Lee Salzman
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17cb4e8aa8
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sleep/mapstartonce fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3177 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-21 22:17:31 +00:00 |
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driAn
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005b7ee93c
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dont' reset sleeps on mapchange (fixes going from multiplayer to singleplayer), debug cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3167 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-21 19:59:40 +00:00 |
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RandumKiwi
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79fea8f5db
|
Capitalized the words "FIGHT!" and "READY!" that appear in the HUD for a more dramatic effect.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3162 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-21 05:59:18 +00:00 |
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ac_stef
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6c0fe1a41e
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spectate dead players while demo playback
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3161 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-20 10:47:04 +00:00 |
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Lee Salzman
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244b7fa938
|
fixed weapon coming up on spawn
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3152 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-19 00:02:52 +00:00 |
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Lee Salzman
|
6c61740eae
|
addsleep fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3123 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-18 08:39:13 +00:00 |
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Lee Salzman
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14189c4cae
|
check if mapstartonce is not ""
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3121 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-18 07:43:51 +00:00 |
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Lee Salzman
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f6d0d1364c
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execute mapstartonce as a sleep
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3120 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-18 07:42:35 +00:00 |
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Lee Salzman
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eb9b9c1781
|
don't set lastaction on death
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3112 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-17 22:36:53 +00:00 |
|
Lee Salzman
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517e48879e
|
showscoresondeath fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3107 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-17 20:37:58 +00:00 |
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ac_stef
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9c75b327f4
|
show mode description also in bot modes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3104 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-17 20:11:07 +00:00 |
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ac_stef
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b578ac04c0
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show mode description only in multiplayer
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3101 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-17 20:03:54 +00:00 |
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ac_stef
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95a7084637
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new default color for mode descriptions
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3095 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-17 18:29:34 +00:00 |
|
Lee Salzman
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39e6b95c5e
|
avoid sending plaintext password on connect
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3080 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-16 23:53:38 +00:00 |
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ac_stef
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fb3ff3da3a
|
debug code removed
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3074 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-16 20:39:27 +00:00 |
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ac_stef
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37e22762b6
|
send hashes instead of plaintext admin passwords
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3073 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-16 20:38:08 +00:00 |
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flowtron
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ca0c49a3ce
|
added currole, curmode and curmap for CubeScript
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3066 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-16 16:08:15 +00:00 |
|
Lee Salzman
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619d88cbff
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newmap fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3021 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-14 21:39:53 +00:00 |
|
Lee Salzman
|
6daec85884
|
spawn height fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3007 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-14 10:05:42 +00:00 |
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Lee Salzman
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1ed4cbdcfc
|
send foot position over network instead of eye position for better eyeheight handling
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3004 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-14 05:35:47 +00:00 |
|
Lee Salzman
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d96e11f4c4
|
don't let the timer get pushed down by other messages
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2974 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 23:47:27 +00:00 |
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driAn
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9d79192d04
|
print all flag messages to the HUD instead of console
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2960 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 20:43:27 +00:00 |
|
Lee Salzman
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dae268ea4c
|
alternate fix for getmap problem
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2943 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 18:23:02 +00:00 |
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driAn
|
efea0e542e
|
fixed invisible bug
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2940 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 16:19:56 +00:00 |
|
Lee Salzman
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cacc94bd16
|
respawn timer for all modes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2913 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 01:33:15 +00:00 |
|
Lee Salzman
|
86e14cc9fe
|
more filtertext whitespace options
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2904 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-10 23:14:49 +00:00 |
|
Lee Salzman
|
92b60f874b
|
resetmap/startmap cleanup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2780 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-27 17:52:46 +00:00 |
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driAn
|
46287a6fb0
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highlight mode-help msg
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2775 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-27 11:47:00 +00:00 |
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driAn
|
4b7e419baf
|
fix countdown when changing map
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2769 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-27 09:23:33 +00:00 |
|
Lee Salzman
|
c01d40f4ab
|
don't spectate spectators
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2713 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-20 16:46:44 +00:00 |
|
driAn
|
d718f48704
|
smarter sound scheduling algorithm, tweaked priorities
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2703 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 22:46:31 +00:00 |
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ac_stef
|
1cbb6a7969
|
game mode description line
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2702 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 22:45:43 +00:00 |
|
Lee Salzman
|
7f33bb0da1
|
lastmillis -> totalmillis
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2691 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-18 16:59:21 +00:00 |
|
Lee Salzman
|
ccc7eea832
|
find default playerstart on map changes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2689 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 08:50:13 +00:00 |
|
Lee Salzman
|
e39ca3418a
|
jumping corpse fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2644 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-16 07:56:16 +00:00 |
|
Lee Salzman
|
af6c5eb918
|
improved lan searching
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2643 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-16 05:46:40 +00:00 |
|
ac_stef
|
4dd4b46f2a
|
ktf cleanup; demo playback fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2628 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-15 15:06:54 +00:00 |
|
Lee Salzman
|
5811c51c1a
|
cfg var cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2605 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-15 02:07:20 +00:00 |
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ac_stef
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14d0f95c09
|
arena spawn fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2595 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-14 21:52:55 +00:00 |
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ac_stef
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52c609f75c
|
arena hud fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2590 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-14 19:25:43 +00:00 |
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ac_stef
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c825ed3e29
|
arena intermission hud countdown
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2588 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-14 18:13:56 +00:00 |
|
Lee Salzman
|
3eb590cb2f
|
reset shadowyaw on map start
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2580 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-14 01:09:02 +00:00 |
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ac_stef
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b9fb8522ab
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spawn delay hud message & forceteam spawn delay modified
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2578 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-14 00:37:05 +00:00 |
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ac_stef
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2ff6f2695d
|
dump scoreboard to console at end of game
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2565 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-13 18:40:16 +00:00 |
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ac_stef
|
6d060c1935
|
flag sync fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2546 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-12 14:37:00 +00:00 |
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ac_stef
|
5d5b186421
|
ktf score message fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2529 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-11 19:27:52 +00:00 |
|
ac_stef
|
417b955f43
|
ktf score message update
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2526 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-11 19:11:15 +00:00 |
|
Lee Salzman
|
f051c69ea0
|
only execute start_intermission if it exists
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2522 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-11 18:08:06 +00:00 |
|
ac_stef
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675e248a05
|
rewritten flag modes, added non-team ktf mode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2521 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-11 16:28:56 +00:00 |
|
Lee Salzman
|
9a59005de0
|
mapstartonce cleanup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2514 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-11 04:20:44 +00:00 |
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