ac-stef 779df670fe fix scaled world textures (a.k.a hires textures)
Until now, every texture file was only loaded once after game start. When
a subsequent use of an already in use texture required a different
scaling factor, the texture was not reloaded. Simultaneous use of one
texture file with different scaling factors was completely impossible.

Now, the scaling factor is treated as part of the file name. Therefore, a
texture will be loaded again, if it is needed in a different scaling
factor.

Also: using out of range scaling factors with the "texture" command now
results in an error message. Some map config authors don't use the command
properly...

Also: removed the unneeded createtexturefromsurface()
2015-06-05 16:00:01 +02:00
2015-02-14 16:12:45 +01:00
2013-03-17 02:55:48 +00:00
2015-05-27 15:47:05 +02:00
2014-01-28 01:33:07 +13:00
2014-01-30 21:51:37 -08:00
2008-10-25 16:53:58 +00:00
2011-03-19 11:39:47 +00:00

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