ac-stef
d0b309320b
really cleanup sound
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- collect most sound infos in one table and use it to generate the menus
- no more sound category checks with ranges
- now only PAINx and FOOTSTEP* sounds use hardcoded index numbers
enumsounds <list of categories>
Lists sound index numbers and short descriptions for all sounds of one
or more categories. The argument should contain one or more of PAIN,
OWNPAIN, WEAPON, PICKUP, MOVEMENT, BULLET, OTHER, VOICECOM, TEAM,
PUBLIC, FFA, FLAGONLY. All sounds with at least one of the flags will
be listed. Flag names prefixed with "!" will exclude all matching
sound from the list.
Example: /echo (enumsounds "VOICECOM !PUBLIC") will list all voicecom
sounds that are for teams only.
DOCREF enumsounds
2017-05-22 17:30:51 +02:00
ac-stef
6bafdb0037
allow particle type names in md2emit and md3emit
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md[2|3]emit <tag name> <particle type> <attrib1> <attrib2>
particle type may now be numeric 0..19 or one of SPARK, SMOKE, ECLOSEST,
BLOOD, DEMOTRACK, FIREBALL, SHOTLINE, BULLETHOLE, BLOODSTAIN, SCORCH,
HUDMUZZLEFLASH, MUZZLEFLASH, ELIGHT, ESPAWN, EAMMO, EPICKUP, EMODEL,
ECARROT, ELADDER, EFLAG
also: cleanup
DOCREF md2emit md3emit
2017-05-16 17:50:00 +02:00
ac-stef
397c441fed
more verbose error messages for disabled commands
2016-09-16 17:35:47 +02:00
ac-stef
380b8a1ebf
cleanup shotgun code
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no functional changes, only cleanup
2015-07-12 20:22:49 +02:00
ac-stef
d09ec395ec
fix: avoid division by zero from faulty model config files
2015-05-27 15:47:04 +02:00
ac-stef
ea480a7b0c
higher resolution for waterlevel
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Interpret the waterlevel value as tenths of a cube.
This makes the waterlevel variable a float value to the user, while the
map file still stores an integer value - but now it is interpreted
differently - for example, a waterlevel value of 123 now means 12.3 cubes
instead of 123. Old map files are converted during loading.
Note: the values of waterlevel and hdr.waterlevel need to be in sync.
DOCREF waterlevel
2015-05-18 14:59:41 +02:00
ac-stef
6306a75e6e
report openal errors with more detail
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(to make debugging further sound issues easier)
position checking may be reduced again in a while...
2014-05-14 14:28:45 +02:00
ac-stef
d258b7c186
less annoying visualisation for tagclips
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- press B to get the former filled volume view
- raise the value of tagnumfull to get both views simultaneously
- cubescript parameters should be cleaned up before release
2014-01-30 19:38:41 +01:00
ac-stef
7f12ef4131
command to automatically convert all suitable clip entities into tag clips
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also: fix sparklies in heightfields
2014-01-29 00:03:50 +01:00
ac-stef
6f5635917f
visualisation for tagclips
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To keep things cheap, only tagged areas inside the editing grid are shown.
I added two variables, tagnum and taglife, to allow playing with the
parameters of the sparklies. Those should be removed later. The default
values work quite well on my really crappy onboard graphics card. Higher
values start dropping fps.
Also, the edit status line now shows the tag value of the cube pointed at.
The patch also fixes the bug, that the edit status line did not show
details about the selection, unless there was at least one entity in the
map.
2014-01-28 14:28:43 +01:00
Lucas GAUTHERON
a3ca90f40a
revert to the former shotlines' behavior
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6997 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-25 22:46:22 +00:00
aerkefiende
66f8feee3b
Replaced every tab with 4 spaces
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6927 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-11-12 22:28:11 +00:00
Ronald Reagan
44abbf67d1
New shotty sources
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6919 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-10-29 03:01:32 +00:00
sireus
a2775d983e
slightly more generous decal offset to reliably prevent z-fighting
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6877 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-09-14 21:54:38 +00:00
aerkefiende
06f73f4627
Replaced Tabs with 4 spaces in every source file
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6561 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-07-31 15:44:57 +00:00
sireus
af7e5e8c36
hudguns when spectating
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6286 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-18 15:34:16 +00:00
flowtron
5912a80a5e
colourcoded editmode sparklies
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5699 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-09-26 22:10:24 +00:00
Lee Salzman
19e321bd91
maxtrail var
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5459 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-26 18:58:07 +00:00
Lee Salzman
9c20ceeab0
different explosion texture by razgriz
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4867 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-15 19:56:38 +00:00
Lee Salzman
54cc44c3db
revising pch setup
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4690 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-11-07 06:42:37 +00:00
Lee Salzman
287f6ae331
added texreduce var
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4028 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-12-16 13:45:03 +00:00
driAn
74e1468ee3
ac audio architecture refactoring
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3760 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-25 22:50:35 +00:00
Lee Salzman
8472dd3ba2
added clip entities for easier clipping
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added entset command for easier ent editing
revised command completion system
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3182 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-22 03:28:44 +00:00
Lee Salzman
e2ff8bb453
particle cleanup fix
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2573 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-13 23:22:41 +00:00
Lee Salzman
a5f4d3f2f8
shadow blending optimization
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2560 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-13 10:15:29 +00:00
Lee Salzman
79f2de1d18
muzzle flashes on vweps
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2508 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-11 00:17:39 +00:00
driAn
1d72565cce
sound on bullet water transition
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2428 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-08-27 23:07:42 +00:00
driAn
5e9c27405e
no bullethole sounds for local player
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2021 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-17 21:01:18 +00:00
driAn
8de09611a3
grenade fixes, const-ify some arguments
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1939 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-12 14:54:10 +00:00
driAn
baf257139b
menu settings
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1873 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-04 18:54:35 +00:00
Lee Salzman
837eae31e7
made particles render above water, decals below water
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1869 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-04 16:38:18 +00:00
driAn
7daa68cfa9
more menu settings
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1833 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-01 09:34:34 +00:00
driAn
f67e6493c8
priority & distance based sound scheduler
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1787 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-04-12 20:06:28 +00:00
driAn
87a87cb5de
bullet sounds
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1780 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-04-11 21:18:27 +00:00
Lee Salzman
b7ba3bfe3d
only allocate vectors when used
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1756 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-04-08 09:26:12 +00:00
Lee Salzman
9f42b1a895
make muzzle flashes track the muzzle
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1746 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-04-07 00:46:14 +00:00
Lee Salzman
6ff756443a
particle_flash scaling
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1741 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-04-06 15:48:38 +00:00
Lee Salzman
25ebf59714
particle emitter stuff
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1735 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-04-06 14:54:14 +00:00
Lee Salzman
72855d64d8
particle outside world fix
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1664 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-02-17 09:56:38 +00:00
Lee Salzman
072cc6d525
added resetgl command to restart renderer in-game
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1642 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-02-12 03:30:52 +00:00
driAn
a23f54d1e7
sound fix radius
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1591 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-02-03 10:52:02 +00:00
Lee Salzman
c5686f257b
shotgun sound fix
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1586 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-01-28 18:52:35 +00:00
Lee Salzman
eebf549003
*** empty log message ***
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1554 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-01-04 14:09:58 +00:00
driAn
567971f6d5
console V-key fix, vars for gfx tweaking
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1546 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-01-03 12:02:01 +00:00
driAn
af8ba0743c
gui fixes, local player in scoreboard
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1544 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-01-03 11:29:49 +00:00
Lee Salzman
0b1f05f2e6
*** empty log message ***
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1543 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-01-03 08:54:38 +00:00
driAn
472c0ef3a2
checkbox gui element
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1542 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-01-02 19:21:12 +00:00
Lee Salzman
eb33e3e105
*** empty log message ***
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1526 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2007-12-30 00:38:47 +00:00
driAn
59f821265e
shotline sound fx, grenade explosion fixes
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1491 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2007-12-25 23:39:22 +00:00
driAn
998f28dfb0
sound fx for bulletholes
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1489 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2007-12-25 21:50:27 +00:00