flowtron
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60fcf0e668
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attempt to fix spectator-stuck-bug
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2230 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-07-27 22:14:23 +00:00 |
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driAn
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82454fe98a
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fixed invalid lock-release on sound sources, cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2229 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-07-27 21:28:59 +00:00 |
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driAn
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bce9eaaae8
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ogg PCM buffer set to 512kb to survive loading screens
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2225 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-07-27 17:02:28 +00:00 |
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driAn
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3f845307e2
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windows multi-user support now depends on an installer option
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2224 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-07-27 16:21:15 +00:00 |
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driAn
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2e26b7112b
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installer adds shortcut to settings directory in %appdata%
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2223 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-07-27 15:09:42 +00:00 |
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driAn
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ccb6787036
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fixed invalid mode str
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2221 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-07-27 14:07:35 +00:00 |
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driAn
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2d1affb1ad
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assignment fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2215 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-07-26 10:59:30 +00:00 |
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driAn
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894a1ee02c
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no dead respawning when switching from DM to TDM, sound cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2214 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-07-26 10:58:00 +00:00 |
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driAn
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710526b7fa
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SP_OMGPONIES
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2213 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-07-25 21:59:26 +00:00 |
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driAn
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4d8740a691
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SP_OMGPONIES
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2212 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-07-25 21:52:48 +00:00 |
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driAn
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9418a6856e
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proper sound relocation on camera-change, fixes stuff like local pain sounds
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2208 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-07-24 22:05:50 +00:00 |
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driAn
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cc990e5332
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disabled mouse-move when 1st person spectating
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2207 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-07-24 21:37:17 +00:00 |
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driAn
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85361fb5a3
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fixed firstrun sound
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2204 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-07-23 22:30:18 +00:00 |
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Lee Salzman
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5523ec69d8
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better scheme for handling '=' infix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2203 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-07-23 21:33:21 +00:00 |
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Lee Salzman
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f97b5d0085
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removing "=" rewriting
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2202 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-07-23 19:23:00 +00:00 |
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Lee Salzman
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f6759074ad
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support for "var = val" statements
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2201 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-07-23 19:19:10 +00:00 |
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Lee Salzman
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116dda1414
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format command
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2198 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-07-23 18:42:32 +00:00 |
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Lee Salzman
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e388c5fef7
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busy weapon handling
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2197 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-07-22 09:04:38 +00:00 |
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Lee Salzman
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5971792919
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ensure handled grenades don't get ignored on weapon switches
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2193 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-07-22 01:11:27 +00:00 |
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Lee Salzman
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2116e876b1
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removing unused var
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2192 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-07-22 00:14:45 +00:00 |
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driAn
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cc010db413
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sound cleanup, removed invalid asserts
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2191 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-07-21 19:24:59 +00:00 |
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driAn
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62e05bc424
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persist musicvol
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2190 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-07-21 18:52:05 +00:00 |
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driAn
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e58041f83c
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proper location destructor
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2188 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-07-21 18:21:19 +00:00 |
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driAn
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905f7fb19f
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sound volume
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2187 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-07-21 18:19:07 +00:00 |
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driAn
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eeb922fc5e
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support ALC_ENUMERATION_EXT only
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2186 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-07-21 17:44:00 +00:00 |
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driAn
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44abc0355e
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ignore playing of stale sounds
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2184 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-07-18 20:09:56 +00:00 |
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driAn
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b817fbc353
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fixed splash sound flood, refactored audio
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2183 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-07-18 19:20:09 +00:00 |
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flowtron
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f2e4e46080
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curserver - for CubeScript access to connectedserverinfo
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2182 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-07-17 18:53:51 +00:00 |
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Lee Salzman
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7363a42bf2
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fixed dynfov culling bug
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2177 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-06-28 12:17:17 +00:00 |
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Lee Salzman
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c033db4973
|
fixed hudgun perspective matrix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2176 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-06-28 10:04:42 +00:00 |
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Lee Salzman
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c3da156658
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vertex format cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2175 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-06-22 08:04:48 +00:00 |
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driAn
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c38984d1d8
|
win32 opengl screen cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2173 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-06-10 22:03:47 +00:00 |
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Lee Salzman
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684ab4fd66
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fovy fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2172 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-06-10 09:12:12 +00:00 |
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Lee Salzman
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a9da5f4196
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maxfps up to 1000
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2171 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-06-09 23:43:23 +00:00 |
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Lee Salzman
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c237d6d37e
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gamma bug workaround
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2170 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-06-09 22:19:09 +00:00 |
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Lee Salzman
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b7d7e3bf31
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gamma restore fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2169 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-06-09 21:47:43 +00:00 |
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Lee Salzman
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dcf0f95e28
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movement interp bug fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2168 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-06-09 21:22:00 +00:00 |
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Lee Salzman
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afbdae9e96
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interpolation fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2167 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-06-09 20:45:16 +00:00 |
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Lee Salzman
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15c5aa8f67
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local player movement interpolation
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2166 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-06-09 20:36:22 +00:00 |
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Lee Salzman
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9aa1d6cdc9
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removed unnecessary tryspawn
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2164 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-06-08 21:40:53 +00:00 |
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driAn
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56898952ec
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sound cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2163 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-06-08 18:37:38 +00:00 |
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driAn
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5415030511
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fixed no-sound issue, sound cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2162 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-06-08 17:16:52 +00:00 |
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Lee Salzman
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d2a6011d37
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teammate crosshair fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2161 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-06-08 16:58:29 +00:00 |
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driAn
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fbf7d73f3e
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spect, invalid index access
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2160 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-06-08 16:35:30 +00:00 |
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driAn
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2e55d8d540
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bracket typo
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2159 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-06-08 11:04:30 +00:00 |
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flowtron
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4d8c630b8e
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de-oups-ification
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2158 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-06-07 15:52:04 +00:00 |
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flowtron
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3f7283f5eb
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watchingdemo & systemtime definitions/usage
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2157 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-06-07 15:15:31 +00:00 |
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flowtron
|
0746fe2133
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CubeScript: watchingdemo, systime, timestamp, datestring, timestring
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2155 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-06-07 15:14:17 +00:00 |
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flowtron
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2ddb232ba9
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accept SV_ITEMLIST in a demo
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2154 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-06-06 06:57:04 +00:00 |
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flowtron
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c49310fb69
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avoid resetting weaponset data
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2153 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-06-06 06:56:26 +00:00 |
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