Commit Graph
3197 Commits
Author SHA1 Message Date
sireus 0de51eab8a further simplification
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6334 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-25 18:27:50 +00:00
sireus 07c44c3837 getplayer() preprocessor simplification (could someone check if MSVC++ accepts this, thx)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6333 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-25 18:12:52 +00:00
Lucas GAUTHERON 0579f05d22 bot fixes, bot use nades & akimbo
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6331 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-25 15:27:41 +00:00
Lucas GAUTHERON b8dcfdd976 finally
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6330 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-25 13:01:27 +00:00
Lucas GAUTHERON ca92d98018 grrrr
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6329 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-25 12:56:53 +00:00
Lucas GAUTHERON f16abd1ee1 smarter weapon choose, reload fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6327 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-25 00:25:38 +00:00
Lucas GAUTHERON baf52f62cd command to access some player properties via cubescript
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6325 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-24 21:11:59 +00:00
Lucas GAUTHERON 4ea40318e3 oops
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6324 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-24 19:59:23 +00:00
Lucas GAUTHERON 47685deccd spawn time temporary fix for singleplayer (need further changes later) check numplayers()
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6323 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-24 19:53:54 +00:00
Lucas GAUTHERON 6eeafb0695 Allow bots to switch to knife or pistol + less useless reloads
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6322 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-24 19:11:10 +00:00
Lucas GAUTHERON 3712231df3 finishing custom bot fov support
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6321 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-24 17:21:47 +00:00
Lucas GAUTHERON 99a42378c2 minor cleaning of r_accuracy
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6320 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-24 15:18:36 +00:00
Lucas GAUTHERON bbe7f9c1a5 remove debugging tools
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6319 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-24 15:15:09 +00:00
Lucas GAUTHERON 951917e898 shit again
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6318 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-24 15:11:14 +00:00
Lucas GAUTHERON be11978b0d custom field of view for bots
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6317 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-24 15:08:27 +00:00
Lucas GAUTHERON b049b36c9e warning fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6315 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-24 14:35:42 +00:00
Bukz 0080b3cd52 little fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6314 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-24 03:02:49 +00:00
Bukz 5080589de9 increased editfly velocity
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6313 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-24 01:57:35 +00:00
Bukz d1290d4747 differentiate ctf/htf flags in the server logs
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6312 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-23 21:00:04 +00:00
Bukz 75e2f675ab akimboautoswitch
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6310 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-23 20:20:38 +00:00
Bukz fafd13894e onReload
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6308 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-23 14:06:18 +00:00
Bukz d3e7c6268c onSuicide & onLastMin native aliases
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6307 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-23 10:44:16 +00:00
Bukz 4cf0f94191 onNewMap native alias
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6306 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-23 10:11:35 +00:00
Lucas GAUTHERON a4ac3542e5 vcpp 2008...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6305 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-23 09:44:53 +00:00
Lucas GAUTHERON 3c24e5d771 nades accuracy, real shotgun accuracy
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6304 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-23 09:35:49 +00:00
Lucas GAUTHERON b339831354 settex command
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6303 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-23 09:35:18 +00:00
RandumKiwi 7b6c09d63b This should be a LOWER CASE character b, shouldn't it? If not, please revert since I don't know what I'm doing, thanks.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6294 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-22 00:45:48 +00:00
Bukz 0bd871cf02 New native aliases: onKill & onTK
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6292 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-21 11:23:48 +00:00
sireus eeec7a668c fixed bug where clients would end up (attempting to) load a different map path than the server, if the map-name contained slashes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6290 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-20 00:11:55 +00:00
sireus af7e5e8c36 hudguns when spectating
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6286 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-18 15:34:16 +00:00
sireus bc11c9d932 powf
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6275 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-17 17:34:49 +00:00
sireus 401f018b76 use ANIM_REVERSE for playermodels going backward
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6273 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-17 16:53:48 +00:00
flowtron 71eaca3221 CubeScript function: isIdent
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6272 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-17 16:48:20 +00:00
flowtron efcfc62987 fixed setfollowplayer function check for valid followplayer (by team)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6271 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-17 16:33:10 +00:00
flowtron fa4def23cc revised setfollowplayer function - shorter, faster, cleaner - thanks for the hint tempest
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6269 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-17 16:19:53 +00:00
flowtron 00a88d56e1 setbottimeout for DM/TM botmatches of your choice length of time (1-60 minutes)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6267 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-17 15:50:28 +00:00
flowtron 259fc18ebd getvar - friend of getalias
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6266 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-17 15:49:45 +00:00
flowtron ad32bca94f allow transparent CTF-icons in HUD
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6264 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-17 14:52:50 +00:00
flowtron 28ffb06db6 "setfollowplayer CN" command
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6263 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-17 14:45:52 +00:00
flowtron 1ddb4f33cd fix broken demo-viewer not able to change to SPECTATOR
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6262 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-17 14:45:24 +00:00
sireus 33c7b7a111 fixed LANG for windows
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6258 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-16 14:43:44 +00:00
aerkefiende 89d7b44289 While I am at it: removing tabs
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6256 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-16 14:31:03 +00:00
sireus b03adbc87f set LANG alias (can still be overriden via saved.cfg etc.)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6254 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-16 12:50:10 +00:00
sireus 7b06b9d7d1 fixed setnext bug (thanks to RR and Jack for filling me in)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6250 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-15 22:13:33 +00:00
Lee Salzman a4b83ef2ba warning fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6248 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-14 15:24:11 +00:00
Lee Salzman 67392bd0fc cleaner Mersenne Twister implementation
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6247 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-14 14:36:05 +00:00
sireus 928b294dd0 bots now actually fire the rifle
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6246 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-14 14:11:25 +00:00
Bukz ed857417ef bots in plclips bug fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6245 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-14 12:17:15 +00:00
Bukz 8909df33ac this conoutf needs "(_" for i18n
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6244 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-14 11:20:51 +00:00
Bukz 30045cb070 typos
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6243 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-14 11:04:50 +00:00