ac_stef
c20ee120bd
fix map revisions vs demo playback
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4363 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-04-27 23:02:47 +00:00
ac_stef
c5a7abae90
no more c2s SV_ITEMLIST and SV_SPAWNLIST: the server is now required to have the map
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4361 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-04-27 21:35:47 +00:00
flowtron
7fb07228ca
bound remote roll by local maxroll
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4360 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-04-27 20:50:56 +00:00
ac_stef
faa86ec001
only allow spawning of clients with the right map & revision
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4359 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-04-27 00:50:42 +00:00
ac_stef
60bf761971
simple map revisioning system
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4357 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-04-26 19:16:33 +00:00
ac_stef
a914abf01d
ask to download different map versions from server
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4337 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-04-15 14:58:07 +00:00
flowtron
6d9e647f88
signal scoping over network
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4321 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-04-10 21:37:36 +00:00
ac_stef
b526aeda6c
modified colorname buffer assignment
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4109 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-01-04 15:31:48 +00:00
ac_stef
ba2cf52644
close all menus at arena round start
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3988 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-12-11 15:01:27 +00:00
driAn
f121ee7303
create packet log report if server protocol is < 1000
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3911 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-12-07 16:19:58 +00:00
Lee Salzman
42b4af7a60
cleaner primary weapon syncing fix
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3869 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-12-04 05:50:05 +00:00
Lee Salzman
20baa85461
fixed crashy packet queue
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3845 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-12-03 07:14:06 +00:00
flowtron
5dd11bc6cf
removal of remarks-cruft
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3837 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-12-02 23:39:54 +00:00
flowtron
d7afbfdffc
proto 1129 : demos now have speaking names
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3836 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-12-02 23:35:56 +00:00
driAn
73bffe10b4
added packetqueue implementation (sample commit)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3831 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-12-02 21:00:41 +00:00
driAn
46325eca7d
implemented packet queue to write a report on network error
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3829 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-12-02 20:35:17 +00:00
ac_stef
9cd8226971
protocol bug fixed
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3812 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-12-01 17:33:29 +00:00
driAn
74e1468ee3
ac audio architecture refactoring
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3760 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-25 22:50:35 +00:00
driAn
12b1676484
refactored specreset, reset cam when receiving welcome pkg
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3656 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-19 20:09:12 +00:00
ac_stef
cecc1664f8
additional message filtering
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3577 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-17 01:35:54 +00:00
driAn
02196de5ad
smooth roll when spec
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3491 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-10 19:49:37 +00:00
driAn
63875d1572
fixed disconnecting issue during votes/mapstarts
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3392 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-03 18:24:42 +00:00
Lee Salzman
dfe58d1f08
network time cleanups
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3336 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-30 15:44:54 +00:00
Lee Salzman
3610371f1d
warning fixes
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3275 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-26 09:34:38 +00:00
Lee Salzman
82f44be831
made skin a persistent variable
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3252 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-25 18:22:36 +00:00
Lee Salzman
8472dd3ba2
added clip entities for easier clipping
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added entset command for easier ent editing
revised command completion system
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3182 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-22 03:28:44 +00:00
driAn
005b7ee93c
dont' reset sleeps on mapchange (fixes going from multiplayer to singleplayer), debug cleanups
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3167 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-21 19:59:40 +00:00
RandumKiwi
79fea8f5db
Capitalized the words "FIGHT!" and "READY!" that appear in the HUD for a more dramatic effect.
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3162 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-21 05:59:18 +00:00
Lee Salzman
244b7fa938
fixed weapon coming up on spawn
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3152 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-19 00:02:52 +00:00
driAn
ecdeb4f68e
less strict spam protection, cleanups, ban threshold
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3145 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-18 20:42:11 +00:00
Lee Salzman
f6cafefcae
message parsing cleanups
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3115 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-18 00:03:52 +00:00
driAn
5139aa3a12
make protocol error appear RED
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3102 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-17 20:04:37 +00:00
Lee Salzman
61114a6177
demoplayback fixes
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3100 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-17 19:51:25 +00:00
Lee Salzman
894d2b6343
factored SV_WELCOME out of SV_INITS2C
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3099 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-17 19:38:07 +00:00
Lee Salzman
caeebec77d
local connect fix
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3098 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-17 19:31:32 +00:00
Lee Salzman
39e6b95c5e
avoid sending plaintext password on connect
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3080 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-16 23:53:38 +00:00
ac_stef
37e22762b6
send hashes instead of plaintext admin passwords
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3073 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-16 20:38:08 +00:00
driAn
54b4228851
new cmd: networkdebug (log packets)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3054 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-15 20:54:41 +00:00
driAn
a74142a59c
stacktrace crash output for windows client&server, debug cleanups
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3040 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-15 18:24:29 +00:00
ac_stef
71cb857eaf
log demo recording
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3037 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-15 15:49:51 +00:00
ac_stef
9e74dfc7d2
local custom player skins
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3036 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-15 15:16:28 +00:00
Lee Salzman
f825cb0cc3
send welcome packet after getmap
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3014 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-14 20:18:27 +00:00
driAn
b62f120795
debug cleanups
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3013 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-14 19:48:03 +00:00
Lee Salzman
ebcf3f46b8
synchronize newmap command across clients
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3012 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-14 19:44:55 +00:00
Lee Salzman
2ad7aa7111
flag drop height fix (no longer uses eye pos)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3011 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-14 18:33:26 +00:00
Lee Salzman
6daec85884
spawn height fix
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3007 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-14 10:05:42 +00:00
Lee Salzman
1ed4cbdcfc
send foot position over network instead of eye position for better eyeheight handling
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3004 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-14 05:35:47 +00:00
Lee Salzman
2d69981df4
arena message tweak
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2990 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-12 18:41:02 +00:00
driAn
18615659dc
include <limits>, debug cleanups
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2984 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-12 14:16:25 +00:00
driAn
5ffaabaf8b
debug com on the client as well
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2980 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-12 12:07:20 +00:00