drian
91290fcfb6
new official maps based on 2021 map poll
2021-04-03 06:02:54 +02:00
aurhat
98922de3b2
Fix libpng 1.6 warnings
...
AC printed "libpng warning: iCCP: known incorrect sRGB profile" for PNG
images with incorrect profile. To fix it the iCCP chunk was removed from
the images, using the command: mogrify file.png
2020-06-21 09:08:11 +02:00
aurhat
830f8c0cf7
Cleanup
...
Thanks DADSGETNDOWN for the report for maps/mapmodel configs.
2017-11-18 14:04:59 +01:00
ac-stef
a5fbccbd7c
restore htf flag skins
...
and re-use flag model files
2017-06-11 21:13:51 +02:00
ac-stef
6bafdb0037
allow particle type names in md2emit and md3emit
...
md[2|3]emit <tag name> <particle type> <attrib1> <attrib2>
particle type may now be numeric 0..19 or one of SPARK, SMOKE, ECLOSEST,
BLOOD, DEMOTRACK, FIREBALL, SHOTLINE, BULLETHOLE, BLOODSTAIN, SCORCH,
HUDMUZZLEFLASH, MUZZLEFLASH, ELIGHT, ESPAWN, EAMMO, EPICKUP, EMODEL,
ECARROT, ELADDER, EFLAG
also: cleanup
DOCREF md2emit md3emit
2017-05-16 17:50:00 +02:00
aurhat
4d2d326136
Cleanup
2017-02-18 22:40:07 +01:00
ac-stef
5177988bac
show faulty playerstarts as yellow players
2016-11-03 14:20:34 +01:00
aurhat
507394fde9
Improve existing and add some new mapmodel definitions
2016-10-22 00:12:48 +02:00
ac-stef
111c8d4d5c
mapmodel cleanup
2016-10-17 17:40:02 +02:00
aurhat
72dfcd73fe
Cleanup
...
"showminremain" enabled by default, "fovcompat" removed.
DOCREF showminremain fovcompat
2016-10-14 21:49:53 +02:00
ac-stef
bb8bfeb752
mute error messages while probing default model skins
...
Unless otherwise specified in a config file, every model (md2 or md3)
tries to load skin.jpg, skin.png, ../skin.jpg and ../skin.png (in that
order). This commit silences the errors if some of those attempts fail.
There is still an error message, if none of the four files can be found.
The commit also deletes five identical skin.jpg and places one in ../
2016-10-11 21:36:49 +02:00
ac-stef
ade460517d
reuse skin
2016-10-10 22:18:26 +02:00
Alejandro V. Garcia and aurhat
c1252941ba
Add missing mapmodel
...
Supplement to ace4d2b
2016-08-22 23:04:35 +02:00
aurhat
35009a4eee
Complete and change mapmodel config files
...
Added keywords and description.
2016-05-09 22:41:13 +02:00
ajonmu and aurhat
3b7e7b9027
Mapmodel config file changes
...
Added keywords and description. CRLF converted to LF.
2016-05-05 21:36:36 +02:00
ac-stef
d107aa3cd6
added mapmodel menus sorted by author and distribution
...
all generated automatically from mapmodel attributes
also:
* fixed typo in model config
* concatuniq now works fine with spaces
2016-02-13 18:52:18 +01:00
ac-stef
84871a13f1
option to show all playerstarts in edit mode
...
Set showplayerstarts to "1" to see a playermodel rendered at all
playerstart entities.
DOCREF showplayerstarts
2015-05-27 15:47:05 +02:00
ac-stef
a8028b87ba
add default mapmodel slot parameters to model config files
...
The parameters have been extracted from current official map config files.
Only parameter sets different from "0 0 0 0" have been added.
2015-05-17 00:24:39 +02:00
ac-stef
42356bccb5
add attributes to previously unlisted mapmodels
...
These are 96 skeleton config files - to be filled with model descriptions
and menu keywords.
2015-05-17 00:24:39 +02:00
ac-stef
f8e582bf7a
add attributes to model configs
...
This commit is incomplete: only the information from menus_edit.cfg was
transferred to model config files. There are 96 more config files to be
created...
2015-05-17 00:24:39 +02:00
ac-stef
c04da78554
fix toca/grid6x8
...
Until now, the mapmodel used the "notexture" texture, which obviously
worked quite well, because it is grey.
Another possible "fix" would be, to just keep using "notexture" and
instead delete skin.jpg.
This fix affects seven current official maps.
2015-05-17 00:24:38 +02:00
ac-stef
e0e77c4c7b
updated ac_power
...
* dedicated models instead of skinning the mapmodels
* changed clip entities to tag clips where possible
2015-05-17 00:24:38 +02:00
ac-stef
5d7017e6b6
removed huge unnecessary file
...
The file packages/models/playermodels/RVSF/07_Blue-Red.psd had a filesize
of over nine megabyte - and was of no use to the game. It made all recent
game packages 9MB bigger than they had to be. That's about the size of
all game textures combined...
If someone still needs the file, check it out from an older commit.
2015-02-08 17:39:14 +01:00
ac-cleaner
2e985711cb
makkE's mapmodel "picture": Fixed reverted faces, no longer allowing shoot through.
...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7683 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-11-29 12:10:44 +00:00
Alejandro V. Garcia
ace4d2b11a
mapmodel updates
...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7682 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-11-29 12:06:32 +00:00
Alejandro V. Garcia
8cc5adc6d4
mapmodel updates
...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7680 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-11-29 04:55:44 +00:00
Alejandro V. Garcia
0c55d1561f
mapmodel updates
...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7679 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-11-29 04:48:39 +00:00
Alejandro V. Garcia
fb4ebd58aa
wood beam mapmodel update
...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7678 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-11-29 04:08:14 +00:00
Alejandro V. Garcia
b39fe5d68d
mapmodels update
...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7677 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-11-28 09:37:37 +00:00
Alejandro V. Garcia
ac6e230a20
rollupdoor model
...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7669 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-11-15 22:21:10 +00:00
Alejandro V. Garcia
9468371ab3
paint bucket models
...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7624 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-10-29 11:31:26 +00:00
ac-cleaner
7092e92316
fixed some missing faces to gunshop model
...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7578 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-10-08 21:05:58 +00:00
ac-cleaner
92961d54c4
removed models fire hydrant & weaponrack, not ready yet
...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7577 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-10-08 20:45:54 +00:00
ac-cleaner
8cd9507183
new cactuses mapmodels added
...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7563 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-09-29 15:09:32 +00:00
ac-cleaner
d8590a7994
adding models
...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7560 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-09-29 12:45:45 +00:00
ac-cleaner
f5e2be5171
replacing makkE's fences
...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7559 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-09-29 12:29:42 +00:00
ac-cleaner
7d904bdc31
Swapped makkE's fences with Boeufmironton's new ones, added 4 extra models to fencing set, added alternative fences skins in 'Textures', fixed default_map_settings.cfg accordingly.
...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7550 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-09-24 04:43:01 +00:00
Alejandro V. Garcia
de8df9e2ed
Texture and model fix for seamless use
...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7542 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-08-29 09:45:36 +00:00
Alejandro V. Garcia
b2f4a49ab2
Changed beam height to 8.0 cubes
...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7541 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-08-29 08:15:18 +00:00
ac-cleaner
edc734ca44
new dumpster mapmodel added
...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7517 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-07-28 05:19:29 +00:00
ac-cleaner
a99c69c72a
removed all mdlcullface commands in model's cfgs, fixed backface on 'alarm_bell', fire_hydrant skin updated
...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7511 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-07-26 16:09:03 +00:00
ac-cleaner
6a22df3082
new mapmodels added, new window with ledges and laundry sign
...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7496 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-06-20 11:54:30 +00:00
Lucas GAUTHERON
2394142a81
rbbox was lost
...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7485 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-05-26 12:36:28 +00:00
ac-cleaner
222f03820c
fire hydrant mapmodel added
...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7480 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-05-10 07:08:58 +00:00
ac-cleaner
5d8863674f
3 different oil drums mapmodels added
...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7478 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-05-06 09:33:33 +00:00
ac-cleaner
a5b9358570
new doors mapmodels added
...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7477 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-05-05 12:36:14 +00:00
ac-cleaner
7c69793b9d
new anti-tank blocks models added
...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7473 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-05-04 06:49:39 +00:00
ac-cleaner
6fc08c6bfb
gunshop mapmodel added
...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7470 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-05-01 20:40:55 +00:00
ac-cleaner
96baa46893
new mapmodel anti_tank added
...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7467 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-04-30 10:58:30 +00:00
ac-cleaner
9e0c104b4b
redundant gutters models deleted, alternative available from AKIMBO for compatibility
...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7465 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-04-20 18:54:50 +00:00