Commit Graph
2522 Commits
Author SHA1 Message Date
Rafael Barreto b70bad199e armor is different from armour
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4943 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-20 17:02:01 +00:00
Rafael Barreto a2856cd864 slower carbine, and more stronger armor
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4942 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-20 16:50:36 +00:00
Rafael Barreto 17b577d123 Assault ammo box to 40
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4938 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-19 20:35:59 +00:00
Rafael Barreto be1d72d7cc Armor icon hud, and blocking too much open maps
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4937 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-19 20:31:15 +00:00
Rafael Barreto ca226dcf83 new nade values, and header inclusion in makefile
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4932 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-19 16:36:29 +00:00
driAn cfdc7ac70e git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4925 e016b1c5-ed68-44aa-a2f7-31cac88cffde 2010-05-18 19:04:45 +00:00
driAn 2c0147eb1a set default gamma when closing AC
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4923 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-18 19:03:37 +00:00
Rafael Barreto d439de1f93 less spread in akimbo (45)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4922 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-18 19:00:33 +00:00
driAn 243f13e3ff properly regenerate dynamic font texture after issuing 'resetgl'
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4921 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-18 18:50:10 +00:00
Rafael Barreto 798159ed5b New recoil values by makke
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4917 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-18 17:14:50 +00:00
driAn 23f8143576 upgraded solution to vs2010
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4916 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-18 17:14:32 +00:00
driAn d240a28322 audio debugging
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4912 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-18 16:44:08 +00:00
Rafael Barreto 5835817777 Carbine sounds, and testing 15 dmg for smg
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4911 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-18 16:36:38 +00:00
flowtron a057a67e13 statsbox tweaked (v01a)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4907 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-17 21:21:42 +00:00
driAn de710029c5 enabled recoiltest for makke
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4904 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-17 19:31:18 +00:00
Rafael Barreto 6361e07251 compatibilities purposes to future binaries
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4903 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-17 19:13:41 +00:00
flowtron 3a1356f216 linux64 binaries and header tweak
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4900 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-17 18:37:55 +00:00
flowtron c42b53cbce I_HELMET
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4899 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-17 18:24:17 +00:00
Rafael Barreto 7c798f62e9 Updating the weapons values
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4893 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-16 23:53:23 +00:00
Rafael Barreto 7c38c551be testing values to sniper and pistol
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4890 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-16 23:17:11 +00:00
Rafael Barreto bf46ebd178 new spread to shotgun
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4888 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-16 21:55:32 +00:00
Rafael Barreto b336718efa Some bad maps will be blocked from now, and a bit more spread to shotgun
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4886 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-16 21:34:52 +00:00
Lee Salzman e14191a722 workaround some map voting/spawning bugs in coop-edit
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4883 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-16 19:12:03 +00:00
Rafael Barreto 0fe4f792dd better english in the comment :/
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4882 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-16 16:32:52 +00:00
Rafael Barreto e8c97abd51 Makke's suggestion: make the shotgun longer range
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4880 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-16 15:49:29 +00:00
Rafael Barreto fed900728e akimbo recoil changes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4878 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-16 00:24:11 +00:00
Rafael Barreto 5c92557232 ops
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4875 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-15 23:29:25 +00:00
Rafael Barreto 76eb7d06a4 akimbo less recoil and 4-level armor approach
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4874 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-15 23:23:52 +00:00
Rafael Barreto f649d28647 More tests
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4872 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-15 22:26:37 +00:00
Rafael Barreto 1e99af2701 Testing values for carbine
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4870 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-15 21:55:10 +00:00
Lee Salzman 9c20ceeab0 different explosion texture by razgriz
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4867 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-15 19:56:38 +00:00
Lee Salzman 74b60550fa maxservpings fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4865 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-15 18:40:13 +00:00
Lee Salzman 73f0ffedbe typo fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4864 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-15 00:03:52 +00:00
Lee Salzman 7404d5b54d better bandwidth tracking
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4863 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-15 00:00:18 +00:00
Lee Salzman 29928aa7af data counters
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4862 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-14 23:48:45 +00:00
Lee Salzman 109f26bbe8 enet_peer_receive channelID fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4861 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-14 22:28:47 +00:00
Rafael Barreto c03be6f366 Linking the sound to the carbine. The file carbine.ogg is a contribution of Robtics.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4860 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-14 21:38:21 +00:00
Rafael Barreto 2dea41a0c6 Fixing the hud icon for the weapons.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4859 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-14 20:17:40 +00:00
Lee Salzman 4768241b3d channel limits
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4858 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-14 18:19:24 +00:00
Lee Salzman 96c674cfab enet updates
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4857 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-14 18:12:52 +00:00
Rafael Barreto c0daae0f79 Testing other values to the carbine
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4856 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-14 17:44:50 +00:00
Rafael Barreto 1a458c0078 Testing the carbine (an old project from the devs), thanks to makkE for the advice (and the work, of course)!
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4852 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-14 16:39:21 +00:00
Lee Salzman a00c5cf5b3 autoconf fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4851 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-14 15:41:52 +00:00
Lee Salzman 43b412d183 enet updates
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4850 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-14 02:10:55 +00:00
flowtron 50cb16a1c2 added "\r" to whitespaceskip, not elementskip though. also fixed findlist bug [ http://sourceforge.net/tracker/?func=detail&aid=2981918&group_id=123597&atid=697089 ] - THX-2: General Disarray
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4849 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-13 21:47:32 +00:00
Lee Salzman fb65982428 infinite loop workaround
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4848 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-13 20:22:19 +00:00
Lee Salzman 582c9a0f51 removing macros
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4847 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-13 20:04:50 +00:00
Lee Salzman 4a58ee381a enet updates
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4844 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-13 18:43:30 +00:00
Lee Salzman 3b26099eb8 build fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4843 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-13 18:31:00 +00:00
Lee Salzman fa7f58cada enet fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4842 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-13 18:20:55 +00:00