3bdd199ad2ec49e1d02fa0e89967429c69348e8f
When blocks of map geometry are copy-pasted between maps (or xmaps), this commit translates the texture slot numbers between different texture config sets. Missing textures are assigned a slot in the target map. When texture slots are added, automapconfig gets enabled. If the paste gets removed by the undo function, the newly assigned texture slots will NOT be removed. This is by design.
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<meta http-equiv="Content-Type" content="text/html;charset=UTF-8">
<meta http-equiv="refresh" content="0; url=docs/index.html">
<meta name="description" content="Documentation index of the game AssaultCube @ http://assault.cubers.net/">
<meta name="author" content="Rabid Viper Productions">
<meta name="copyright" content="You may be able to redistribute this content under specific conditions.
Please read the licensing information, available @ http://assault.cubers.net/docs/license.html for the
conditions that would apply to what you may be redistributing.">
<title>AssaultCube Documentation</title>
<style type="text/css">
body
{
background-color: #222222;
}
</style>
</head>
<body>
<div>
</div>
</body>
</html>
Languages
C
57.9%
C++
27.6%
Shell
11.1%
Python
1.2%
Makefile
1%
Other
1.1%