driAn
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edc6362b68
|
docs: added undocumented commands
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2466 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-31 21:38:01 +00:00 |
|
driAn
|
11061aef38
|
docs: added undocumented commands
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2465 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-31 21:34:05 +00:00 |
|
ac_stef
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d01ab78519
|
periodic check of changed server config files
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2464 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-31 20:47:28 +00:00 |
|
ac_stef
|
554c50fcc7
|
improved blacklist parser
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2463 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-31 18:49:50 +00:00 |
|
Lee Salzman
|
1d4f153af5
|
sleep clearing bug fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2462 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-31 18:37:34 +00:00 |
|
Lee Salzman
|
dfebf82451
|
better prevweapon tracking for grenade switch
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2461 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-31 18:24:55 +00:00 |
|
Lee Salzman
|
bd17e8b855
|
track previous weapon
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2460 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-31 18:16:28 +00:00 |
|
ac_stef
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2ec499585d
|
blacklist integrated, cfg-file debugging (verbose logging mode)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2459 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-31 17:57:23 +00:00 |
|
Lee Salzman
|
0bf8aa0ad0
|
typo fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2458 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-31 17:49:18 +00:00 |
|
Lee Salzman
|
e3da577221
|
send name with SV_CONNECT
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2457 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-31 17:45:15 +00:00 |
|
Lee Salzman
|
2ccfc5585f
|
removed lifesequence from savedscore
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2456 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-31 17:32:25 +00:00 |
|
Lee Salzman
|
33929965c1
|
gcc warning fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2455 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-31 16:49:24 +00:00 |
|
ac_stef
|
aab03618a5
|
non-overlapping player spawns in arena modes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2454 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-31 13:07:28 +00:00 |
|
RandumKiwi
|
1301c5d88d
|
Added stuff to the reference (quick map mode codes)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2453 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-31 12:31:00 +00:00 |
|
ac_stef
|
42a85e475c
|
admins can die, too
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2452 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-31 10:50:01 +00:00 |
|
Alejandro V. Garcia
|
da7fb053ab
|
texture fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2448 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-31 03:34:48 +00:00 |
|
Alejandro V. Garcia
|
1e592f90c1
|
First upload
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2447 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-31 03:22:15 +00:00 |
|
Alejandro V. Garcia
|
fa554b62a8
|
Added: concrete pipe
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2446 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-31 03:20:19 +00:00 |
|
ac_stef
|
9d232dc019
|
autoteam fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2444 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-30 23:39:04 +00:00 |
|
ac_stef
|
863450c0e2
|
auto-forceteam (new autoteam), shuffleteams (skill sorted), autosendmap fix, better arenaspawn distribution (unfinished)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2443 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-30 22:10:04 +00:00 |
|
driAn
|
f15b98402f
|
tweak inverse distance model using
VAR(al_referencedistance, 0, 400, 1000000);
VAR(al_rollofffactor, 0, 70, 1000000);
(1/100 cubes)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2442 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-28 20:51:57 +00:00 |
|
driAn
|
7e3fb89b98
|
auto set high priority when fullscreen&mousefocus
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2441 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-28 20:13:10 +00:00 |
|
ac_stef
|
e23143eb88
|
fix: block double vote actions
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2440 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-28 19:44:26 +00:00 |
|
RandumKiwi
|
bee4105a3c
|
resetsecuremaps
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2439 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-28 19:39:43 +00:00 |
|
ac_stef
|
f198ec5afb
|
multiple admin passwords
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2438 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-28 14:42:30 +00:00 |
|
Alejandro V. Garcia
|
75cd12884c
|
restored to initial size
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2437 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-28 11:42:34 +00:00 |
|
Alejandro V. Garcia
|
948cafd526
|
upload for testing
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2436 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-28 08:38:49 +00:00 |
|
Alejandro V. Garcia
|
aebd976fe7
|
Tree prototype #2
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2435 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-28 06:57:12 +00:00 |
|
Alejandro V. Garcia
|
f217f2d045
|
Added tree1 variant for evaluation
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2434 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-28 06:55:32 +00:00 |
|
RandumKiwi
|
7058afc1d6
|
map fix-ups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2433 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-28 03:44:22 +00:00 |
|
Lee Salzman
|
ce16144840
|
silencing noisy warning
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2432 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-27 23:23:27 +00:00 |
|
Alejandro V. Garcia
|
bc88f314dc
|
Removed a test texture reference
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2431 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-27 23:17:56 +00:00 |
|
driAn
|
1dd11e5956
|
new win bins
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2430 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-27 23:09:53 +00:00 |
|
driAn
|
ed78c7d4d5
|
new sound config
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2429 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-27 23:08:25 +00:00 |
|
driAn
|
1d72565cce
|
sound on bullet water transition
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2428 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-27 23:07:42 +00:00 |
|
Alejandro V. Garcia
|
8071456b5a
|
Added: tree model
Removed: transparency test models :'(
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2427 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-27 23:04:44 +00:00 |
|
driAn
|
ec4309e4b3
|
new sound config
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2426 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-27 22:57:43 +00:00 |
|
driAn
|
a8b0b26f99
|
rewrote footstep proc code, supports water footsteps (normal+crouch)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2425 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-27 22:57:06 +00:00 |
|
Alejandro V. Garcia
|
8990cb08af
|
Added: tree model, removed: window, door models
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2424 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-27 22:42:01 +00:00 |
|
RandumKiwi
|
646911984e
|
Well, he's kind of had it in for me ever since I accidentally ran over his dog... Actually, replace "accidentally" with "repeatedly" and replace "dog" with "son".
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2423 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-27 22:41:58 +00:00 |
|
makke
|
e5a1b75854
|
crouching in water
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2422 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-27 21:32:28 +00:00 |
|
makke
|
60207bc5b4
|
forgot to mix to mono
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2421 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-27 21:11:47 +00:00 |
|
makke
|
a8b57820e8
|
bullet hits water
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2420 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-27 21:09:21 +00:00 |
|
makke
|
7d32052429
|
steps in shallow water
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2419 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-27 20:48:39 +00:00 |
|
driAn
|
8b2a47aeb7
|
proj files
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2418 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-27 20:35:53 +00:00 |
|
ac_stef
|
7c116ac580
|
min/maxplayer setting in maprot.cfg
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2417 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-27 20:22:34 +00:00 |
|
driAn
|
7d1a881d7e
|
fixed sub selection issue
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2416 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-27 18:50:23 +00:00 |
|
driAn
|
f28daad05f
|
made resetsleeps async
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2415 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-27 18:40:50 +00:00 |
|
driAn
|
a3805e2121
|
load bots while loading screen is up
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2414 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-27 18:33:22 +00:00 |
|
driAn
|
564d251840
|
reset sleeps on mapchange, mapstartonce script event, cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2413 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-27 18:32:16 +00:00 |
|