flowtron
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51060692c2
|
alternating pattern for subgun pellet DMG
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5908 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-11-19 22:45:41 +00:00 |
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flowtron
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e81576694d
|
more weapon tweakage & linux64 bins
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5905 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-11-19 21:56:13 +00:00 |
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flowtron
|
3c472377fd
|
fix a shoot/attack bumble nicely found by panda - also tweaked balancing according to makkE
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5897 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-11-19 18:48:59 +00:00 |
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Rafael Barreto
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09d0e4c44a
|
accuracy box fix (will not appear again when spectating), and sound spam fixed again
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5785 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-10-22 18:17:27 +00:00 |
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flowtron
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6fbd916085
|
fix a fixme comment
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5731 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-10-09 20:24:11 +00:00 |
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flowtron
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c1f7286b86
|
nade-in-hand explodes => suicide & some minor other stuff
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5730 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-10-09 20:05:43 +00:00 |
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flowtron
|
6f9949585d
|
fix uncounted local shots (playerent->pstatshots)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5715 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-10-06 19:17:39 +00:00 |
|
Lee Salzman
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b87223bf16
|
fix strange text offset for grenades
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5701 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-09-30 03:09:24 +00:00 |
|
Rafael Barreto
|
9325b67f1a
|
clean up, some commands from kirin (thank you for the work), some anticheat compatibilities, balance teams saner check, check for map quality in the maprot, and more clean up
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5651 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-08-17 15:03:41 +00:00 |
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Rafael Barreto
|
a8c21d4775
|
docs "fixed" (issue with win32), v-man docs.cfg again, item spawn fixed (i think), and avoiding player stucking
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5647 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-08-17 01:13:12 +00:00 |
|
Rafael Barreto
|
bec5dd2099
|
quicknade... detecting which button produced the attack...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5608 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-08-12 05:15:26 +00:00 |
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Rafael Barreto
|
e79d937eab
|
clean up and fix the attack block when pressing accidentally the right button
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5606 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-08-12 02:20:56 +00:00 |
|
Rafael Barreto
|
785e4f2ae0
|
fix item position for 4x3 screens, fix message in coop, fix default to sendmap to server...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5605 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-08-12 02:06:46 +00:00 |
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Rafael Barreto
|
80c024f151
|
fix quick switch, include perm nade icon (to control better how many nades someone is carrying), clean up, different gib messages (as suggested in the forum)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5602 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-08-11 23:57:43 +00:00 |
|
Rafael Barreto
|
53d17b76ad
|
clean up, and FIXME comments
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5527 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-08-02 21:10:49 +00:00 |
|
flowtron
|
1202341e9b
|
physics tweaks
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5523 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-08-02 19:31:28 +00:00 |
|
Rafael Barreto
|
bd582ab24e
|
finally fixing the trans-round nade attack (in lss), the voicecom check in server side, and another mouse adjustment (thanks to kirin..)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5521 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-08-02 19:06:14 +00:00 |
|
Rafael Barreto
|
7923f31693
|
anticheats compatibility: fixing the false damage effect (the player will only see blood if the server accepts the damage)...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5470 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-28 18:55:42 +00:00 |
|
flowtron
|
ad67963f88
|
minor tweaks
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5466 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-28 11:25:17 +00:00 |
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Rafael Barreto
|
72ae28dd12
|
fix wrong pointer, and adding "quicknade_hold" variable
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5448 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-22 21:35:16 +00:00 |
|
flowtron
|
b70612fa8b
|
avoid shooting wrong weapon during a "quicknade" throw
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5440 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-22 16:39:30 +00:00 |
|
Lee Salzman
|
577ade081b
|
intersectcylinder fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5429 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-18 22:20:48 +00:00 |
|
Rafael Barreto
|
0673817b89
|
i forget this
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5407 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-17 23:02:18 +00:00 |
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Rafael Barreto
|
d3c497e36a
|
SV_SHOOT reduction
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5391 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-16 22:44:11 +00:00 |
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Rafael Barreto
|
054594bec6
|
removing 3 ints from SV_SHOOT... and some other stuff
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5385 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-16 21:57:13 +00:00 |
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Rafael Barreto
|
acfa36e353
|
new vel fixes, and sending the scope info into the new g int
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5346 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-11 22:09:47 +00:00 |
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Rafael Barreto
|
a8b039065a
|
disabling the combat pistol for now
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5333 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-10 22:01:13 +00:00 |
|
Rafael Barreto
|
0833671516
|
burst....
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5320 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-08 22:18:39 +00:00 |
|
Rafael Barreto
|
8cfb76929f
|
single button burst
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5318 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-07-08 21:28:32 +00:00 |
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Rafael Barreto
|
1b7e377783
|
attack delay 120, and burst 80
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5316 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-08 21:03:19 +00:00 |
|
Rafael Barreto
|
8d75ed76c3
|
combat pistol
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5314 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-08 20:54:09 +00:00 |
|
Rafael Barreto
|
a8eb5142d5
|
fix the continuous burst without pressing the button
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5310 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-08 20:29:34 +00:00 |
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Rafael Barreto
|
42e6a39207
|
testing: combat pistol (with burst!)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5307 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-08 19:57:31 +00:00 |
|
flowtron
|
15e9274e27
|
fixing bug 2913509
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5289 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-05 19:23:06 +00:00 |
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flowtron
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df56df55ea
|
more scope/unscope information
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5285 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-05 18:40:17 +00:00 |
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flowtron
|
5583ccdcac
|
fix "akimboendaction 2" - bug: 3022579
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5282 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-05 18:06:29 +00:00 |
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Rafael Barreto
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d2fe51c0f8
|
fix singleplayer frag-gibs and the old head shot sound bug (thanks to Kirin for the tip)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5267 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-02 21:47:46 +00:00 |
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Rafael Barreto
|
5d2d625d52
|
fixing the knife range when crouched and attacking someone below
http://forum.cubers.net/thread-16-post-2175.html#pid2175
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5258 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-01 17:19:21 +00:00 |
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flowtron
|
899c6245a3
|
akimboendaction - 0: stay on pistol, switch to 1:primary 2:nades - suggested by DES|Bukz
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5229 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-06-25 19:27:34 +00:00 |
|
Lee Salzman
|
63f394cbc3
|
another intersect fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5113 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-30 07:34:52 +00:00 |
|
Lee Salzman
|
3fd6af179f
|
more line cylinder intersect fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5112 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-30 07:31:35 +00:00 |
|
Lee Salzman
|
8e2cb151ba
|
check if line starts inside cylinder
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5111 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-30 06:18:15 +00:00 |
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Rafael Barreto
|
72d710081a
|
bug fix (respawn issue), smarter mfilter, other stuff
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5059 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-26 20:06:38 +00:00 |
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Rafael Barreto
|
309f0644fa
|
bug fix: hitsound
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5027 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-24 00:00:35 +00:00 |
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Rafael Barreto
|
51912a872f
|
testing: making the shots pass over the shoulder (lets see if affect the gameplay... if so, we undo it)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4999 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-22 23:23:04 +00:00 |
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Rafael Barreto
|
108fb40fef
|
bug fix (incomplete): item pickup between rounds of arena mode, and letting the quicknade function only when nade is really selected
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4993 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-21 23:01:58 +00:00 |
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Rafael Barreto
|
17db04a83a
|
bug fix: quick nade throw
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4989 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-21 19:55:53 +00:00 |
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Rafael Barreto
|
c804258b15
|
smg
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4975 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-21 14:13:39 +00:00 |
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Rafael Barreto
|
c7b7b0caeb
|
smg
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4973 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-21 13:55:23 +00:00 |
|
Rafael Barreto
|
f3441764df
|
new smg spread
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4970 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-21 13:30:18 +00:00 |
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