Commit Graph
289 Commits
Author SHA1 Message Date
flowtron 15e9274e27 fixing bug 2913509
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5289 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-05 19:23:06 +00:00
flowtron df56df55ea more scope/unscope information
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5285 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-05 18:40:17 +00:00
flowtron 5583ccdcac fix "akimboendaction 2" - bug: 3022579
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5282 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-05 18:06:29 +00:00
Rafael Barreto d2fe51c0f8 fix singleplayer frag-gibs and the old head shot sound bug (thanks to Kirin for the tip)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5267 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-02 21:47:46 +00:00
Rafael Barreto 5d2d625d52 fixing the knife range when crouched and attacking someone below
http://forum.cubers.net/thread-16-post-2175.html#pid2175

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5258 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-01 17:19:21 +00:00
flowtron 899c6245a3 akimboendaction - 0: stay on pistol, switch to 1:primary 2:nades - suggested by DES|Bukz
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5229 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-06-25 19:27:34 +00:00
Lee Salzman 63f394cbc3 another intersect fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5113 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-30 07:34:52 +00:00
Lee Salzman 3fd6af179f more line cylinder intersect fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5112 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-30 07:31:35 +00:00
Lee Salzman 8e2cb151ba check if line starts inside cylinder
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5111 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-30 06:18:15 +00:00
Rafael Barreto 72d710081a bug fix (respawn issue), smarter mfilter, other stuff
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5059 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-26 20:06:38 +00:00
Rafael Barreto 309f0644fa bug fix: hitsound
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5027 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-24 00:00:35 +00:00
Rafael Barreto 51912a872f testing: making the shots pass over the shoulder (lets see if affect the gameplay... if so, we undo it)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4999 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-22 23:23:04 +00:00
Rafael Barreto 108fb40fef bug fix (incomplete): item pickup between rounds of arena mode, and letting the quicknade function only when nade is really selected
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4993 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-21 23:01:58 +00:00
Rafael Barreto 17db04a83a bug fix: quick nade throw
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4989 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-21 19:55:53 +00:00
Rafael Barreto c804258b15 smg
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4975 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-21 14:13:39 +00:00
Rafael Barreto c7b7b0caeb smg
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4973 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-21 13:55:23 +00:00
Rafael Barreto f3441764df new smg spread
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4970 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-21 13:30:18 +00:00
Rafael Barreto aca4ab50ad bug fix: fully substituting the pistol for the akimbo (when it is true)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4959 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-20 21:42:25 +00:00
Rafael Barreto 5835817777 Carbine sounds, and testing 15 dmg for smg
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4911 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-18 16:36:38 +00:00
flowtron a057a67e13 statsbox tweaked (v01a)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4907 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-17 21:21:42 +00:00
driAn de710029c5 enabled recoiltest for makke
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4904 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-17 19:31:18 +00:00
flowtron c42b53cbce I_HELMET
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4899 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-17 18:24:17 +00:00
Rafael Barreto 0fe4f792dd better english in the comment :/
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4882 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-16 16:32:52 +00:00
Rafael Barreto e8c97abd51 Makke's suggestion: make the shotgun longer range
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4880 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-16 15:49:29 +00:00
Rafael Barreto 1a458c0078 Testing the carbine (an old project from the devs), thanks to makkE for the advice (and the work, of course)!
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4852 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-14 16:39:21 +00:00
Lee Salzman 78ad6b8420 give reload sound higher priority
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4827 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-08 22:44:47 +00:00
Lee Salzman ab6d7fef08 work around strange gcc boolean bug
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4826 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-08 21:47:21 +00:00
Lee Salzman be94c703f2 setsize -> shrink
setsizenodelete -> setsize
deletecontentsa -> deletearrays
deletecontentsp -> deletecontents
vrealloc -> growbuf



git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4787 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-03-11 23:06:26 +00:00
Lee Salzman aaeca4ef32 simplified quicknadethrow to not need quicknaderelease
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4746 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-12-23 19:06:29 +00:00
Lee Salzman 5928b365b7 quicknaderelease fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4745 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-12-23 19:01:49 +00:00
Lee Salzman afd318941f quicknaderelease tweak
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4744 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-12-23 18:55:46 +00:00
Lee Salzman fc81cb9834 only allow weapon switching within keybinds
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4743 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-12-23 18:47:15 +00:00
Lee Salzman e725e5ed8c string function cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4714 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-11-07 22:44:32 +00:00
Lee Salzman 54cc44c3db revising pch setup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4690 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-11-07 06:42:37 +00:00
ac_stef 71e190c98c changeteam & akimbo fixes (thx grenadier)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4608 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-08-08 13:06:16 +00:00
ac_stef f1e879e7fd akimbo bug fixed; some new bugs added
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4598 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-08-05 21:21:57 +00:00
flowtron 9fbe34852b fixed mirror-bug - var now called "righthanded"
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4590 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-07-27 20:20:37 +00:00
ac_stef cd03335d44 fix gunfire rates vs. fps
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4339 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-04-15 15:29:05 +00:00
flowtron 28e55641c9 hitsound usage
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4323 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-04-11 11:23:39 +00:00
flowtron 6d9e647f88 signal scoping over network
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4321 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-04-10 21:37:36 +00:00
Lee Salzman e2ff773e0e make sure inhandnade is cleaned up if bounceent is removed
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4274 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-03-16 21:04:21 +00:00
Lee Salzman 74fd154656 cylinder endcap fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4273 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-03-16 15:16:52 +00:00
driAn 8b63ffeb44 audiomanager refactoring, class-ified world objects, member access cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3952 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-12-08 21:17:11 +00:00
ac_stef 3ce5f5b897 added scope settling time to fix sniper exploit (bug 2325517)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3871 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-12-04 15:26:25 +00:00
Lee Salzman ba48858207 fixed cylinder end cap intersection
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3799 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-29 12:22:15 +00:00
Lee Salzman 39b51ec742 aligning hud digits vertically
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3779 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-26 23:38:22 +00:00
Lee Salzman b7c756822d hud digit font stuff
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3773 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-26 23:00:24 +00:00
driAn 74e1468ee3 ac audio architecture refactoring
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3760 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-25 22:50:35 +00:00
driAn 39b4f35db8 protocol, master uri, var fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3572 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-16 21:47:01 +00:00
driAn 0e47ce201c tweaked smg
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3553 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-16 15:32:06 +00:00