RandumKiwi
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4ce6a6d305
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conversion of clips to "plclips"
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5011 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-23 12:10:18 +00:00 |
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makke
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9dbe0c89f9
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quality enhanced
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5010 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-23 11:50:56 +00:00 |
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RandumKiwi
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f1c95067e9
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map changes by ruthless
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5009 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-23 11:34:26 +00:00 |
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RandumKiwi
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e75ee3b8f2
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plclips & bugfixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5007 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-23 10:53:37 +00:00 |
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makke
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a41311248b
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colour adjustments
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5006 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-23 09:00:46 +00:00 |
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RandumKiwi
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cae4856378
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Aqueous plclips & helmets.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5005 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-23 08:48:10 +00:00 |
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RandumKiwi
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1ab92f36d6
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"plclips" done. Added 4x helmets (did not change any other pickups positions to do this, so do a "/clearents helmet" if you would like to try diff pickup positioning).
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5002 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-23 00:03:03 +00:00 |
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makke
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45258ad514
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Is it possible to turn of linear filtering on these?
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4997 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-22 13:37:17 +00:00 |
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makke
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f4ff349758
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Improved voicecom, thanks General Disarray !
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4994 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-21 23:02:39 +00:00 |
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makke
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9c0349cf48
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pickup adapted
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4987 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-21 17:12:03 +00:00 |
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makke
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5ae1987204
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helmets added
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4969 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-21 11:51:14 +00:00 |
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makke
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21961e4ee9
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helmets added
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4968 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-21 11:41:53 +00:00 |
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makke
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c1e6b2f51f
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keller and werk helmets added
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4967 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-21 11:28:16 +00:00 |
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RandumKiwi
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14866e4753
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Dear makkE: Yes sir! :P
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4966 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-21 10:42:11 +00:00 |
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RandumKiwi
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83d58d83c6
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Missed a bit...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4965 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-21 10:23:25 +00:00 |
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RandumKiwi
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3f3626208a
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AC_DEPOT(S): Fixed texture bug. Updated some clips to "plclips". Added helmets (1 in each base).
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4964 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-21 10:21:00 +00:00 |
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RandumKiwi
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3402cffb99
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ruthless upload: ac_iceroad w/helmets
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4962 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-20 23:23:53 +00:00 |
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makke
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5d10da680e
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helmets added by mapper
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4956 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-20 21:10:28 +00:00 |
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RandumKiwi
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55ce5768ed
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Updated "plclip" stuff. Removed redundant "usage.txt".
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4940 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-19 23:26:06 +00:00 |
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Rafael Barreto
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be1d72d7cc
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Armor icon hud, and blocking too much open maps
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4937 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-19 20:31:15 +00:00 |
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makke
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b6d4722032
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4936 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-19 20:24:11 +00:00 |
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makke
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1014963198
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4935 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-19 20:22:12 +00:00 |
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makke
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7126e7be4c
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armour levels temp
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4934 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-19 20:09:51 +00:00 |
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makke
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db8e317450
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improved visibility
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4931 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-19 15:26:03 +00:00 |
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makke
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3a65ffeda3
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added helmets to desert
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4930 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-19 15:15:28 +00:00 |
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Rafael Barreto
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7dd82aa775
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team spawns
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4926 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-18 21:32:12 +00:00 |
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Rafael Barreto
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7d8fb2e1c7
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team spawns in ac_douze
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4920 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-18 18:45:35 +00:00 |
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makke
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aed4770b01
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changes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4914 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-18 16:49:22 +00:00 |
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makke
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159f92e1ca
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4913 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-18 16:48:12 +00:00 |
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Rafael Barreto
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5835817777
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Carbine sounds, and testing 15 dmg for smg
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4911 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-18 16:36:38 +00:00 |
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makke
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d6bd9a2ba7
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clipped unused space
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4910 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-18 13:57:34 +00:00 |
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flowtron
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f454acb6e3
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lower the helmet towards the floor
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4906 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-17 21:20:12 +00:00 |
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RandumKiwi
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24cde7a695
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ac_outpost - initial revision (not fully done, will make some changes later this week).
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4898 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-17 13:46:05 +00:00 |
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makke
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a1142dcf4d
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4897 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-17 13:18:31 +00:00 |
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makke
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c17bd190ac
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4896 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-17 12:11:22 +00:00 |
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makke
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76aeb5504e
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4895 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-17 00:12:46 +00:00 |
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makke
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70a7646d59
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4885 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-16 20:26:44 +00:00 |
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makke
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ebd2437f8c
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helmet model v2
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4884 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-16 19:34:22 +00:00 |
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makke
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7c945615d2
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4877 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-16 00:16:07 +00:00 |
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Lee Salzman
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9c20ceeab0
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different explosion texture by razgriz
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4867 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-15 19:56:38 +00:00 |
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Rafael Barreto
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c03be6f366
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Linking the sound to the carbine. The file carbine.ogg is a contribution of Robtics.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4860 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-14 21:38:21 +00:00 |
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Rafael Barreto
|
2dea41a0c6
|
Fixing the hud icon for the weapons.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4859 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-14 20:17:40 +00:00 |
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flowtron
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fcf4470d3b
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fixed aspect ratio of scope.png
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4824 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-08 20:27:59 +00:00 |
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RandumKiwi
|
dcffc8cff7
|
minor fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4794 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-03-19 01:46:20 +00:00 |
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driAn
|
f65b11525b
|
test font
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4754 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-01-02 13:05:24 +00:00 |
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flowtron
|
6f3b9a192c
|
First Incarnation: contains all png, jpg, ogg and wav files inside packages/
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4650 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-10-04 12:39:34 +00:00 |
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driAn
|
eec0c7a1af
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updated .mo file
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4638 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-08-17 16:01:38 +00:00 |
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driAn
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581ecdb9f6
|
translated main menu to german, omitting header info in gettext calls, libs, test gettext call in menuitem render
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4629 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-08-12 20:58:29 +00:00 |
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RandumKiwi
|
a8d376870c
|
finish adding ac_werk into AC
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4623 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-08-11 11:33:06 +00:00 |
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RandumKiwi
|
110672e69b
|
ac_werk
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4622 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-08-10 22:50:31 +00:00 |
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