779df670fe1f3bcf9d0569fbd81fbc9c470b95ec
Until now, every texture file was only loaded once after game start. When a subsequent use of an already in use texture required a different scaling factor, the texture was not reloaded. Simultaneous use of one texture file with different scaling factors was completely impossible. Now, the scaling factor is treated as part of the file name. Therefore, a texture will be loaded again, if it is needed in a different scaling factor. Also: using out of range scaling factors with the "texture" command now results in an error message. Some map config authors don't use the command properly... Also: removed the unneeded createtexturefromsurface()
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