flowtron
aaddacd3cb
persistent edithideentmask and pointatent (issue #362 )
2021-06-20 11:06:39 +02:00
flowtron
b5a5f7bed9
fix double nade icon for oldfashiongunstats
2021-04-20 10:17:37 +02:00
drian
1535f9e4f6
#215 improved naming
2021-04-15 13:31:06 +02:00
drian
963190b072
#215 FreeBSD build fix proposal
2021-04-15 11:34:59 +02:00
drian
4a5c8ca5c5
#61 Cleanedit Mode
2021-04-15 10:19:58 +02:00
flowtron
d99679ea95
fix compilation issues
2021-04-15 08:50:20 +02:00
drian
db56654117
#250 do not show gametime in HUD during intermission, regardless of pausing
2021-04-15 06:38:26 +02:00
drian
f9526b53a4
#108 add HUD text in case match is paused so that players know why they are 'stuck'
2021-04-14 10:18:44 +02:00
drian
7d0e84fe95
#108 merged 'Pause' PR - work in progress
2021-04-14 09:19:22 +02:00
aurhat and drian
e26af31d46
Hide damage indicator when different spectated player is followed
...
Also reset damage indicators on spawn.
2021-02-14 20:04:32 +01:00
aurhat and drian
01c5c98328
Fix flag icon displaying on the radar
2021-02-14 20:03:14 +01:00
drian
143890eab9
mergefix
2021-02-14 20:02:03 +01:00
aurhat and drian
db18caba16
Fix grenade icon alignment for enabled oldfashionedgunstats
...
Now, if oldfashionedgunstats is enabled, then ammo stats > 99 won't collide
with grenade icon on modern monitors with aspect ratio > 1.5 . It will
collide still on older monitors, because of lack of the free space on HUD.
2021-02-14 19:46:14 +01:00
drian
b615fe449e
Merge remote-tracking branch 'remotes/origin/next' into release_v1.3
2021-02-10 21:00:09 +01:00
Jani-Markus Maunus and aurhat
f86579533a
Ported AC to SDL2
2018-02-10 11:28:48 +01:00
aurhat
a8a7987b8f
Disable AR crosshair increasing during spectating
...
Because shots in a row are calculated only for local player.
2017-09-11 23:49:31 +02:00
ac-stef
3a320de948
cleanup cpistol
2017-06-27 15:15:25 +02:00
ac-stef
1fe478aae4
cleanup protocol
...
...and get master to compile again
DOCREF hudextras mapstats_hud nextGameMode
2017-06-27 15:15:25 +02:00
ac-stef
57093ed70c
rewrite doc command parser
...
- properly break statements into words
- pick statement where cursor is
- detect unmatched braces + indicator
- fix huge memory leak
- add cs ident details
- add debug view (broken into words)
- menu entries for the settings
docidentverbose 0|1|2|3
enables ident details or statement analyser
DOCREF docidentverbose
2017-06-23 12:48:17 +02:00
ac-stef
800e4f3a13
add reset option for loadcrosshair
...
loadcrosshair reset
loads all default crosshairs (including teammate and scope)
short form of "loadcrosshair default default.png ; loadcrosshair
scope red_dot.png ; loadcrosshair teammate teammate.png"
DOCREF loadcrosshair
2017-06-10 00:15:58 +02:00
ac-stef
a6bd160a76
disable ktf indicator when minimap is open
2017-06-08 19:28:07 +02:00
ac-stef
2a52dc0069
third option for flag score hud transparency
...
flagscorehudtransparency 0|1|2
0: no transparency, icon set "flag gone"
1: transparency, icon set "flag gone"
2: transparency, classic icon set (default)
DOCREF flagscorehudtransparency
2017-06-08 00:39:24 +02:00
ac-stef
1bf36ca2b3
option to turn off flag score hud transparency
...
flagscorehudtransparency 0|1
default: 1
DOCREF flagscorehudtransparency
2017-06-05 01:06:35 +02:00
ac-stef
72e5b08463
add edit info panel
...
updateeditinfopanel is a cubescript hook to provide additional information
about the current edit situation, like, for example, the closest entity.
The returned text is rendered on the right side of the screen.
Default for updateeditinfopanel is explainclosestentity which provides
detailed info about the closest entity.
editinfopanelmillis <n>
update the edit info panel every n milliseconds
hideeditinfopanel 0|1
render (0) or hide (1) the edit info panel
DOCREF updateeditinfopanel editinfopanelmillis hideeditinfopanel
2017-05-30 10:43:55 +02:00
ac-stef
c02c1277ec
cleanup
...
declare "?" and "switch" deprecated: should not be used or documented
DOCREF ? switch
2017-05-29 15:47:12 +02:00
ac-stef
6e24e4af6c
hide frag score hud for zero scores
2017-05-22 11:29:45 +02:00
ac-stef
67a6b78353
add team frag counters for non-flag modes
...
hideteamscorehud 0|1
same as hidectfhud before, but also for non-flag team modes
DOCREF hideteamscorehud hidectfhud
2017-05-14 20:57:58 +02:00
ac-stef
cf55e54faa
fix damage indicator overflow after fastforward
...
break up shiftgametime() time jumps into 5-second jumps and five 1-second
jumps for the last five seconds
rename respawnoffset to lastdeath (because that's what it is)
rename clientside nextmillis to skipmillis (because that's what it does)
2017-05-13 03:46:00 +02:00
ac-stef
12925eaebc
attribute damage blend effects to spectated player
...
...and clear it in case a different player is followed
also: cleanup
2017-05-12 19:07:38 +02:00
ac-stef
5e638565f8
cleanup
...
- un-inline stuff that really doesn't need to be
- unify weapon id checks
- shrink guns
2017-05-02 21:38:58 +02:00
ac-stef
777638f3a9
ignore z differences when drawing radar
2017-05-02 00:39:30 +02:00
ac-stef
8d21f39ad9
more mouse code cleanup
...
- remove sensitivity training (should be rewritten in cubescript, if
actually required)
- more documentation on mouse sensitivity parameters
- some renaming
DOCREF findsens
2017-04-30 21:15:05 +02:00
ac-stef
68c7ad1fe6
cleanup pi
...
use only one constant for Pi, in case we ever need to change it
2017-04-28 15:18:00 +02:00
ac-stef
c2d64d3a2b
fix menu layout
...
- fix calculation of footer lines, menu pages and menu widths
- make sure, FONTH is never zero
- unify menu action execution
- clean up some code
2017-04-19 15:39:45 +02:00
aurhat and ac-stef
4858e9db75
Fix displaying stats of previous weapon on the HUD
...
Earlier if player held grenade in the hands and other player
connected to server and started to spectate him, then this second
player always saw assault rifle stats on the HUD as previously
selected weapon. It happens, because new client doesn't know, what
was previous weapon of players on the server, which didn't switch
yet weapon after its connection, so GUN_ASSAULT is set by default.
So if first player used for e.g. sniper rifle, then displayed ammo
stats were 0/0. Now then are displayed stats of primary weapon.
2016-10-08 17:17:37 +02:00
ac-stef
397c441fed
more verbose error messages for disabled commands
2016-09-16 17:35:47 +02:00
ac-stef
e1ce0979d0
rewrite calculation of map geometry bounding box
...
and rename client-side struct "mapdims" to clmapdims (to avoid confusion
with server-side data)
2016-08-26 14:08:55 +02:00
ac-stef
27ebcdfeac
fix dbgpos during spectating
2016-08-07 00:47:15 +02:00
ac-stef
6392527cb6
fix ktf indicator during spectating
...
also, disable ktf indicator during editing and enable damageblend, -roll
and -indicator during spectating
DOCREF ktfindicatoralpha
2016-08-07 00:26:29 +02:00
ac-stef
be4855cdcc
show ktf indicator during reload
2016-08-06 00:57:52 +02:00
ac-stef
6b95708718
simpler damage indicator calculation
2016-08-05 16:27:41 +02:00
ac-stef
639067a003
add new ktf flag direction indicator
...
enabled by default, disable with "hidektfindicator 1"
DOCREF hidektfindicator
2016-08-05 16:26:24 +02:00
ac-stef
ca0a868acd
improve damageindicator
...
* now eight instead of four directions
* ignore self-inflicted damage
2016-08-04 22:01:12 +02:00
aurhat
0b5180c628
Fix centring the 512x512 scope image
2016-07-03 13:19:52 +02:00
aurhat
baa24e0795
Show info about changing player only in multiplayer or demo mode
2016-05-10 22:00:05 +02:00
aurhat
e4d5c2d361
Improve accuracy info and some elements of the HUD
...
Accuracy will be displayed only then, if scoreboard will be enabled, and
only for current weapon - in order to focus attention of players more on
gameplay/work for team than personal stats.
Added "accuracyinfo" command to see accuracy of all used weapons in
output console.
Added some cleanups and fixed memory leak.
2015-12-31 22:57:16 +01:00
aurhat
cc2ac85dd5
Improve order of displaying on HUD
...
Now command console over hudmessages, hudmessages over flag icons/scores
and player's stats.
Also fixed length of the line in command console.
2015-12-13 22:10:30 +01:00
ac-stef and aurhat
1917a07dfa
fix flag visibility for htf on maps without bases
...
- fixes issue #140
- also removed some stale debug code
2015-12-12 22:22:01 +01:00
aurhat
747763fdf7
Show flag scores in "death camera" state
2015-10-20 21:57:16 +02:00
aurhat
7bba47a0dd
Show on minimap indicative arrow at editing local player
2015-09-12 12:52:27 +02:00