
6472d510d2
|
Central Moderation
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4800 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-03 01:38:26 +00:00 |
|
Lee Salzman
|
86c44aad84
|
packed fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4799 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-03-22 17:16:09 +00:00 |
|
Lee Salzman
|
95b76313ff
|
packed structs
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4798 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-03-22 17:11:37 +00:00 |
|
Lee Salzman
|
cc116b6583
|
typo fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4797 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-03-21 21:26:30 +00:00 |
|
Lee Salzman
|
c4a7f0009e
|
buildworldstate cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4796 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-03-21 21:23:22 +00:00 |
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