If a filename does not contain at least mode, map and timestamp (due to
messed up format strings), the default format is used to ensure unique
filenames.
server side: added server parameters
demo_max_number
number of demo files to hold in RAM
demo_save
enable/disable writing of demos to file
demo_path
demo file path and filename prefix
demo_filenameformat
format string to assemble demo information to a filename
%g : gamemode (int)
%G : gamemode (chr)
%F : gamemode (full)
%m : minutes remaining
%M : minutes played
%s : seconds remaining
%S : seconds played
%h : IP of server
%H : hostname of server (client only)
%n : mapName
%w : timestamp (formatted by demo_timestampformat)
demo_timestampformat
timestamp format string (see strftime() for format options)
if the string starts with 'U', UTC is used - otherwise local time
client side:
changed demonameformat and demotimeformat to SVARs
demonameformat
like demo_filenameformat
demotimeformat
like demo_timestampformat
removed demotimelocal getdemonameformat getdemotimeformat getdemotimelocal
DOCREF demonameformat demotimeformat
DOCREF demotimelocal getdemonameformat getdemotimeformat getdemotimelocal
The server keeps track of every player ID that ever connected successfully.
This database stores the last names and IPs used by the player and the
last countries the connections came from. Some stats are counted, like
"time connected" and "total tks". Most importantly, the database stores
rights (like admin) and restrictions (like ban). All rights and
restrictions are kept as dates (or timecodes), so, for example, if your
ban date is in the future, you are banned - and if it's in the past, you
can play. The collected stats are meant to help server owners at managing
players - especially, if they want to give someone admin rights.
The database is periodically saved to a file and read from that file on
startup. The default file is config/servervita.cfg and one backup is kept
in config/servervita_bak.cfg. During server start, if the regular file
can't be loaded, the backup is tried instead.
While the server is running, it checks periodically for a file named
config/servervita_update.cfg, and if the file exists, it is renamed to
a backup filename including a timecode and read and merged into the
database. The automatic rename makes sure, that a file is only read once.
Using such updates, a server owner can easily give several people admin
rights or for example, add clan tags for a whole list of IDs. (Yes, the
database also stores a clan tag for every ID...)
The database also stores two short comments for every ID. One can only be
read by server admins, but the other one is public. The public reason, for
example, can state a reason for a ban.
One database record takes up 264 bytes of RAM. During autosave, accounts,
that have not been used for a specified time (default 12 months), will
not be written. After a server restart, those old records will be gone.
Currently, there is no process in place, to also clean up old records
from RAM. Maybe, that'll be added later...
A list of parameters is read from config/serverparameters.cfg once per
minute and the values written to corresponding server data structures.
If the binary is compiled in debug mode, starting a dedicated server
will write a blank config file with all possible parameters and their
descriptions, sorted and grouped into chapters.
The name of the config file can be set with the commandline parameter -A.
So far, syntax errors are not reported. Instead, it's possible to dump
all current values to a file every time something changes.
also:
* -Y now sets the private key for the server
* -m without argument uses default masterserver URL
* servers run LAN-only by default (set ms URL and private key to
register with the master)
* use generic locale "POSIX"
- fix possible crash in conc (but it's still an ugly hack)
- fix noob usage of strcmp
- flag some memory leaks (it would be nice, if the author(s) would clean
up the mess himself)
- fix crash in substr
- whitespace cleanup
there are plenty more memory leaks in command.cpp - for example, every
goto in cubescript does not clean up anything