Commit Graph
530 Commits
Author SHA1 Message Date
Lucas GAUTHERON 2fffcb6f1a killmessage simplification.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6453 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-05-21 08:21:48 +00:00
Lee Salzman 6411ed3dc5 warning fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6444 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-05-16 13:15:57 +00:00
Bukz 7d9fc957cd allow overview spectate mode in single player
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6438 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-05-14 21:12:07 +00:00
sireus 1b2e2bde9f less simple, but readable ;)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6431 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-05-14 15:03:59 +00:00
Lucas GAUTHERON dbe4234e5d minor simplification
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6430 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-05-14 14:42:35 +00:00
Lucas GAUTHERON 414572e574 rewind a demo, set time remaining
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6424 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-05-14 12:11:51 +00:00
Bukz 4847ff00ff onVoteEnd, curautoteam, addpunct, curplayers, delmenu, votepending, and a new test kick/ban menu :)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6422 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-05-13 11:55:57 +00:00
Lucas GAUTHERON 3a9d59ceb3 colored ping in serverbrowser?
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6421 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-05-11 15:50:15 +00:00
Bukz 365d161187 doc updates/more intuitive error msgs for setbottimeout
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6405 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-05-03 23:23:09 +00:00
Lucas GAUTHERON 2d23aa4f74 make ATTR_X compatible with something else than playerent
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6386 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-28 15:00:31 +00:00
Lucas GAUTHERON 29f817d608 persistent sleep
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6373 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-27 14:44:35 +00:00
Lucas GAUTHERON 607eb86400 drop camera when switching to fly spec mode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6367 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-27 12:38:24 +00:00
Bukz 8cba55667e isSpect
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6365 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-27 11:21:44 +00:00
sireus 4de620f757 entproperty now works in MP coop, but buffered
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6359 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-26 13:22:35 +00:00
Lucas GAUTHERON aec37282f8 kill messages cfg editable in game, and separated from server config
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6347 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-25 23:23:02 +00:00
sireus 1f8769de9c moar simplifooification, and a fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6337 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-25 19:29:25 +00:00
sireus 6d8d783341 sorry, forgot about that - now it's messier than before :S
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6336 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-25 18:45:35 +00:00
Lucas GAUTHERON 8b6bef25b3 no spectators in singleplayer
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6335 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-25 18:39:44 +00:00
sireus 0de51eab8a further simplification
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6334 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-25 18:27:50 +00:00
sireus 07c44c3837 getplayer() preprocessor simplification (could someone check if MSVC++ accepts this, thx)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6333 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-25 18:12:52 +00:00
Lucas GAUTHERON baf52f62cd command to access some player properties via cubescript
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6325 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-24 21:11:59 +00:00
Bukz d3e7c6268c onSuicide & onLastMin native aliases
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6307 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-23 10:44:16 +00:00
Bukz 0bd871cf02 New native aliases: onKill & onTK
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6292 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-21 11:23:48 +00:00
flowtron efcfc62987 fixed setfollowplayer function check for valid followplayer (by team)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6271 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-17 16:33:10 +00:00
flowtron fa4def23cc revised setfollowplayer function - shorter, faster, cleaner - thanks for the hint tempest
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6269 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-17 16:19:53 +00:00
flowtron 00a88d56e1 setbottimeout for DM/TM botmatches of your choice length of time (1-60 minutes)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6267 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-17 15:50:28 +00:00
flowtron 28ffb06db6 "setfollowplayer CN" command
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6263 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-17 14:45:52 +00:00
Lee Salzman a4b83ef2ba warning fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6248 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-14 15:24:11 +00:00
Lucas GAUTHERON 0f06b8add3 allow to get current kill message from cube script + more checks
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6231 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-09 10:52:48 +00:00
flowtron 941933d4b8 removed line-double
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6221 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-06 18:06:03 +00:00
Lucas GAUTHERON aee1d4f1f2 adding custom kill messages support
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6215 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-06 12:21:18 +00:00
flowtron f3e4d1b73b minor comments & fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6151 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-03-28 20:07:29 +00:00
flowtron 87d69da51f minor fixes & comments
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6101 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-02-14 18:02:48 +00:00
flowtron aef797db4a remove bogus escapes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6071 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-02-06 19:38:30 +00:00
RandumKiwi bd84c4f8ed de-sex assaultcube (plus minor conoutf chg)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6070 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-02-06 05:59:46 +00:00
flowtron 1c3b20c7c0 CubeScript: onDeath*, onSpawn*, [get]position[type]
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6061 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-02-05 09:48:33 +00:00
flowtron 2986ce295f onSpawn*/onDeath* (Self/Other) aliases
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6026 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-01-18 06:03:20 +00:00
flowtron 0b63d7d07e new shotgun behaviour
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6012 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-01-17 18:27:53 +00:00
RandumKiwi e09943948a better, better error message
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5852 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-11-14 04:10:43 +00:00
flowtron c836948436 do not output time-changes too often - use hudclock for precise values
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5835 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-11-13 19:02:08 +00:00
Rafael Barreto bab36761ca better look message
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5822 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-11-10 19:38:01 +00:00
flowtron 7192617ba8 make the DES-stats-scripters happy - functions work all the time, not just in intermission
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5819 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-11-09 20:58:28 +00:00
Rafael Barreto 1c4485dba5 fixing the respawn time evasion... it was never fixed :|
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5787 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-23 21:04:23 +00:00
RandumKiwi 4857269133 /me makes an easter egg...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5781 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-21 10:34:00 +00:00
Rafael Barreto 7cd079f60e correct value for flag-flag distance
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5777 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-19 23:18:34 +00:00
Rafael Barreto 8c24608ca6 showmapstats and mapstats_hud commands (client side map quality information), putting scopesens alias back to defaults, commenting spectating logs info, and updating docs
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5775 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-19 21:21:17 +00:00
Rafael Barreto 29bea67da1 making the map quality requisites more transparent: 1) "MAP CHECK FAIL" messages in the server logs; 2) console messages to the client (WiP).
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5769 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-19 12:28:17 +00:00
Glen Masgai f3d4b60852 client timeupdate() fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5766 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-18 17:59:00 +00:00
Rafael Barreto 9c8ee2b555 fixing the absence of message for official maps with different version, include a tolerant system to disrupt the players who reconnect on purpose (to avoid death or to go back to base faster), and removing some tabs/comments (please, flowtron... do not use tabs! use spaces to indent! four spaces please!)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5761 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-16 19:30:36 +00:00
RandumKiwi cb8810a3c8 whoops, fixed.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5759 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-15 22:25:11 +00:00