Rafael Barreto
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2e3453c610
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extras, hudextras, points, and scoreboard (thanks to Franz)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5102 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-29 20:46:25 +00:00 |
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Rafael Barreto
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f86de67884
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medals and clean up... smarter functions
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5101 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-29 19:37:44 +00:00 |
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Rafael Barreto
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e8085af9bc
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still reverting
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5096 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-28 21:30:51 +00:00 |
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Rafael Barreto
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7208dbb44f
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hudextras, points, protocol, clean up and so on
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5090 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-28 19:46:02 +00:00 |
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Rafael Barreto
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72d710081a
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bug fix (respawn issue), smarter mfilter, other stuff
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5059 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-26 20:06:38 +00:00 |
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Rafael Barreto
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2282336244
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random double nade spawn for lss, this opens the possibility to have other double items, like double armor... idk
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5021 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-23 20:58:42 +00:00 |
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Rafael Barreto
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17db04a83a
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bug fix: quick nade throw
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4989 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-21 19:55:53 +00:00 |
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Rafael Barreto
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91677d98e9
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fixing
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4951 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-20 19:41:26 +00:00 |
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Rafael Barreto
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b70bad199e
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armor is different from armour
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4943 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-20 17:02:01 +00:00 |
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Rafael Barreto
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a2856cd864
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slower carbine, and more stronger armor
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4942 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-20 16:50:36 +00:00 |
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flowtron
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c42b53cbce
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I_HELMET
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4899 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-17 18:24:17 +00:00 |
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Rafael Barreto
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bf46ebd178
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new spread to shotgun
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4888 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-16 21:55:32 +00:00 |
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Rafael Barreto
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b336718efa
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Some bad maps will be blocked from now, and a bit more spread to shotgun
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4886 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-16 21:34:52 +00:00 |
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Rafael Barreto
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5c92557232
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ops
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4875 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-15 23:29:25 +00:00 |
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Rafael Barreto
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76eb7d06a4
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akimbo less recoil and 4-level armor approach
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4874 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-15 23:23:52 +00:00 |
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Rafael Barreto
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1a458c0078
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Testing the carbine (an old project from the devs), thanks to makkE for the advice (and the work, of course)!
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4852 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-14 16:39:21 +00:00 |
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Lee Salzman
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9256ee374b
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support for loading from zip files
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4717 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-11-08 00:53:19 +00:00 |
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Lee Salzman
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758a79b120
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gcc fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4695 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-11-07 07:52:20 +00:00 |
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Lee Salzman
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c8a3b71a7d
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ent defs cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4693 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-11-07 07:14:42 +00:00 |
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ac_stef
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f1e879e7fd
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akimbo bug fixed; some new bugs added
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4598 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-08-05 21:21:57 +00:00 |
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ac_stef
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e107a6e6b7
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fix compiler warnings
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4565 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-07-03 10:02:59 +00:00 |
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ac_stef
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470cae55f1
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server source reorg
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4559 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-07-01 17:15:52 +00:00 |
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ac_stef
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24708c9741
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numeric team names; choose separate skins for both teams for your player
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4554 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-06-29 14:05:17 +00:00 |
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ac_stef
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fd51f08210
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remove openal-dependency from server (thx nissarin)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4422 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-05-21 21:53:49 +00:00 |
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flowtron
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87696d2260
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whitespace
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4354 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-04-26 17:30:15 +00:00 |
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Lee Salzman
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e2ff773e0e
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make sure inhandnade is cleaned up if bounceent is removed
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4274 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-03-16 21:04:21 +00:00 |
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ac_stef
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fafa762fab
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fix compiler warning
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4130 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-01-12 15:27:25 +00:00 |
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ac_stef
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b23d935cbc
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serverside generation of itemlist
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3989 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-12-11 15:24:32 +00:00 |
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driAn
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abee28a96a
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fixed deconstructor inheritance
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3956 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-12-08 22:22:23 +00:00 |
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driAn
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8b63ffeb44
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audiomanager refactoring, class-ified world objects, member access cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3952 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-12-08 21:17:11 +00:00 |
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driAn
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306dce008c
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test: straferun doublejump
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3884 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-12-06 13:34:49 +00:00 |
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driAn
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04fd93d840
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sound radius limitations
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3879 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-12-05 23:02:40 +00:00 |
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driAn
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68a0a1a347
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slightly less smg recoil
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3875 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-12-05 21:28:24 +00:00 |
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Lee Salzman
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42b4af7a60
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cleaner primary weapon syncing fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3869 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-12-04 05:50:05 +00:00 |
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ac_stef
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68bfc2275a
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fix ammobox pickup for spectators and demo playback
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3868 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-12-04 01:31:37 +00:00 |
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driAn
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74e1468ee3
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ac audio architecture refactoring
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3760 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-25 22:50:35 +00:00 |
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driAn
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12b1676484
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refactored specreset, reset cam when receiving welcome pkg
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3656 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-19 20:09:12 +00:00 |
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driAn
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8c59f5e714
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removed old smg settings
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3557 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-16 15:47:40 +00:00 |
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driAn
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0e47ce201c
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tweaked smg
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3553 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-16 15:32:06 +00:00 |
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Lee Salzman
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ac4f9117d8
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clean up votes when player is disconnected
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3529 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-15 22:15:39 +00:00 |
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driAn
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2441b1ca63
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reverted sniper test scenario
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3478 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-09 22:20:03 +00:00 |
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Lee Salzman
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bdb5770519
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typo fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3476 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-09 20:32:40 +00:00 |
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Lee Salzman
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a404c1bd8f
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tweaked sniper to 81 damage
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3475 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-09 20:24:06 +00:00 |
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Lee Salzman
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96f35d335c
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put sniper back at 85
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3474 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-09 20:02:06 +00:00 |
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driAn
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8fbcc1979c
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sniper test: 80dmg, always show xhair, no spread
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3441 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-08 11:35:08 +00:00 |
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Lee Salzman
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0158b55042
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reset flag if player owns it while disconnected
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3383 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-02 23:55:09 +00:00 |
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Lee Salzman
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82f44be831
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made skin a persistent variable
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3252 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-25 18:22:36 +00:00 |
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driAn
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71b21998f4
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reverted grenade tweaks :P
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3246 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-25 16:37:11 +00:00 |
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driAn
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6fab82c7a4
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nade damage tweak #2
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3234 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-24 22:50:57 +00:00 |
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Lee Salzman
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80ca208bcc
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don't modify flag ent during ctf games
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3233 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-24 21:55:58 +00:00 |
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