4th parameter of the "mapmodel" command is now a scale factor between
0.25 and 4.0. Values outside that range (like the dummy zero from old
map config files) are interpreted as 1.0
Scaling does not affect the clipping, which has to be adjusted manually.
DOCREF mapmodel editmapmodelslot
Attribute 7 of clip- and plclip-entities now allows four different shapes
for the clips:
0: basic rectangular (like in older AC versions)
1: tilted in direction of x-axis
2: tilted in direction of y-axis
3: rotated by 45 degrees
The shapes 1 and 2 use the value of attr6 as slope angle.
The player only can walk upwards a tilted clip, if the height (attr4) is
at least 0.6 cubes. Slopes steeper than 5.0 can not be walked up (same
maximum step size as for sloped map geometry).
Mappers, please keep in mind: especially tilted clips are more expensive
than regular clips, but they are much cheaper than stairs built from a
bunch of regular clips. Large and small clips cost exactly the same, so
try to combine clips to keep the total number down.
For example, direction angle values can be reduced to +- 360 degree.
(0..360 would be sufficient, but some people like their angles negative)
This is not a reduction of functionality or a security measure - it's for
convenience only: values now wrap around at the borders of their useful
ranges.
Interpret the values for entity yaw angles and clip entity sizes as
fifths or tenths of cubes or degree.
This makes some entity attributes appear as float values to the user.
The map file still only keeps integer values - but now they are
interpreted differently - for example, a health pack elevation value of 6
now means 0.6 cubes instead of 6.
Note: the scaling factors are hardcoded - use ENTSCALE5 or ENTSCALE10
whereever possible. For generic entity editing, the scaling values are
also stored in entscale[] - but that table can not be changed without
breaking the map format! This scaling is similar to the treatment of the
vdelta values of map cubes.
Interpret the waterlevel value as tenths of a cube.
This makes the waterlevel variable a float value to the user, while the
map file still stores an integer value - but now it is interpreted
differently - for example, a waterlevel value of 123 now means 12.3 cubes
instead of 123. Old map files are converted during loading.
Note: the values of waterlevel and hdr.waterlevel need to be in sync.
DOCREF waterlevel
Keys 5, 6 and 7 (in combination with the scrollwheel) can be used to alter
the new entity attributes.
Pressing editmeta (LCTRL by default) speeds up the scrolling.
(Parts of the roll code are borrowed from Alejandro V. Garcia's commit
"Model rotations, experimental" from January 2013)
Note: coop edit is now broken between "next" and older clients, but I
don't want to bump the protocol just yet.
After dropping the flag player1 will see for a very short moment,
before flag position will be updated by server, flag dropped at player1
position. Earlier he could see for this moment flag dropped in a place,
when it was picked up.
* new command "listoptions" lists the argument options for several
argument types like entities, weapons and teamnames
* "burstshots", "weapon", "magcontent", "magreserve", "fragmessage" and
"gibmessage" now allow guns to be specified by name
* "addpunct" allows plaintext arguments like "brackets" and "quotes"
* the "team" command now understands numeric teams
* entity types can now be specified by type index number
* removed some lists from the config files (now provided by listoptions)
* added argument completion for several commands
* change nextprimary from integer to string variable
DOCREF listoptions burstshots weapon addpunct
DOCREF fragmessage gibmessage magcontent magreserve
DOCREF nextprimary
- provide a function to easily assemble and execute the command
- context-selective execution of hooks
- restrict potentially exploitable or harmful hooks to singleplayer-modes
Until now, the angles of mapmodels (and ctf-flags) were rounded to the
nearest 15-degree-step during rendering. This patch moves the rounding
to the time of placement of the model. Now the angle can be changed freely
after the model has been placed.
This commit also changes the angle resolution to 0.25 degree.
When changing the angle (press "1" + scrollwheel), additionally pressing
editmeta (a.k.a. LCTRL) changes the increments of the wheel from 1 to 10.
During a savemap with format 9, the angle resolution is reduced again, to
keep compatibility. Therefore, this features is only for testing right now.
It won't be preserved during a save (at least, as long as format 9 is used)
* extend pickup collision radius over full height
* make flags collide with plclips
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6883 e016b1c5-ed68-44aa-a2f7-31cac88cffde