Rafael Barreto
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b16dc7db0c
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bins!
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5013 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-23 17:40:27 +00:00 |
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flowtron
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5450296879
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unfiltered display of preview
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5012 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-23 17:05:46 +00:00 |
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RandumKiwi
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4ce6a6d305
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conversion of clips to "plclips"
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5011 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-23 12:10:18 +00:00 |
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makke
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9dbe0c89f9
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quality enhanced
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5010 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-23 11:50:56 +00:00 |
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RandumKiwi
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f1c95067e9
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map changes by ruthless
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5009 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-23 11:34:26 +00:00 |
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RandumKiwi
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0af54e47da
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Opps (removed an extra "]")
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5008 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-23 11:19:03 +00:00 |
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RandumKiwi
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e75ee3b8f2
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plclips & bugfixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5007 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-23 10:53:37 +00:00 |
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makke
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a41311248b
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colour adjustments
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5006 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-23 09:00:46 +00:00 |
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RandumKiwi
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cae4856378
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Aqueous plclips & helmets.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5005 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-23 08:48:10 +00:00 |
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Lee Salzman
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c16ea160b7
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range coder cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5004 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-23 06:58:05 +00:00 |
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RandumKiwi
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6d0064f17c
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Handy "convertclips" script which automatically converts the nearest "clip" entity into a "plclip" entity. Super uber duper handy!
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5003 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-23 04:17:12 +00:00 |
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RandumKiwi
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1ab92f36d6
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"plclips" done. Added 4x helmets (did not change any other pickups positions to do this, so do a "/clearents helmet" if you would like to try diff pickup positioning).
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5002 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-23 00:03:03 +00:00 |
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RandumKiwi
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bff3001fad
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Bugfix + warning for next time.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5001 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-22 23:34:48 +00:00 |
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Rafael Barreto
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53d4e7defa
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bins
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5000 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-22 23:26:03 +00:00 |
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Rafael Barreto
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51912a872f
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testing: making the shots pass over the shoulder (lets see if affect the gameplay... if so, we undo it)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4999 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-22 23:23:04 +00:00 |
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Lee Salzman
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196c7a44b2
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doc cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4998 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-22 19:41:19 +00:00 |
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makke
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45258ad514
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Is it possible to turn of linear filtering on these?
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4997 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-22 13:37:17 +00:00 |
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flowtron
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75fe9239bb
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linux64 binaries
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4996 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-21 23:22:14 +00:00 |
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Rafael Barreto
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6e6aa52deb
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bins
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4995 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-21 23:09:47 +00:00 |
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makke
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f4ff349758
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Improved voicecom, thanks General Disarray !
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4994 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-21 23:02:39 +00:00 |
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Rafael Barreto
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108fb40fef
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bug fix (incomplete): item pickup between rounds of arena mode, and letting the quicknade function only when nade is really selected
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4993 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-21 23:01:58 +00:00 |
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Rafael Barreto
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a93b3ae9a4
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bins
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4992 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-21 20:49:27 +00:00 |
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Rafael Barreto
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bbd017766e
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bug fix: head shot sound played in any sniper gibs
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4991 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-21 20:42:32 +00:00 |
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Rafael Barreto
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97dd147aa7
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bin
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4990 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-21 20:00:24 +00:00 |
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Rafael Barreto
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17db04a83a
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bug fix: quick nade throw
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4989 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-21 19:55:53 +00:00 |
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Rafael Barreto
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8086a93c95
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bins
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4988 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-21 17:13:14 +00:00 |
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makke
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9c0349cf48
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pickup adapted
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4987 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-21 17:12:03 +00:00 |
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Rafael Barreto
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609c5f0099
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nade
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4986 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-21 17:08:05 +00:00 |
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Rafael Barreto
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18167c23d3
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nade
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4985 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-21 17:05:26 +00:00 |
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Rafael Barreto
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ab78d7c7e9
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bins
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4984 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-21 15:10:41 +00:00 |
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Rafael Barreto
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7168009956
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spread
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4983 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-21 15:08:27 +00:00 |
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Rafael Barreto
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11d4e6ecb8
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win32
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4982 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-21 15:04:46 +00:00 |
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Rafael Barreto
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5af0f717a0
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spread
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4981 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-21 15:02:14 +00:00 |
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Rafael Barreto
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7e16ca926b
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win32
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4980 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-21 14:45:06 +00:00 |
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Rafael Barreto
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3d34744e36
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recoil
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4979 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-21 14:40:55 +00:00 |
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Rafael Barreto
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16feb7268f
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win32
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4978 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-21 14:37:31 +00:00 |
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Rafael Barreto
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2d5904b9cd
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recoil
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4977 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-21 14:36:07 +00:00 |
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Rafael Barreto
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c25ecb47d2
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win32
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4976 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-21 14:15:13 +00:00 |
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Rafael Barreto
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c804258b15
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smg
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4975 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-21 14:13:39 +00:00 |
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Rafael Barreto
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0508b4d1c8
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win32
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4974 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-21 13:56:59 +00:00 |
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Rafael Barreto
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c7b7b0caeb
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smg
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4973 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-21 13:55:23 +00:00 |
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Rafael Barreto
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cc9296c724
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win32
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4972 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-21 13:37:45 +00:00 |
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Rafael Barreto
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566d2dcca3
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still smg
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4971 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-21 13:31:00 +00:00 |
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Rafael Barreto
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f3441764df
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new smg spread
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4970 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-21 13:30:18 +00:00 |
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makke
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5ae1987204
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helmets added
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4969 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-21 11:51:14 +00:00 |
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makke
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21961e4ee9
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helmets added
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4968 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-21 11:41:53 +00:00 |
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makke
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c1e6b2f51f
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keller and werk helmets added
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4967 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-21 11:28:16 +00:00 |
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RandumKiwi
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14866e4753
|
Dear makkE: Yes sir! :P
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4966 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-21 10:42:11 +00:00 |
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RandumKiwi
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83d58d83c6
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Missed a bit...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4965 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-21 10:23:25 +00:00 |
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RandumKiwi
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3f3626208a
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AC_DEPOT(S): Fixed texture bug. Updated some clips to "plclips". Added helmets (1 in each base).
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4964 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-21 10:21:00 +00:00 |
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