Bukz
|
786c3e67d0
|
slowmove for spec/editfly
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6344 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-25 22:41:51 +00:00 |
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sireus
|
3d80d2b36d
|
fixed GCC compilation error
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6343 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-25 21:42:42 +00:00 |
|
Bukz
|
78c527271f
|
crouch/jump editing physics fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6342 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-25 21:12:25 +00:00 |
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sireus
|
0c141d4016
|
flag icon transparency fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6341 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-25 21:01:38 +00:00 |
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Bukz
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b930b59438
|
reversed jump physics while crouching in editmode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6340 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-25 20:09:33 +00:00 |
|
Lucas GAUTHERON
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f3c0c1069f
|
allow bots to fight only against humans (WIP) + minor bot fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6338 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-25 19:58:34 +00:00 |
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sireus
|
1f8769de9c
|
moar simplifooification, and a fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6337 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-25 19:29:25 +00:00 |
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sireus
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6d8d783341
|
sorry, forgot about that - now it's messier than before :S
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6336 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-25 18:45:35 +00:00 |
|
Lucas GAUTHERON
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8b6bef25b3
|
no spectators in singleplayer
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6335 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-25 18:39:44 +00:00 |
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sireus
|
0de51eab8a
|
further simplification
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6334 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-25 18:27:50 +00:00 |
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sireus
|
07c44c3837
|
getplayer() preprocessor simplification (could someone check if MSVC++ accepts this, thx)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6333 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-25 18:12:52 +00:00 |
|
Lucas GAUTHERON
|
0579f05d22
|
bot fixes, bot use nades & akimbo
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6331 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-25 15:27:41 +00:00 |
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Lucas GAUTHERON
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b8dcfdd976
|
finally
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6330 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-25 13:01:27 +00:00 |
|
Lucas GAUTHERON
|
ca92d98018
|
grrrr
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6329 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-25 12:56:53 +00:00 |
|
Lucas GAUTHERON
|
f16abd1ee1
|
smarter weapon choose, reload fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6327 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-25 00:25:38 +00:00 |
|
Lucas GAUTHERON
|
baf52f62cd
|
command to access some player properties via cubescript
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6325 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-24 21:11:59 +00:00 |
|
Lucas GAUTHERON
|
4ea40318e3
|
oops
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6324 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-24 19:59:23 +00:00 |
|
Lucas GAUTHERON
|
47685deccd
|
spawn time temporary fix for singleplayer (need further changes later) check numplayers()
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6323 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-24 19:53:54 +00:00 |
|
Lucas GAUTHERON
|
6eeafb0695
|
Allow bots to switch to knife or pistol + less useless reloads
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6322 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-24 19:11:10 +00:00 |
|
Lucas GAUTHERON
|
3712231df3
|
finishing custom bot fov support
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6321 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-24 17:21:47 +00:00 |
|
Lucas GAUTHERON
|
99a42378c2
|
minor cleaning of r_accuracy
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6320 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-24 15:18:36 +00:00 |
|
Lucas GAUTHERON
|
bbe7f9c1a5
|
remove debugging tools
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6319 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-24 15:15:09 +00:00 |
|
Lucas GAUTHERON
|
951917e898
|
shit again
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6318 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-24 15:11:14 +00:00 |
|
Lucas GAUTHERON
|
be11978b0d
|
custom field of view for bots
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6317 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-24 15:08:27 +00:00 |
|
Lucas GAUTHERON
|
b049b36c9e
|
warning fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6315 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-24 14:35:42 +00:00 |
|
Bukz
|
0080b3cd52
|
little fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6314 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-24 03:02:49 +00:00 |
|
Bukz
|
5080589de9
|
increased editfly velocity
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6313 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-24 01:57:35 +00:00 |
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Bukz
|
d1290d4747
|
differentiate ctf/htf flags in the server logs
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6312 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-23 21:00:04 +00:00 |
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Bukz
|
75e2f675ab
|
akimboautoswitch
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6310 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-23 20:20:38 +00:00 |
|
Bukz
|
fafd13894e
|
onReload
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6308 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-23 14:06:18 +00:00 |
|
Bukz
|
d3e7c6268c
|
onSuicide & onLastMin native aliases
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6307 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-23 10:44:16 +00:00 |
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Bukz
|
4cf0f94191
|
onNewMap native alias
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6306 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-23 10:11:35 +00:00 |
|
Lucas GAUTHERON
|
a4ac3542e5
|
vcpp 2008...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6305 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-23 09:44:53 +00:00 |
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Lucas GAUTHERON
|
3c24e5d771
|
nades accuracy, real shotgun accuracy
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6304 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-23 09:35:49 +00:00 |
|
Lucas GAUTHERON
|
b339831354
|
settex command
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6303 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-23 09:35:18 +00:00 |
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RandumKiwi
|
7b6c09d63b
|
This should be a LOWER CASE character b, shouldn't it? If not, please revert since I don't know what I'm doing, thanks.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6294 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-22 00:45:48 +00:00 |
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Bukz
|
0bd871cf02
|
New native aliases: onKill & onTK
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6292 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-21 11:23:48 +00:00 |
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sireus
|
eeec7a668c
|
fixed bug where clients would end up (attempting to) load a different map path than the server, if the map-name contained slashes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6290 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-20 00:11:55 +00:00 |
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sireus
|
af7e5e8c36
|
hudguns when spectating
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6286 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-18 15:34:16 +00:00 |
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sireus
|
bc11c9d932
|
powf
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6275 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-17 17:34:49 +00:00 |
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sireus
|
401f018b76
|
use ANIM_REVERSE for playermodels going backward
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6273 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-17 16:53:48 +00:00 |
|
flowtron
|
71eaca3221
|
CubeScript function: isIdent
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6272 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-17 16:48:20 +00:00 |
|
flowtron
|
efcfc62987
|
fixed setfollowplayer function check for valid followplayer (by team)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6271 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-17 16:33:10 +00:00 |
|
flowtron
|
fa4def23cc
|
revised setfollowplayer function - shorter, faster, cleaner - thanks for the hint tempest
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6269 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-17 16:19:53 +00:00 |
|
flowtron
|
00a88d56e1
|
setbottimeout for DM/TM botmatches of your choice length of time (1-60 minutes)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6267 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-17 15:50:28 +00:00 |
|
flowtron
|
259fc18ebd
|
getvar - friend of getalias
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6266 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-17 15:49:45 +00:00 |
|
flowtron
|
ad32bca94f
|
allow transparent CTF-icons in HUD
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6264 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-04-17 14:52:50 +00:00 |
|
flowtron
|
28ffb06db6
|
"setfollowplayer CN" command
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6263 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-04-17 14:45:52 +00:00 |
|
flowtron
|
1ddb4f33cd
|
fix broken demo-viewer not able to change to SPECTATOR
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6262 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-17 14:45:24 +00:00 |
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sireus
|
33c7b7a111
|
fixed LANG for windows
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6258 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-16 14:43:44 +00:00 |
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