Commit Graph
322 Commits
Author SHA1 Message Date
flowtron 51060692c2 alternating pattern for subgun pellet DMG
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5908 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-11-19 22:45:41 +00:00
flowtron e81576694d more weapon tweakage & linux64 bins
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5905 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-11-19 21:56:13 +00:00
flowtron 3c472377fd fix a shoot/attack bumble nicely found by panda - also tweaked balancing according to makkE
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5897 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-11-19 18:48:59 +00:00
Rafael Barreto 09d0e4c44a accuracy box fix (will not appear again when spectating), and sound spam fixed again
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5785 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-22 18:17:27 +00:00
flowtron 6fbd916085 fix a fixme comment
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5731 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-09 20:24:11 +00:00
flowtron c1f7286b86 nade-in-hand explodes => suicide & some minor other stuff
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5730 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-09 20:05:43 +00:00
flowtron 6f9949585d fix uncounted local shots (playerent->pstatshots)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5715 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-06 19:17:39 +00:00
Lee Salzman b87223bf16 fix strange text offset for grenades
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5701 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-09-30 03:09:24 +00:00
Rafael Barreto 9325b67f1a clean up, some commands from kirin (thank you for the work), some anticheat compatibilities, balance teams saner check, check for map quality in the maprot, and more clean up
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5651 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-17 15:03:41 +00:00
Rafael Barreto a8c21d4775 docs "fixed" (issue with win32), v-man docs.cfg again, item spawn fixed (i think), and avoiding player stucking
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5647 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-17 01:13:12 +00:00
Rafael Barreto bec5dd2099 quicknade... detecting which button produced the attack...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5608 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-12 05:15:26 +00:00
Rafael Barreto e79d937eab clean up and fix the attack block when pressing accidentally the right button
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5606 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-12 02:20:56 +00:00
Rafael Barreto 785e4f2ae0 fix item position for 4x3 screens, fix message in coop, fix default to sendmap to server...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5605 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-12 02:06:46 +00:00
Rafael Barreto 80c024f151 fix quick switch, include perm nade icon (to control better how many nades someone is carrying), clean up, different gib messages (as suggested in the forum)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5602 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-11 23:57:43 +00:00
Rafael Barreto 53d17b76ad clean up, and FIXME comments
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5527 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-02 21:10:49 +00:00
flowtron 1202341e9b physics tweaks
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5523 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-02 19:31:28 +00:00
Rafael Barreto bd582ab24e finally fixing the trans-round nade attack (in lss), the voicecom check in server side, and another mouse adjustment (thanks to kirin..)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5521 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-02 19:06:14 +00:00
Rafael Barreto 7923f31693 anticheats compatibility: fixing the false damage effect (the player will only see blood if the server accepts the damage)...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5470 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-28 18:55:42 +00:00
flowtron ad67963f88 minor tweaks
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5466 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-28 11:25:17 +00:00
Rafael Barreto 72ae28dd12 fix wrong pointer, and adding "quicknade_hold" variable
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5448 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-22 21:35:16 +00:00
flowtron b70612fa8b avoid shooting wrong weapon during a "quicknade" throw
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5440 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-22 16:39:30 +00:00
Lee Salzman 577ade081b intersectcylinder fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5429 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-18 22:20:48 +00:00
Rafael Barreto 0673817b89 i forget this
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5407 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-17 23:02:18 +00:00
Rafael Barreto d3c497e36a SV_SHOOT reduction
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5391 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-16 22:44:11 +00:00
Rafael Barreto 054594bec6 removing 3 ints from SV_SHOOT... and some other stuff
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5385 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-16 21:57:13 +00:00
Rafael Barreto acfa36e353 new vel fixes, and sending the scope info into the new g int
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5346 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-11 22:09:47 +00:00
Rafael Barreto a8b039065a disabling the combat pistol for now
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5333 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-10 22:01:13 +00:00
Rafael Barreto 0833671516 burst....
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5320 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-08 22:18:39 +00:00
Rafael Barreto 8cfb76929f single button burst
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5318 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-08 21:28:32 +00:00
Rafael Barreto 1b7e377783 attack delay 120, and burst 80
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5316 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-08 21:03:19 +00:00
Rafael Barreto 8d75ed76c3 combat pistol
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5314 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-08 20:54:09 +00:00
Rafael Barreto a8eb5142d5 fix the continuous burst without pressing the button
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5310 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-08 20:29:34 +00:00
Rafael Barreto 42e6a39207 testing: combat pistol (with burst!)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5307 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-08 19:57:31 +00:00
flowtron 15e9274e27 fixing bug 2913509
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5289 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-05 19:23:06 +00:00
flowtron df56df55ea more scope/unscope information
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5285 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-05 18:40:17 +00:00
flowtron 5583ccdcac fix "akimboendaction 2" - bug: 3022579
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5282 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-05 18:06:29 +00:00
Rafael Barreto d2fe51c0f8 fix singleplayer frag-gibs and the old head shot sound bug (thanks to Kirin for the tip)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5267 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-02 21:47:46 +00:00
Rafael Barreto 5d2d625d52 fixing the knife range when crouched and attacking someone below
http://forum.cubers.net/thread-16-post-2175.html#pid2175

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5258 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-01 17:19:21 +00:00
flowtron 899c6245a3 akimboendaction - 0: stay on pistol, switch to 1:primary 2:nades - suggested by DES|Bukz
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5229 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-06-25 19:27:34 +00:00
Lee Salzman 63f394cbc3 another intersect fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5113 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-30 07:34:52 +00:00
Lee Salzman 3fd6af179f more line cylinder intersect fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5112 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-30 07:31:35 +00:00
Lee Salzman 8e2cb151ba check if line starts inside cylinder
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5111 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-30 06:18:15 +00:00
Rafael Barreto 72d710081a bug fix (respawn issue), smarter mfilter, other stuff
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5059 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-26 20:06:38 +00:00
Rafael Barreto 309f0644fa bug fix: hitsound
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5027 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-24 00:00:35 +00:00
Rafael Barreto 51912a872f testing: making the shots pass over the shoulder (lets see if affect the gameplay... if so, we undo it)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4999 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-22 23:23:04 +00:00
Rafael Barreto 108fb40fef bug fix (incomplete): item pickup between rounds of arena mode, and letting the quicknade function only when nade is really selected
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4993 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-21 23:01:58 +00:00
Rafael Barreto 17db04a83a bug fix: quick nade throw
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4989 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-21 19:55:53 +00:00
Rafael Barreto c804258b15 smg
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4975 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-21 14:13:39 +00:00
Rafael Barreto c7b7b0caeb smg
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4973 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-21 13:55:23 +00:00
Rafael Barreto f3441764df new smg spread
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4970 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-21 13:30:18 +00:00