core-code
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f4fe3c58f5
|
mac sound and launcher fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3378 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-02 20:23:35 +00:00 |
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driAn
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381ab7ca58
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proj files
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3375 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-02 16:59:25 +00:00 |
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core-code
|
fe13d43a59
|
mac docu fixes, mac launcher backport from sauer, etc
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3372 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-01 17:11:55 +00:00 |
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driAn
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3feaf3273d
|
buildenv: dont purge mods directory
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3368 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-31 20:57:37 +00:00 |
|
Lee Salzman
|
6d0abc01a5
|
comparison op fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3354 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-31 03:11:46 +00:00 |
|
Lee Salzman
|
2816fb238a
|
float var fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3353 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-31 02:48:01 +00:00 |
|
Lee Salzman
|
4a40d26725
|
floating-point mouse sensitivity
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3352 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-31 00:50:13 +00:00 |
|
Lee Salzman
|
e47978c3e1
|
weapon animation switching fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3351 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-30 23:38:53 +00:00 |
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flowtron
|
fccebe18dd
|
new command "closemenu, ARG_1STR"
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3348 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-30 23:10:35 +00:00 |
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driAn
|
466f425949
|
fix flagsound not fading out when being tk'ed
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3344 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-30 21:05:08 +00:00 |
|
Lee Salzman
|
7a73ab9ed7
|
check input after time update
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3338 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-30 16:31:11 +00:00 |
|
Lee Salzman
|
dfe58d1f08
|
network time cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3336 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-30 15:44:54 +00:00 |
|
Lee Salzman
|
c380de0426
|
ignore non-neutral votes when calling new votes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3335 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-30 15:44:17 +00:00 |
|
Lee Salzman
|
dc49529ea4
|
file completion fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3332 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-30 10:53:31 +00:00 |
|
Lee Salzman
|
e5f38c24fb
|
alive: ARG_1EXP -> ARG_IVAL
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3326 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-30 08:58:10 +00:00 |
|
flowtron
|
d2c1fe6445
|
don't ignore the knife
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3318 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-30 08:26:33 +00:00 |
|
flowtron
|
0982d0572b
|
fix alive command
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3317 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-30 08:26:00 +00:00 |
|
Lee Salzman
|
8468fa2c08
|
show label next to image in menu
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3316 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-30 07:35:36 +00:00 |
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RandumKiwi
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3f32d116a2
|
a bunch more of that readme crap... A lot of to-do's here..
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3306 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-29 20:55:59 +00:00 |
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core-code
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bb765f72e2
|
mac stuff
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3282 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-27 23:07:00 +00:00 |
|
RandumKiwi
|
2ea067d7cf
|
changelog.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3281 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-27 10:03:02 +00:00 |
|
Lee Salzman
|
95cad2c3d1
|
removed libGLU dependency
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3280 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-27 07:41:46 +00:00 |
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driAn
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b228b3f4fd
|
better camera angle for 3rd person spect
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3276 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-26 12:11:07 +00:00 |
|
Lee Salzman
|
3610371f1d
|
warning fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3275 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-26 09:34:38 +00:00 |
|
Lee Salzman
|
b456f8ba0d
|
include fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3274 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-26 09:25:47 +00:00 |
|
Lee Salzman
|
c5641a4890
|
include fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3273 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-26 09:19:42 +00:00 |
|
Lee Salzman
|
6004e8f432
|
matrix stack cleanup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3271 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-26 04:13:39 +00:00 |
|
Lee Salzman
|
d4b3771a44
|
rotate flags in mini-radar by camera yaw
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3269 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-25 21:41:51 +00:00 |
|
Lee Salzman
|
f64843dd89
|
cleanup of unselectable items
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3263 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-25 19:41:05 +00:00 |
|
driAn
|
3edcdbe9fb
|
rest flag when getmapping, also push client into regular respawn cycle
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3261 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-25 19:34:35 +00:00 |
|
Lee Salzman
|
6ee24afd88
|
image fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3260 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-25 19:33:48 +00:00 |
|
Lee Salzman
|
37fcb1ae6e
|
basic image thumbnail display in menu
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3258 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-25 19:22:53 +00:00 |
|
driAn
|
319a704ad1
|
drop flag when getmapping
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3257 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-25 18:49:42 +00:00 |
|
Lee Salzman
|
82f44be831
|
made skin a persistent variable
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3252 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-25 18:22:36 +00:00 |
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driAn
|
66ec601d16
|
replace red dot by white dot
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3251 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-25 18:11:49 +00:00 |
|
Lee Salzman
|
da70c71936
|
made next primary weapon a persistent variable (will now save across restart)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3250 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-25 18:08:27 +00:00 |
|
Lee Salzman
|
3a86ceeea9
|
fixed gcc warnings
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3249 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-25 17:54:46 +00:00 |
|
driAn
|
71b21998f4
|
reverted grenade tweaks :P
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3246 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-25 16:37:11 +00:00 |
|
driAn
|
ac805d2cdd
|
better cam position in 3rd person spect
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3245 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-25 14:22:50 +00:00 |
|
driAn
|
60307e793f
|
faster spectator-fly mode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3244 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-25 14:13:27 +00:00 |
|
driAn
|
974d80a800
|
make loadcrosshair cmd backward compatible
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3240 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-25 13:43:05 +00:00 |
|
driAn
|
f039d3ece4
|
draw red dot code-wise
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3239 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-25 13:39:05 +00:00 |
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driAn
|
6fab82c7a4
|
nade damage tweak #2
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3234 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-24 22:50:57 +00:00 |
|
Lee Salzman
|
80ca208bcc
|
don't modify flag ent during ctf games
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3233 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-24 21:55:58 +00:00 |
|
driAn
|
5b2aa35042
|
changed nade radius
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3228 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-24 19:42:16 +00:00 |
|
Lee Salzman
|
f7393b4f86
|
removed unused include
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3226 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-24 19:34:03 +00:00 |
|
driAn
|
74698295cc
|
proj files
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3222 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-24 17:21:12 +00:00 |
|
core-code
|
306eb763d8
|
add RELEASE_BUILD=1 for release builds to the mac xcode project
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3216 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-23 20:44:32 +00:00 |
|
Lee Salzman
|
4af1bcc81c
|
only force death if player is alive
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3214 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-23 20:20:10 +00:00 |
|
Lee Salzman
|
78fe54019f
|
renamed "clips" ent to "pistol"
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3209 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-23 19:06:21 +00:00 |
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