Bukz
|
1e20bace2e
|
inWater command, akimboautoswitch slider, akimboendaction defaults to 1 (switch back to primary)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6390 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-29 14:04:41 +00:00 |
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Lucas GAUTHERON
|
88ee66ed67
|
switch "loggamestatus" off now just disables the table of scores
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6389 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-29 11:52:20 +00:00 |
|
Lucas GAUTHERON
|
22df7a9402
|
fix bug (:s)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6388 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-28 20:50:28 +00:00 |
|
Bukz
|
93f695b423
|
fixes/updates
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6387 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-28 19:36:51 +00:00 |
|
Lucas GAUTHERON
|
2d23aa4f74
|
make ATTR_X compatible with something else than playerent
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6386 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-28 15:00:31 +00:00 |
|
Lucas GAUTHERON
|
627feb7bd4
|
sniper trail ends when collides
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6385 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-28 08:51:42 +00:00 |
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Bukz
|
005b40a48f
|
strins - Returns string B inserted into string A at position X.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6384 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-28 02:14:10 +00:00 |
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Bukz
|
0c1b63d5da
|
mapsize command returns 6-12 silently, rather than conoutf'ing ssize
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6383 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-28 00:07:50 +00:00 |
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Bukz
|
001af391bb
|
temporarily ensure arg1 of /newmap is within a sane valid range (6-9)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6382 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-27 23:32:40 +00:00 |
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Bukz
|
1c1c1d8aff
|
stfu askquit :p
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6381 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-27 22:56:20 +00:00 |
|
sireus
|
7dc5dfcca7
|
fixed brackets within quotes being interpreted
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6380 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-04-27 21:43:37 +00:00 |
|
sireus
|
528db72bf1
|
fix cubescript execution crash(es)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6379 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-27 21:03:11 +00:00 |
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Bukz
|
1992a0155e
|
some updates/moar nades :D
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6378 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-27 20:51:31 +00:00 |
|
Lucas GAUTHERON
|
ccd1c5048b
|
quicknadethrow : switch weapon even if player is attacking
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6377 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-27 19:14:24 +00:00 |
|
Bukz
|
5ff5a585c8
|
edifice updated + autogen'd waypoints for new maps
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6376 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-04-27 16:56:55 +00:00 |
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Bukz
|
8ebb0bc40b
|
even more saved.cfg cleanup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6375 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-27 14:56:25 +00:00 |
|
Lucas GAUTHERON
|
40524bb5a5
|
"resetsleeps" doc
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6374 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-27 14:47:03 +00:00 |
|
Lucas GAUTHERON
|
29f817d608
|
persistent sleep
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6373 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-27 14:44:35 +00:00 |
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Bukz
|
e5653c52e2
|
updates
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6372 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-27 14:30:41 +00:00 |
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Bukz
|
9aa5981b31
|
native alias "afterinit" - executed immediately after saved.cfg is loaded
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6371 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-27 14:21:22 +00:00 |
|
Lucas GAUTHERON
|
668254813c
|
enable/disable loggamestatus
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6369 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-27 13:11:57 +00:00 |
|
Bukz
|
b542635b0d
|
minor fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6368 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-27 13:09:23 +00:00 |
|
Lucas GAUTHERON
|
607eb86400
|
drop camera when switching to fly spec mode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6367 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-04-27 12:38:24 +00:00 |
|
Bukz
|
33435f0a48
|
allow slowtoggle in all spectate modes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6366 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-27 11:27:21 +00:00 |
|
Bukz
|
8cba55667e
|
isSpect
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6365 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-27 11:21:44 +00:00 |
|
Lucas GAUTHERON
|
4e9be4519d
|
strpos command
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6364 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-27 10:49:15 +00:00 |
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sireus
|
0de227020d
|
doc'd break
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6363 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-26 15:20:25 +00:00 |
|
Lucas GAUTHERON
|
9a0b0abb9a
|
substr & negative start position
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6362 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-04-26 15:00:27 +00:00 |
|
sireus
|
b48939c516
|
substr crash fix & simplification
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6361 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-04-26 14:40:09 +00:00 |
|
sireus
|
372755b87c
|
pseudo-break statement for cubescript loop & while
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6360 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-04-26 13:54:31 +00:00 |
|
sireus
|
4de620f757
|
entproperty now works in MP coop, but buffered
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6359 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-04-26 13:22:35 +00:00 |
|
Lucas GAUTHERON
|
ad9826cac8
|
fix substr command
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6358 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-04-26 12:12:33 +00:00 |
|
Bukz
|
d8f93a4bf3
|
epic locker win
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6357 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-04-26 11:18:04 +00:00 |
|
Bukz
|
a1ea14c627
|
slowmove bugfix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6355 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-04-26 09:02:43 +00:00 |
|
Bukz
|
ddd5f7b68f
|
survival mode updates/fixes - teleport to zone after x millis
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6354 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-26 06:47:53 +00:00 |
|
Bukz
|
0cb4896a1c
|
config updates
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6353 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-04-26 03:45:39 +00:00 |
|
Bukz
|
0c48eb7998
|
even more fly updates
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6352 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-04-26 00:36:04 +00:00 |
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sireus
|
f9a2e7c52d
|
rifle -> carbine
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6351 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-04-26 00:13:42 +00:00 |
|
Lucas GAUTHERON
|
a463e549e8
|
see previous rev
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6350 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-04-25 23:43:34 +00:00 |
|
Lucas GAUTHERON
|
deadd1557c
|
fug bix (carbine and AR inverted)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6349 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-04-25 23:31:50 +00:00 |
|
Lucas GAUTHERON
|
a2a5739e8b
|
sever kill msg cfg file
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6348 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-04-25 23:24:36 +00:00 |
|
Lucas GAUTHERON
|
aec37282f8
|
kill messages cfg editable in game, and separated from server config
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6347 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-04-25 23:23:02 +00:00 |
|
Bukz
|
8b2f33b614
|
sigh, looks like I should call it a night..
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6346 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-04-25 22:52:54 +00:00 |
|
Bukz
|
074c02db34
|
facepalm
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6345 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-04-25 22:45:52 +00:00 |
|
Bukz
|
786c3e67d0
|
slowmove for spec/editfly
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6344 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-04-25 22:41:51 +00:00 |
|
sireus
|
3d80d2b36d
|
fixed GCC compilation error
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6343 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-04-25 21:42:42 +00:00 |
|
Bukz
|
78c527271f
|
crouch/jump editing physics fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6342 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-04-25 21:12:25 +00:00 |
|
sireus
|
0c141d4016
|
flag icon transparency fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6341 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-04-25 21:01:38 +00:00 |
|
Bukz
|
b930b59438
|
reversed jump physics while crouching in editmode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6340 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-04-25 20:09:33 +00:00 |
|
Lucas GAUTHERON
|
8df06fa6f6
|
updating windows bins (vcpp2010)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6339 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-04-25 20:03:37 +00:00 |
|