Commit Graph
1969 Commits
Author SHA1 Message Date
driAn cefcb0e950 proj files
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3626 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-18 20:40:42 +00:00
driAn d8ddd324db tweaked installer graphics
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3624 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-18 20:20:58 +00:00
driAn a21194b8b6 fixed working directory of winservice to make relative paths work (BUG 2301962)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3595 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-17 21:47:22 +00:00
Lee Salzman fc4183ef8b use radarpos.x instead of VIRTW when showing partial console
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3591 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-17 21:18:23 +00:00
driAn cf35264664 full line width when fullconsole is shown
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3590 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-17 21:08:20 +00:00
driAn c4440813ad fixed radar text overlap (BUG 2301473)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3589 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-17 21:04:30 +00:00
driAn 436c96236d fixed crouch sound in mid-air (BUG 2302798)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3586 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-17 20:34:40 +00:00
ac_stef cecc1664f8 additional message filtering
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3577 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-17 01:35:54 +00:00
ac_stef ff837d37fe if-else alike statements in maprot
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3576 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-17 01:29:55 +00:00
ac_stef 6c83e4af80 disallow map votes without map name
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3575 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-17 01:24:48 +00:00
driAn 39b4f35db8 protocol, master uri, var fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3572 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-16 21:47:01 +00:00
driAn 138943dda2 packaging guide
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3569 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-16 21:28:23 +00:00
driAn fec50855a5 proj files
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3568 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-16 21:27:49 +00:00
driAn 5c6cac1ee9 dont remove unused resources
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3567 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-16 21:27:05 +00:00
driAn bb80bd8e60 show team crosshair even if crosshairfx==0
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3562 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-16 17:12:20 +00:00
driAn cab5fa37ee removed test-build message
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3560 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-16 16:47:12 +00:00
Lee Salzman a9620a0295 scope is supposed to be alpha blended
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3559 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-16 16:04:57 +00:00
driAn 205be0ea7a alphatest in drawscope()
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3558 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-16 16:01:55 +00:00
driAn 8c59f5e714 removed old smg settings
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3557 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-16 15:47:40 +00:00
driAn 02b50411ee fixed crouch sound mixup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3556 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-16 15:46:43 +00:00
driAn 0e47ce201c tweaked smg
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3553 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-16 15:32:06 +00:00
core-code 9afa5c14c5 mac fixes: force fullscreen, add fsaa note
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3552 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-16 13:52:04 +00:00
driAn 3176a385c4 updated build process, remove unused resources
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3548 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-16 13:28:49 +00:00
driAn 28b44be999 packaging guide
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3547 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-16 13:20:09 +00:00
driAn e6a7fe619e removed rate setting
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3541 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-16 11:49:50 +00:00
ac_stef ad33e682ca draw scoreboard over voting info
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3539 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-16 10:29:39 +00:00
core-code afc0c3f891 mac fixes: pass home before init, default fsaa to 0
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3536 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-16 00:29:58 +00:00
Lee Salzman c392b1efe9 start server time at 0
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3535 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-15 23:20:56 +00:00
Lee Salzman 636f9128b3 extinfo time reporting fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3534 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-15 23:12:23 +00:00
Lee Salzman 66b0d50160 report backspace/del/paste as input buffer modifications
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3533 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-15 23:10:00 +00:00
Lee Salzman e22fd6bc4e remove tab before server name
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3531 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-15 23:03:23 +00:00
Lee Salzman 9e0b50935e ensure there is at least one space between the server name and the ip:port
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3530 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-15 23:00:08 +00:00
Lee Salzman ac4f9117d8 clean up votes when player is disconnected
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3529 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-15 22:15:39 +00:00
flowtron d392ae44ab fixing unavailable models by using "nothing" in CFGs
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3519 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-15 20:54:44 +00:00
ac_stef 5c9952077d vote=0 in maprot.cfg only disables map voting
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3514 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-15 19:53:59 +00:00
flowtron 33a5c8c074 mapmodels unused/unavailable
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3513 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-15 19:33:56 +00:00
driAn ea4413517b no respawn timer in dm games
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3510 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-15 18:31:42 +00:00
ac_stef 359c202cb5 admin-votes are final
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3508 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-15 17:39:57 +00:00
ac_stef 2b3846418d display the flag grabbers' team in tktf
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3505 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-15 15:58:30 +00:00
driAn bac2cb50e6 respawn delay only in flag modes, dont recount respawn time when spectating
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3502 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-15 15:47:39 +00:00
driAn bd31a55640 dont let player switch teams when spectating, allow spectating enemies when watching demo
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3500 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-15 15:11:25 +00:00
Lee Salzman 561a2cbcaa removing stale printf
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3499 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-15 06:58:08 +00:00
Lee Salzman 5db498098a texture size error fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3498 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-15 06:57:33 +00:00
Lee Salzman a0f6c067fe warning fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3497 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-15 00:14:25 +00:00
driAn 48814ce019 set protocol from 1127 to 100, not fully compatible to beta1 anymore (new sound ID's, etc).
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3493 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-10 22:28:06 +00:00
driAn 32b0dc89a1 fix possible heap corruption during vote
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3492 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-10 22:11:41 +00:00
driAn 02196de5ad smooth roll when spec
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3491 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-10 19:49:37 +00:00
driAn 4ecf408640 maybe fixed spectator jiggle (bug 2227047)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3490 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-10 18:56:00 +00:00
driAn 02a6b8c1f7 fixed winservice startup arguments
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3489 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-10 18:43:41 +00:00
driAn c8e8260dbd var localfootsteps, use it to disable local players footsteps
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3487 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-10 14:25:03 +00:00