Commit Graph
262 Commits
Author SHA1 Message Date
Lee Salzman be94c703f2 setsize -> shrink
setsizenodelete -> setsize
deletecontentsa -> deletearrays
deletecontentsp -> deletecontents
vrealloc -> growbuf



git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4787 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-03-11 23:06:26 +00:00
Lee Salzman aaeca4ef32 simplified quicknadethrow to not need quicknaderelease
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4746 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-12-23 19:06:29 +00:00
Lee Salzman 5928b365b7 quicknaderelease fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4745 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-12-23 19:01:49 +00:00
Lee Salzman afd318941f quicknaderelease tweak
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4744 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-12-23 18:55:46 +00:00
Lee Salzman fc81cb9834 only allow weapon switching within keybinds
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4743 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-12-23 18:47:15 +00:00
Lee Salzman e725e5ed8c string function cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4714 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-11-07 22:44:32 +00:00
Lee Salzman 54cc44c3db revising pch setup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4690 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-11-07 06:42:37 +00:00
ac_stef 71e190c98c changeteam & akimbo fixes (thx grenadier)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4608 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-08-08 13:06:16 +00:00
ac_stef f1e879e7fd akimbo bug fixed; some new bugs added
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4598 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-08-05 21:21:57 +00:00
flowtron 9fbe34852b fixed mirror-bug - var now called "righthanded"
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4590 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-07-27 20:20:37 +00:00
ac_stef cd03335d44 fix gunfire rates vs. fps
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4339 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-04-15 15:29:05 +00:00
flowtron 28e55641c9 hitsound usage
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4323 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-04-11 11:23:39 +00:00
flowtron 6d9e647f88 signal scoping over network
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4321 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-04-10 21:37:36 +00:00
Lee Salzman e2ff773e0e make sure inhandnade is cleaned up if bounceent is removed
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4274 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-03-16 21:04:21 +00:00
Lee Salzman 74fd154656 cylinder endcap fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4273 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-03-16 15:16:52 +00:00
driAn 8b63ffeb44 audiomanager refactoring, class-ified world objects, member access cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3952 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-12-08 21:17:11 +00:00
ac_stef 3ce5f5b897 added scope settling time to fix sniper exploit (bug 2325517)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3871 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-12-04 15:26:25 +00:00
Lee Salzman ba48858207 fixed cylinder end cap intersection
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3799 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-29 12:22:15 +00:00
Lee Salzman 39b51ec742 aligning hud digits vertically
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3779 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-26 23:38:22 +00:00
Lee Salzman b7c756822d hud digit font stuff
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3773 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-26 23:00:24 +00:00
driAn 74e1468ee3 ac audio architecture refactoring
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3760 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-25 22:50:35 +00:00
driAn 39b4f35db8 protocol, master uri, var fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3572 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-16 21:47:01 +00:00
driAn 0e47ce201c tweaked smg
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3553 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-16 15:32:06 +00:00
driAn 2441b1ca63 reverted sniper test scenario
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3478 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-09 22:20:03 +00:00
Lee Salzman 6f98fe644e simplified crosshair setup - only default, teammate, scope crosshairs
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3457 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-08 21:02:47 +00:00
driAn c86bec4250 reintroduced old&nasty things: var damagescreen, disabled by default
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3456 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-08 20:46:11 +00:00
driAn 8fbcc1979c sniper test: 80dmg, always show xhair, no spread
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3441 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-08 11:35:08 +00:00
Lee Salzman 88d49f553d teammate crosshair fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3428 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-06 21:02:05 +00:00
driAn e5e0de46d3 show blood for local player as well
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3396 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-03 19:54:40 +00:00
Lee Salzman e47978c3e1 weapon animation switching fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3351 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-30 23:38:53 +00:00
flowtron d2c1fe6445 don't ignore the knife
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3318 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-30 08:26:33 +00:00
driAn 66ec601d16 replace red dot by white dot
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3251 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-25 18:11:49 +00:00
driAn f039d3ece4 draw red dot code-wise
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3239 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-25 13:39:05 +00:00
Lee Salzman 89abd8be7d let blob shadows fade out when models sink through ground
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3151 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-18 23:33:43 +00:00
Lee Salzman 2dffd15eb4 let playerincrosshair show editing players as well
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3028 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-14 23:06:50 +00:00
ac_stef 8777a668bf identify other players while spectate, identify lagged players
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3027 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-14 22:55:07 +00:00
Lee Salzman e11a5f5514 better hitbox testing
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2992 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-13 01:17:44 +00:00
driAn 13e2c95322 make playerincrosshair() use camera1 object
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2925 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-11 09:19:54 +00:00
Lee Salzman 30bfd7b15c allow dynlight to track owner
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2890 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-10 21:58:07 +00:00
driAn 1a8ad9e4d1 physent-volume resize with collision detection for better crouching
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2838 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-05 12:50:44 +00:00
Lee Salzman 990dfdabb8 tweaked grenade light time
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2721 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-20 22:32:07 +00:00
Lee Salzman 49281f9cf7 adjusted grenade light
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2706 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-19 00:41:21 +00:00
driAn d718f48704 smarter sound scheduling algorithm, tweaked priorities
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2703 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-18 22:46:31 +00:00
Lee Salzman b4b74dd809 softened gun lights
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2688 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-18 08:09:53 +00:00
Lee Salzman 98e8cdb8c9 experimenting with dynamic lights on guns
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2687 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-18 07:58:16 +00:00
Lee Salzman 56191aa2be fixed dynlights to actually work
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2664 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-17 07:13:35 +00:00
Lee Salzman f52bf7e25e stencil shadows
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2551 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-13 02:24:48 +00:00
Lee Salzman 92a27e9067 culling fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2537 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-12 01:58:54 +00:00
Lee Salzman 834e223154 model culling fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2536 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-12 01:57:54 +00:00
Lee Salzman a3dba70c16 don't try to emit particles for grenades/knife
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2510 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-11 00:27:24 +00:00