driAn
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ec4309e4b3
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new sound config
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2426 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-27 22:57:43 +00:00 |
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driAn
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a8b0b26f99
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rewrote footstep proc code, supports water footsteps (normal+crouch)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2425 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-27 22:57:06 +00:00 |
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Alejandro V. Garcia
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8990cb08af
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Added: tree model, removed: window, door models
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2424 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-27 22:42:01 +00:00 |
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RandumKiwi
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646911984e
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Well, he's kind of had it in for me ever since I accidentally ran over his dog... Actually, replace "accidentally" with "repeatedly" and replace "dog" with "son".
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2423 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-27 22:41:58 +00:00 |
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makke
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e5a1b75854
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crouching in water
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2422 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-27 21:32:28 +00:00 |
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makke
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60207bc5b4
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forgot to mix to mono
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2421 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-27 21:11:47 +00:00 |
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makke
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a8b57820e8
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bullet hits water
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2420 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-27 21:09:21 +00:00 |
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makke
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7d32052429
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steps in shallow water
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2419 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-27 20:48:39 +00:00 |
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driAn
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8b2a47aeb7
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proj files
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2418 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-27 20:35:53 +00:00 |
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ac_stef
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7c116ac580
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min/maxplayer setting in maprot.cfg
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2417 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-27 20:22:34 +00:00 |
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driAn
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7d1a881d7e
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fixed sub selection issue
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2416 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-27 18:50:23 +00:00 |
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driAn
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f28daad05f
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made resetsleeps async
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2415 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-27 18:40:50 +00:00 |
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driAn
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a3805e2121
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load bots while loading screen is up
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2414 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-27 18:33:22 +00:00 |
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driAn
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564d251840
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reset sleeps on mapchange, mapstartonce script event, cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2413 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-27 18:32:16 +00:00 |
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driAn
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7a00205df7
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improved sound distance model
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2412 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-27 18:29:38 +00:00 |
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ac_stef
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a06066c7fc
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fixed integer overflow
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2411 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-27 18:27:52 +00:00 |
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driAn
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6fee38e288
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sound test bin
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2410 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-27 18:11:58 +00:00 |
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driAn
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5123fd8fc4
|
proper reset on botmatch 1st-spawn
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2409 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-27 17:00:38 +00:00 |
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driAn
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132c9be72f
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reverted alphatex
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2408 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-27 16:46:50 +00:00 |
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driAn
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84f641832e
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fixed if() spacing
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2407 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-27 16:40:53 +00:00 |
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ac_stef
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9fe90c6e2b
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server side spam suppression
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2406 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-27 16:19:16 +00:00 |
|
Alejandro V. Garcia
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7c836d0024
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mapmodel height fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2405 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-27 11:10:21 +00:00 |
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Alejandro V. Garcia
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f07518ffff
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added mapmodel
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2404 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-27 10:18:41 +00:00 |
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Alejandro V. Garcia
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a31e321db9
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added mapmodel, plastic milk crate
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2403 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-27 05:43:56 +00:00 |
|
Lee Salzman
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cf2fa0e93f
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fixing cfgs
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2402 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-26 20:58:32 +00:00 |
|
Alejandro V. Garcia
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69452cf31b
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toca's mapmodel transparency test
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2401 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-26 20:55:37 +00:00 |
|
Alejandro V. Garcia
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0055aa6b8d
|
toca's mapmodel testing map
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2400 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-26 20:53:28 +00:00 |
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Lee Salzman
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9db398b4c9
|
newline at end of file
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2399 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-26 20:45:20 +00:00 |
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Lee Salzman
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48bf81791d
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less silly implementation of alpha blending
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2398 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-26 20:44:08 +00:00 |
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driAn
|
ea00c18b39
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mdlalphatexture mdl config for Toca models
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2397 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-26 20:06:20 +00:00 |
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driAn
|
a6c34b80aa
|
win bin
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2396 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-26 19:47:49 +00:00 |
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driAn
|
e53162c9fc
|
sound distancemodel tweakings
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2395 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-26 19:42:45 +00:00 |
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driAn
|
58386fdf36
|
threw out official oal redist pkg
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2394 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-26 18:50:57 +00:00 |
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driAn
|
99754de74d
|
optimized build of OpenAL-Soft 1.5.304 (now as default)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2393 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-26 18:43:23 +00:00 |
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driAn
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7e27992e5e
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nick autocompletion
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2392 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-26 18:20:35 +00:00 |
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driAn
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0ae91ab9aa
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resetsecuremap, fixed spacing
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2391 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-26 17:14:31 +00:00 |
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driAn
|
2758cf4e3b
|
highprocesspriority cmd
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2390 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-26 16:48:01 +00:00 |
|
Lee Salzman
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647625dbb6
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don't queue SV_ITEMLIST
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2389 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-26 16:43:36 +00:00 |
|
Lee Salzman
|
8f91f124e1
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notgotitems fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2388 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-26 16:40:02 +00:00 |
|
RandumKiwi
|
9406b68db6
|
servermaps folder created. readme added.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2387 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-26 11:56:47 +00:00 |
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ac_stef
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58cdb3b8d3
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allow admins to be forced to the other team
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2386 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-25 23:40:40 +00:00 |
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ac_stef
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e9b48b331e
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new command 'serverdesc' temporary extends the server description
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2385 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-25 23:31:24 +00:00 |
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ac_stef
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55c342768d
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moved incoming maps directory
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2384 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-24 23:16:04 +00:00 |
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driAn
|
0e381862c5
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firstrun, menu entry for highprocesspriority
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2383 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-24 22:18:24 +00:00 |
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driAn
|
b3112bb622
|
docs: highprocesspriority
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2382 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-24 22:11:36 +00:00 |
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ac_stef
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f9d64cdaa4
|
don't write .cfg files of size 0
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2381 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-24 21:33:51 +00:00 |
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ac_stef
|
43ad3b5a87
|
autosendmap: provide maps by the server (including learning new maps)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2380 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-24 21:21:54 +00:00 |
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driAn
|
bbe0256fc5
|
new win bins
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2379 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-24 21:19:38 +00:00 |
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makke
|
93008f66ea
|
fixed thrashcan skin
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2378 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-24 19:20:19 +00:00 |
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driAn
|
864098bdc8
|
better loop for mapsounds, const fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2377 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-24 16:12:53 +00:00 |
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