driAn
|
cefcb0e950
|
proj files
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3626 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-18 20:40:42 +00:00 |
|
driAn
|
d8ddd324db
|
tweaked installer graphics
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3624 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-18 20:20:58 +00:00 |
|
driAn
|
a21194b8b6
|
fixed working directory of winservice to make relative paths work (BUG 2301962)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3595 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-17 21:47:22 +00:00 |
|
Lee Salzman
|
fc4183ef8b
|
use radarpos.x instead of VIRTW when showing partial console
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3591 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-17 21:18:23 +00:00 |
|
driAn
|
cf35264664
|
full line width when fullconsole is shown
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3590 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-17 21:08:20 +00:00 |
|
driAn
|
c4440813ad
|
fixed radar text overlap (BUG 2301473)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3589 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-17 21:04:30 +00:00 |
|
driAn
|
436c96236d
|
fixed crouch sound in mid-air (BUG 2302798)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3586 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-17 20:34:40 +00:00 |
|
ac_stef
|
cecc1664f8
|
additional message filtering
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3577 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-17 01:35:54 +00:00 |
|
ac_stef
|
ff837d37fe
|
if-else alike statements in maprot
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3576 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-17 01:29:55 +00:00 |
|
ac_stef
|
6c83e4af80
|
disallow map votes without map name
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3575 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-17 01:24:48 +00:00 |
|
driAn
|
39b4f35db8
|
protocol, master uri, var fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3572 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-16 21:47:01 +00:00 |
|
driAn
|
138943dda2
|
packaging guide
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3569 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-16 21:28:23 +00:00 |
|
driAn
|
fec50855a5
|
proj files
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3568 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-16 21:27:49 +00:00 |
|
driAn
|
5c6cac1ee9
|
dont remove unused resources
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3567 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-16 21:27:05 +00:00 |
|
driAn
|
bb80bd8e60
|
show team crosshair even if crosshairfx==0
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3562 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-16 17:12:20 +00:00 |
|
driAn
|
cab5fa37ee
|
removed test-build message
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3560 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-16 16:47:12 +00:00 |
|
Lee Salzman
|
a9620a0295
|
scope is supposed to be alpha blended
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3559 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-16 16:04:57 +00:00 |
|
driAn
|
205be0ea7a
|
alphatest in drawscope()
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3558 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-16 16:01:55 +00:00 |
|
driAn
|
8c59f5e714
|
removed old smg settings
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3557 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-16 15:47:40 +00:00 |
|
driAn
|
02b50411ee
|
fixed crouch sound mixup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3556 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-16 15:46:43 +00:00 |
|
driAn
|
0e47ce201c
|
tweaked smg
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3553 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-16 15:32:06 +00:00 |
|
core-code
|
9afa5c14c5
|
mac fixes: force fullscreen, add fsaa note
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3552 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-16 13:52:04 +00:00 |
|
driAn
|
3176a385c4
|
updated build process, remove unused resources
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3548 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-16 13:28:49 +00:00 |
|
driAn
|
28b44be999
|
packaging guide
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3547 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-16 13:20:09 +00:00 |
|
driAn
|
e6a7fe619e
|
removed rate setting
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3541 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-16 11:49:50 +00:00 |
|
ac_stef
|
ad33e682ca
|
draw scoreboard over voting info
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3539 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-16 10:29:39 +00:00 |
|
core-code
|
afc0c3f891
|
mac fixes: pass home before init, default fsaa to 0
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3536 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-16 00:29:58 +00:00 |
|
Lee Salzman
|
c392b1efe9
|
start server time at 0
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3535 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-15 23:20:56 +00:00 |
|
Lee Salzman
|
636f9128b3
|
extinfo time reporting fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3534 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-15 23:12:23 +00:00 |
|
Lee Salzman
|
66b0d50160
|
report backspace/del/paste as input buffer modifications
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3533 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-15 23:10:00 +00:00 |
|
Lee Salzman
|
e22fd6bc4e
|
remove tab before server name
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3531 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-15 23:03:23 +00:00 |
|
Lee Salzman
|
9e0b50935e
|
ensure there is at least one space between the server name and the ip:port
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3530 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-15 23:00:08 +00:00 |
|
Lee Salzman
|
ac4f9117d8
|
clean up votes when player is disconnected
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3529 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-15 22:15:39 +00:00 |
|
flowtron
|
d392ae44ab
|
fixing unavailable models by using "nothing" in CFGs
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3519 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-15 20:54:44 +00:00 |
|
ac_stef
|
5c9952077d
|
vote=0 in maprot.cfg only disables map voting
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3514 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-15 19:53:59 +00:00 |
|
flowtron
|
33a5c8c074
|
mapmodels unused/unavailable
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3513 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-15 19:33:56 +00:00 |
|
driAn
|
ea4413517b
|
no respawn timer in dm games
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3510 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-15 18:31:42 +00:00 |
|
ac_stef
|
359c202cb5
|
admin-votes are final
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3508 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-15 17:39:57 +00:00 |
|
ac_stef
|
2b3846418d
|
display the flag grabbers' team in tktf
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3505 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-15 15:58:30 +00:00 |
|
driAn
|
bac2cb50e6
|
respawn delay only in flag modes, dont recount respawn time when spectating
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3502 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-15 15:47:39 +00:00 |
|
driAn
|
bd31a55640
|
dont let player switch teams when spectating, allow spectating enemies when watching demo
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3500 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-15 15:11:25 +00:00 |
|
Lee Salzman
|
561a2cbcaa
|
removing stale printf
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3499 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-15 06:58:08 +00:00 |
|
Lee Salzman
|
5db498098a
|
texture size error fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3498 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-15 06:57:33 +00:00 |
|
Lee Salzman
|
a0f6c067fe
|
warning fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3497 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-15 00:14:25 +00:00 |
|
driAn
|
48814ce019
|
set protocol from 1127 to 100, not fully compatible to beta1 anymore (new sound ID's, etc).
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3493 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-10 22:28:06 +00:00 |
|
driAn
|
32b0dc89a1
|
fix possible heap corruption during vote
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3492 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-10 22:11:41 +00:00 |
|
driAn
|
02196de5ad
|
smooth roll when spec
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3491 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-10 19:49:37 +00:00 |
|
driAn
|
4ecf408640
|
maybe fixed spectator jiggle (bug 2227047)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3490 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-10 18:56:00 +00:00 |
|
driAn
|
02a6b8c1f7
|
fixed winservice startup arguments
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3489 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-10 18:43:41 +00:00 |
|
driAn
|
c8e8260dbd
|
var localfootsteps, use it to disable local players footsteps
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3487 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-10 14:25:03 +00:00 |
|