Lee Salzman
|
399b0b776b
|
added red dot crosshair!
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3255 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-25 18:36:12 +00:00 |
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RandumKiwi
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98c658705d
|
xhair
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3254 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-25 18:24:32 +00:00 |
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flowtron
|
d6c9e7c198
|
linux 64bit binaries
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3253 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-25 18:23:12 +00:00 |
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Lee Salzman
|
82f44be831
|
made skin a persistent variable
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3252 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-25 18:22:36 +00:00 |
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driAn
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66ec601d16
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replace red dot by white dot
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3251 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-25 18:11:49 +00:00 |
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Lee Salzman
|
da70c71936
|
made next primary weapon a persistent variable (will now save across restart)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3250 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-25 18:08:27 +00:00 |
|
Lee Salzman
|
3a86ceeea9
|
fixed gcc warnings
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3249 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-25 17:54:46 +00:00 |
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RandumKiwi
|
9cb0e9b649
|
sniper scope crosshair menu (inside HUD settings)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3248 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-25 17:54:09 +00:00 |
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driAn
|
921b4979a4
|
linux wizard script
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3247 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-25 16:53:58 +00:00 |
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driAn
|
71b21998f4
|
reverted grenade tweaks :P
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3246 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-25 16:37:11 +00:00 |
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driAn
|
ac805d2cdd
|
better cam position in 3rd person spect
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3245 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-25 14:22:50 +00:00 |
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driAn
|
60307e793f
|
faster spectator-fly mode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3244 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-25 14:13:27 +00:00 |
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driAn
|
2ca2a84d4c
|
program debug db
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3243 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-25 13:45:58 +00:00 |
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driAn
|
b9b560cf65
|
bin for Sir `Rowan
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3242 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-25 13:45:14 +00:00 |
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driAn
|
573a919787
|
configurable scope xhair, use dot.png as default
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3241 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-25 13:43:31 +00:00 |
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driAn
|
974d80a800
|
make loadcrosshair cmd backward compatible
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3240 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-25 13:43:05 +00:00 |
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driAn
|
f039d3ece4
|
draw red dot code-wise
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3239 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-25 13:39:05 +00:00 |
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driAn
|
046758ab31
|
removed red dot from scope
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3238 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-25 13:36:30 +00:00 |
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RandumKiwi
|
86345deb94
|
Much more appropriate bot numbers (why would you play BTDM if there are only 2 players?)... Less confusing bot numbering.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3237 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-25 09:40:02 +00:00 |
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RandumKiwi
|
1989a7d0f8
|
fixed typo in a gamedescription... added comments on how to use domodifier while I was at it..
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3236 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-25 08:24:34 +00:00 |
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RandumKiwi
|
cc387bdf30
|
fixed somehow broken menu...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3235 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-25 06:31:49 +00:00 |
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driAn
|
6fab82c7a4
|
nade damage tweak #2
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3234 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-24 22:50:57 +00:00 |
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Lee Salzman
|
80ca208bcc
|
don't modify flag ent during ctf games
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3233 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-24 21:55:58 +00:00 |
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driAn
|
e8d4276e08
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program debug db's
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3232 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-24 19:50:46 +00:00 |
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flowtron
|
4d9996da68
|
linux 64bit binaries
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3231 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-24 19:49:38 +00:00 |
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driAn
|
2cd1622ce4
|
new win bin (nade radius)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3230 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-24 19:49:01 +00:00 |
|
Lee Salzman
|
ca81352c55
|
explosion damage radius fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3229 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-24 19:47:37 +00:00 |
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driAn
|
5b2aa35042
|
changed nade radius
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3228 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-24 19:42:16 +00:00 |
|
Lee Salzman
|
5cae784d8a
|
playtest bins
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3227 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-24 19:38:13 +00:00 |
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Lee Salzman
|
f7393b4f86
|
removed unused include
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3226 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-24 19:34:03 +00:00 |
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driAn
|
0e02180646
|
tinnitus tweak
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3225 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-24 18:39:25 +00:00 |
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driAn
|
47d2c24021
|
gfx detail settings
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3224 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-24 18:38:34 +00:00 |
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driAn
|
22b3ea468a
|
gfx detail settings
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3223 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-24 18:36:17 +00:00 |
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driAn
|
74698295cc
|
proj files
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3222 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-24 17:21:12 +00:00 |
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driAn
|
e568a091c4
|
new win bins
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3221 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-24 17:19:49 +00:00 |
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flowtron
|
5b850bc818
|
linux 64bit binaries
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3220 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-24 16:43:27 +00:00 |
|
Lee Salzman
|
984da87e1a
|
don't set FSAA in graphics slider (to avoid complaints)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3219 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-24 05:36:52 +00:00 |
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RandumKiwi
|
9dafa8a798
|
Removed mapmsg menutextinput due to character limit. Fixed up spacing of menus here/there... etc etc
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3218 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-24 05:14:16 +00:00 |
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RandumKiwi
|
6f52f18fc9
|
Final version of scaffold
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3217 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-24 01:22:43 +00:00 |
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core-code
|
306eb763d8
|
add RELEASE_BUILD=1 for release builds to the mac xcode project
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3216 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-23 20:44:32 +00:00 |
|
Lee Salzman
|
64e9a1c13d
|
team change happens immediately
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3215 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-23 20:25:49 +00:00 |
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Lee Salzman
|
4af1bcc81c
|
only force death if player is alive
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3214 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-23 20:20:10 +00:00 |
|
Lee Salzman
|
c6fa25767e
|
fixed sliders
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3213 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-23 19:50:04 +00:00 |
|
ac_stef
|
5208921a14
|
changeteam message waits for success
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3212 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-23 19:48:08 +00:00 |
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RandumKiwi
|
dd5a2dc87f
|
newmenu clips
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3211 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-23 19:28:37 +00:00 |
|
Lee Salzman
|
c5b79aa86b
|
moved some standard aliases out of defaults.cfg
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3210 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-23 19:23:10 +00:00 |
|
Lee Salzman
|
78fe54019f
|
renamed "clips" ent to "pistol"
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3209 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-23 19:06:21 +00:00 |
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RandumKiwi
|
223a3367df
|
clip
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3208 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-23 18:39:32 +00:00 |
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RandumKiwi
|
f9db05b40b
|
more menus stuff
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3207 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-23 12:38:54 +00:00 |
|
RandumKiwi
|
6598fa6860
|
scripts.cfg
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3206 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-23 10:16:36 +00:00 |
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