ac-stef
fe6f9e92a7
tab and formfeed cleanup
2015-06-10 14:28:50 +02:00
ac-stef
edd94fb931
tilted and rotated clip entities
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Attribute 7 of clip- and plclip-entities now allows four different shapes
for the clips:
0: basic rectangular (like in older AC versions)
1: tilted in direction of x-axis
2: tilted in direction of y-axis
3: rotated by 45 degrees
The shapes 1 and 2 use the value of attr6 as slope angle.
The player only can walk upwards a tilted clip, if the height (attr4) is
at least 0.6 cubes. Slopes steeper than 5.0 can not be walked up (same
maximum step size as for sloped map geometry).
Mappers, please keep in mind: especially tilted clips are more expensive
than regular clips, but they are much cheaper than stairs built from a
bunch of regular clips. Large and small clips cost exactly the same, so
try to combine clips to keep the total number down.
2015-05-27 15:47:05 +02:00
ac-stef
f3904724d7
limit the range of certain entity attributes
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For example, direction angle values can be reduced to +- 360 degree.
(0..360 would be sufficient, but some people like their angles negative)
This is not a reduction of functionality or a security measure - it's for
convenience only: values now wrap around at the borders of their useful
ranges.
2015-05-27 15:47:05 +02:00
ac-stef
f774e4d841
higher resolution for entity attributes
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Interpret the values for entity yaw angles and clip entity sizes as
fifths or tenths of cubes or degree.
This makes some entity attributes appear as float values to the user.
The map file still only keeps integer values - but now they are
interpreted differently - for example, a health pack elevation value of 6
now means 0.6 cubes instead of 6.
Note: the scaling factors are hardcoded - use ENTSCALE5 or ENTSCALE10
whereever possible. For generic entity editing, the scaling values are
also stored in entscale[] - but that table can not be changed without
breaking the map format! This scaling is similar to the treatment of the
vdelta values of map cubes.
2015-05-27 15:47:04 +02:00
ac-stef
47f71f1288
allow symbolic arguments for some commands
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* new command "listoptions" lists the argument options for several
argument types like entities, weapons and teamnames
* "burstshots", "weapon", "magcontent", "magreserve", "fragmessage" and
"gibmessage" now allow guns to be specified by name
* "addpunct" allows plaintext arguments like "brackets" and "quotes"
* the "team" command now understands numeric teams
* entity types can now be specified by type index number
* removed some lists from the config files (now provided by listoptions)
* added argument completion for several commands
* change nextprimary from integer to string variable
DOCREF listoptions burstshots weapon addpunct
DOCREF fragmessage gibmessage magcontent magreserve
DOCREF nextprimary
2015-02-23 18:52:04 +01:00
lucas.gautheron
19e4aff2dc
Force respawn automatically in DM/TDM, PF and HTF in mastermode MATCH
2015-01-05 14:49:37 +01:00
Lucas GAUTHERON
159d4c5344
sg attack delay compromise
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7551 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-09-29 07:34:38 +00:00
Lucas GAUTHERON
2f55903ad0
messy patch tmp revert
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7491 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-05-27 17:25:21 +00:00
Lucas GAUTHERON
590c94b290
saner recoil values
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7488 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-05-26 17:38:49 +00:00
Lucas GAUTHERON
624dd348d7
make the server store more map data (more accurate pickup calculations)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7487 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-05-26 16:40:57 +00:00
Lucas GAUTHERON
c428be31f4
prevent clients from downloading a demo twice
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7344 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-03-10 20:37:51 +00:00
Lucas GAUTHERON
ec274ae926
prevent namechange/setskin spam
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7309 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-03-05 14:08:24 +00:00
Lucas GAUTHERON
c7b1fa19c2
distinguish auto-banned clients from vote-banned clients
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7307 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-03-05 12:37:49 +00:00
Lucas GAUTHERON
8d5d52351d
serverevents cleanups (scopeevent removed)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7022 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-01-01 15:32:38 +00:00
Lucas GAUTHERON
3ed3c3a8d4
new weapon stats (windows binaries included)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6981 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-16 16:32:52 +00:00
aerkefiende
4e9c904bcf
AR spread behaviour: 18, 23, 33, 55, 55, 55 (instead of 18, 23, 33, 33, 60, 60)
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AR damage from 24 to 22, and less recoil
windows binaries
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6957 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-07 21:23:13 +00:00
aerkefiende
23e7c9e900
Less ammo for AR: not 15, nor 20, 18 is the goal!
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6955 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-07 16:46:03 +00:00
aerkefiende
09b4722664
Carbine reduced to 50% piercing (after Ronald increased it from 50 to 55)
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AR back to 20 bullets (40 per box, 60 per spawn, 60 max ammo)
Windows binaries
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6952 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-07 00:29:47 +00:00
Ronald Reagan
1c4567f1fe
Changelog updated (added changes between 6862 and now), armourignore -> piercing, carbine piercing 50->55
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6947 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-05 07:07:46 +00:00
Ronald Reagan
cc2ccf26c7
Added guninfo armourignore which is a percentage of reduced damage from armour to ignore. Knife is unchanged, it ignores all of it, carbine ignores half of it
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6937 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-11-24 00:05:56 +00:00
aerkefiende
263087ecdf
Weapon changes according the testing session (incl. new windows binaries)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6935 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-11-18 12:18:17 +00:00
sireus
74b873ddba
various whois-related cleanups and fixes (fixes demos again)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6865 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-08-24 19:55:42 +00:00
sireus
66bcbbbabe
experimental compatibility mode for 1.1.0.4 demos
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6848 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-06-29 14:19:40 +00:00
sireus
0666067f2e
more spectator cleanup (just use switchteam, and auto-kill player on server side)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6784 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-04-13 11:39:11 +00:00
sireus
8f39911eb0
cleaned up spectator mess a bit
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6781 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-04-05 13:19:06 +00:00
Lucas GAUTHERON
792fa3b58a
weapon changes (sg damage, higher sniper damage, lower (and static) smg damage , lower AR magsize) + win32 binaries
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6744 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-12-31 13:38:32 +00:00
Lucas GAUTHERON
87ea1d0823
private messages (chat) & win32 binaries (warning: new protocol)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6614 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-08-27 18:52:19 +00:00
aerkefiende
06f73f4627
Replaced Tabs with 4 spaces in every source file
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6561 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-07-31 15:44:57 +00:00
flowtron
1e6ff752fb
minor sniper tweakage
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6459 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-05-22 21:07:05 +00:00
Lucas GAUTHERON
2fffcb6f1a
killmessage simplification.
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6453 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-05-21 08:21:48 +00:00
sireus
f9a2e7c52d
rifle -> carbine
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6351 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-26 00:13:42 +00:00
Lucas GAUTHERON
a463e549e8
see previous rev
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6350 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-25 23:43:34 +00:00
Lucas GAUTHERON
8fc68ac5ac
bug fixes (again)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6219 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-06 14:06:06 +00:00
Lucas GAUTHERON
aee1d4f1f2
adding custom kill messages support
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6215 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-06 12:21:18 +00:00
RandumKiwi
36aa88c2eb
add comment - reminder
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6044 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-01-25 08:35:24 +00:00
flowtron
381a6de134
further weaponry tweaking - comment clean-up
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6042 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-01-24 17:27:12 +00:00
RandumKiwi
25324d5c09
Add comment
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6041 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-01-24 10:21:53 +00:00
makke
63e847ac75
fixing a number :S
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6022 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-01-18 01:05:21 +00:00
flowtron
0b63d7d07e
new shotgun behaviour
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6012 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-01-17 18:27:53 +00:00
makke
9592e89ff2
...
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5925 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-11-22 14:48:40 +00:00
makke
57c7651b4c
...
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5923 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-11-22 14:38:45 +00:00
makke
04ea30c33d
uh oh my first source edit
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5921 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-11-22 14:29:44 +00:00
flowtron
8ba5fe2315
fix pistol initial ammo calculation & akimbo dependencies
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5907 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-11-19 22:44:53 +00:00
flowtron
e81576694d
more weapon tweakage & linux64 bins
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5905 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-11-19 21:56:13 +00:00
flowtron
3c472377fd
fix a shoot/attack bumble nicely found by panda - also tweaked balancing according to makkE
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5897 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-11-19 18:48:59 +00:00
flowtron
8bca2d4cc8
helmet sound
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5868 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-11-14 19:49:41 +00:00
Rafael Barreto
9c8ee2b555
fixing the absence of message for official maps with different version, include a tolerant system to disrupt the players who reconnect on purpose (to avoid death or to go back to base faster), and removing some tabs/comments (please, flowtron... do not use tabs! use spaces to indent! four spaces please!)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5761 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-16 19:30:36 +00:00
Rafael Barreto
0c0cc2c97c
version 1.1.0.3 (protocol update), inclusion of the auth things, server vote fixes, client side warning about version updates
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5671 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-22 19:17:09 +00:00
Rafael Barreto
84cd7aa212
more anticheat compatibility
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5658 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-19 22:53:56 +00:00
Rafael Barreto
3b09f9ac2e
anticheat compatibility
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5657 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-19 22:43:19 +00:00