Lee Salzman
|
c6844720b4
|
don't render shadows for player in transparent spectator mode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2616 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-15 06:14:20 +00:00 |
|
Lee Salzman
|
25261e3ac2
|
shadow culling based on line of sight for players
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2577 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-14 00:36:01 +00:00 |
|
Lee Salzman
|
f52bf7e25e
|
stencil shadows
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2551 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-13 02:24:48 +00:00 |
|
Lee Salzman
|
c521ccf993
|
hashtable cleanup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2544 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-12 09:17:33 +00:00 |
|
Lee Salzman
|
834e223154
|
model culling fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2536 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-12 01:57:54 +00:00 |
|
Lee Salzman
|
79f2de1d18
|
muzzle flashes on vweps
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2508 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-11 00:17:39 +00:00 |
|
driAn
|
132c9be72f
|
reverted alphatex
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2408 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-27 16:46:50 +00:00 |
|
Lee Salzman
|
48bf81791d
|
less silly implementation of alpha blending
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2398 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-26 20:44:08 +00:00 |
|
driAn
|
ea00c18b39
|
mdlalphatexture mdl config for Toca models
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2397 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-26 20:06:20 +00:00 |
|
driAn
|
d315890fd5
|
rewrote some nade code, "prompt" context, typos fixed
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1915 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-10 18:43:23 +00:00 |
|
driAn
|
715af8260b
|
demo stuck bug fixed
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1911 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-10 13:29:37 +00:00 |
|
driAn
|
87c7755754
|
demo stuff, script contexts
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1909 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-10 10:17:31 +00:00 |
|
driAn
|
45fc0a0e21
|
demo playback as 1st person, convenient spect toggling
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1893 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-07 20:57:00 +00:00 |
|
Lee Salzman
|
2bb7a48296
|
support for alpha-tested models
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1890 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-06 20:10:55 +00:00 |
|
flowtron
|
2979fc02b8
|
fixed networked player1 stuck in CS_DEAD instead of CS_SPECTATE - just for follow ATM!
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1872 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-04 17:06:30 +00:00 |
|
flowtron
|
fb21aae502
|
chasing/embodying the followed player (currently with translucent display of client during "embodiment")
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1868 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-04 14:04:17 +00:00 |
|
Lee Salzman
|
3b23ffed01
|
pain overrides attacking
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1755 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-04-08 00:33:58 +00:00 |
|
Lee Salzman
|
4e21ab0e89
|
simplified tag setup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1752 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-04-07 11:31:03 +00:00 |
|
Lee Salzman
|
25ebf59714
|
particle emitter stuff
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1735 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-04-06 14:54:14 +00:00 |
|
Lee Salzman
|
2ed1e7366d
|
better tag support
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1728 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-03-30 02:42:49 +00:00 |
|
Lee Salzman
|
072cc6d525
|
added resetgl command to restart renderer in-game
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1642 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-02-12 03:30:52 +00:00 |
|
driAn
|
3fc9b1155f
|
menu hotkeys, spect fix, recoiltest, voicecom
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1638 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-02-11 14:18:54 +00:00 |
|
Lee Salzman
|
4572a3e45a
|
lagged players show up transparent to avoid confusion
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1580 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-01-21 15:47:27 +00:00 |
|
driAn
|
da4a5ddfe6
|
spawning in bot modes fixed, damageblend lock fixed, reloading locks weapon switch
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1507 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-12-27 15:14:53 +00:00 |
|
Lee Salzman
|
a46fa45901
|
*** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1495 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-12-26 08:44:59 +00:00 |
|
driAn
|
9c3e74cbdf
|
huge weapon-code cleanup (buggy!), pch, demo fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1475 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-12-24 21:38:53 +00:00 |
|
driAn
|
780cc3f4f1
|
spectator mode, new recoil
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1448 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-12-01 15:35:56 +00:00 |
|
driAn
|
eb81f05ec9
|
crouching
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1419 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-11-11 14:20:52 +00:00 |
|
driAn
|
6f4868ab9f
|
footsteps
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1357 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-10-14 12:58:26 +00:00 |
|
Lee Salzman
|
b57d3cf723
|
*** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1277 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-08-30 05:31:24 +00:00 |
|
Lee Salzman
|
6b308c415b
|
*** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1265 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-08-19 09:38:59 +00:00 |
|
Lee Salzman
|
a5bfa30817
|
*** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1264 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-08-19 09:21:36 +00:00 |
|
driAn
|
c8ca2682a9
|
no message
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1254 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-08-17 18:31:10 +00:00 |
|
Lee Salzman
|
d70d8e5238
|
*** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1228 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-08-12 09:14:43 +00:00 |
|
Lee Salzman
|
1313a3e8e4
|
*** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1217 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-08-10 06:48:36 +00:00 |
|
Lee Salzman
|
ff0501d424
|
*** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1214 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-08-08 05:31:34 +00:00 |
|
Lee Salzman
|
fdfc4f4358
|
*** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1209 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-08-07 16:48:37 +00:00 |
|
Lee Salzman
|
cd99c8a8a0
|
*** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1113 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-06-03 21:41:58 +00:00 |
|
driAn
|
6886be8694
|
no message
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1110 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-06-03 20:58:41 +00:00 |
|
Lee Salzman
|
2bb92e9350
|
*** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1097 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-06-02 19:10:50 +00:00 |
|
Lee Salzman
|
e200d293b9
|
*** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1086 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-06-02 03:19:38 +00:00 |
|
Lee Salzman
|
20252c19fd
|
*** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1059 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-06-01 15:48:55 +00:00 |
|
Lee Salzman
|
05b8252e28
|
*** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1040 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-05-31 03:02:58 +00:00 |
|
driAn
|
fd2ef397a2
|
demo
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@997 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-05-14 18:43:59 +00:00 |
|
Lee Salzman
|
e3d5ba1e44
|
*** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@982 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-04-27 20:57:30 +00:00 |
|
Lee Salzman
|
d6f61ad712
|
*** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@965 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-04-15 22:59:08 +00:00 |
|
Lee Salzman
|
6c6d6d43f3
|
*** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@964 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-04-15 22:58:31 +00:00 |
|
Lee Salzman
|
af61bec22f
|
*** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@945 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-04-09 09:38:46 +00:00 |
|
Lee Salzman
|
ca3262022e
|
*** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@943 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-04-07 08:11:34 +00:00 |
|
Lee Salzman
|
bf426ec134
|
*** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@939 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-04-07 02:04:38 +00:00 |
|