Commit Graph
2225 Commits
Author SHA1 Message Date
Lee Salzman 73f0ffedbe typo fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4864 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-15 00:03:52 +00:00
Lee Salzman 7404d5b54d better bandwidth tracking
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4863 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-15 00:00:18 +00:00
Rafael Barreto c03be6f366 Linking the sound to the carbine. The file carbine.ogg is a contribution of Robtics.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4860 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-14 21:38:21 +00:00
Rafael Barreto 2dea41a0c6 Fixing the hud icon for the weapons.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4859 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-14 20:17:40 +00:00
Lee Salzman 4768241b3d channel limits
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4858 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-14 18:19:24 +00:00
Rafael Barreto c0daae0f79 Testing other values to the carbine
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4856 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-14 17:44:50 +00:00
Rafael Barreto 1a458c0078 Testing the carbine (an old project from the devs), thanks to makkE for the advice (and the work, of course)!
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4852 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-14 16:39:21 +00:00
flowtron 50cb16a1c2 added "\r" to whitespaceskip, not elementskip though. also fixed findlist bug [ http://sourceforge.net/tracker/?func=detail&aid=2981918&group_id=123597&atid=697089 ] - THX-2: General Disarray
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4849 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-13 21:47:32 +00:00
Lee Salzman fb65982428 infinite loop workaround
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4848 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-13 20:22:19 +00:00
Lee Salzman 3b26099eb8 build fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4843 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-13 18:31:00 +00:00
Lee Salzman fa7f58cada enet fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4842 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-13 18:20:55 +00:00
Rafael Barreto c8bc83526c Making the vote more dynamic, and commenting a message
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4838 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-13 17:41:49 +00:00
Rafael Barreto 04a9648130 Height density calculation
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4837 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-13 03:37:17 +00:00
Lee Salzman 2710920a7c skip all command-line switches
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4834 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-10 23:48:38 +00:00
Rafael Barreto a0f74700d8 fix the argc/argv issue
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4833 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-10 23:45:15 +00:00
Lee Salzman 3e4f81818a mingw fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4832 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-10 22:48:40 +00:00
Lee Salzman a4fc196cd1 mingw fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4831 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-10 22:41:28 +00:00
Lee Salzman 13fc6b3391 fixed wizard to not need STL
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4830 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-10 22:37:36 +00:00
Rafael Barreto bced620da3 more secure... i am sure that wizardmain cannot be called without --wizard, but who knows the mods people will do in the future...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4829 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-10 21:50:38 +00:00
Rafael Barreto 4b5124ce93 fixing the position of the arguments before --wizard
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4828 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-10 21:45:36 +00:00
Lee Salzman 78ad6b8420 give reload sound higher priority
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4827 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-08 22:44:47 +00:00
Lee Salzman ab6d7fef08 work around strange gcc boolean bug
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4826 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-08 21:47:21 +00:00
Lee Salzman 5ddec43659 scope drawing fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4825 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-08 21:11:02 +00:00
flowtron 9b440b2d72 fixed renderhud:drawscope() buggy OpenGL code
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4823 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-08 19:51:28 +00:00
Lee Salzman 11f5d981a9 undoing broken change
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4820 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-07 19:36:34 +00:00
flowtron 68f797ac65 AC_VERSION 1100
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4818 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-07 19:24:59 +00:00
flowtron 5b1122c1b2 beautified stats output
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4817 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-07 19:23:55 +00:00
flowtron 8b4797d325 tweaking mediapack code
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4816 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-07 19:23:23 +00:00
flowtron 95f6461492 enhancing internal doc-analysis
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4815 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-07 19:22:51 +00:00
Rafael Barreto 8527719515 Redirecting the MS for testing purposes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4813 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-04 21:25:27 +00:00
Lee Salzman 28cc51e81a master deps
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4812 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-04 21:03:09 +00:00
Lee Salzman 8446b9be95 clean master objs
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4811 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-04 21:01:29 +00:00
Lee Salzman 75847cd9d1 conoutf proto
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4810 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-04 20:59:26 +00:00
Lee Salzman b407a4c557 removing some old stuff
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4809 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-04 20:21:22 +00:00
Lee Salzman b2355b9523 buffer deletion fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4808 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-04 20:08:21 +00:00
Lee Salzman f4a8f2978d protos fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4807 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-04 20:04:34 +00:00
Lee Salzman a161b18a53 empty configsets check
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4806 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-04 20:01:37 +00:00
Lee Salzman 21c9b755dc arg parsing fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4805 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-04 19:52:40 +00:00
Lee Salzman 005a7c591c mastername type fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4804 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-04 19:50:11 +00:00
Lee Salzman 7d90c91175 WIP port of sauer master server
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4803 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-04 19:42:40 +00:00
Rafael Barreto a35ca97f08 New Master Server (server side)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4802 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-04 04:08:58 +00:00
Rafael Barreto 3b5e6f38bd Central Moderation (client side)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4801 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-03 18:37:36 +00:00
Rafael Barreto 6472d510d2 Central Moderation
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4800 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-03 01:38:26 +00:00
Lee Salzman cc116b6583 typo fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4797 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-03-21 21:26:30 +00:00
Lee Salzman c4a7f0009e buildworldstate cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4796 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-03-21 21:23:22 +00:00
Lee Salzman b216b412fd concatstring fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4795 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-03-21 20:22:53 +00:00
Lee Salzman 07c2a1d610 minimized fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4793 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-03-17 19:35:48 +00:00
Lee Salzman b6b1f55f79 don't render while minimized
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4792 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-03-17 19:28:10 +00:00
Lee Salzman a9d8ee65f9 no need to toggle GL_MULTISAMPLE
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4791 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-03-17 19:24:25 +00:00
Lee Salzman 0e52f84a70 removing some GL_QUADS usage
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4790 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-03-15 18:34:43 +00:00