driAn
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5a22bb2ef8
|
fix sopmenu crash when mitem vector resizes and changes item addresses
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3793 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-28 23:35:06 +00:00 |
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driAn
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74e1468ee3
|
ac audio architecture refactoring
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3760 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-25 22:50:35 +00:00 |
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ac_stef
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5d892c49f2
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tktf message fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3731 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-22 18:25:54 +00:00 |
|
Lee Salzman
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ac4f9117d8
|
clean up votes when player is disconnected
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3529 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-15 22:15:39 +00:00 |
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driAn
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ea4413517b
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no respawn timer in dm games
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3510 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-15 18:31:42 +00:00 |
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ac_stef
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2b3846418d
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display the flag grabbers' team in tktf
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3505 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-15 15:58:30 +00:00 |
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driAn
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bac2cb50e6
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respawn delay only in flag modes, dont recount respawn time when spectating
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3502 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-15 15:47:39 +00:00 |
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driAn
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bd31a55640
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dont let player switch teams when spectating, allow spectating enemies when watching demo
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3500 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-15 15:11:25 +00:00 |
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driAn
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c86bec4250
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reintroduced old&nasty things: var damagescreen, disabled by default
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3456 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-08 20:46:11 +00:00 |
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Lee Salzman
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2583a08d42
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has been keeping -> has kept (fits on screen better)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3434 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-06 23:51:39 +00:00 |
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flowtron
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dbc80f07de
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earlier comment should be out-of-date .. is it?
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3408 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-06 01:36:34 +00:00 |
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driAn
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e5e0de46d3
|
show blood for local player as well
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3396 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-03 19:54:40 +00:00 |
|
Lee Salzman
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0158b55042
|
reset flag if player owns it while disconnected
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3383 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-02 23:55:09 +00:00 |
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driAn
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466f425949
|
fix flagsound not fading out when being tk'ed
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3344 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-30 21:05:08 +00:00 |
|
Lee Salzman
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e5f38c24fb
|
alive: ARG_1EXP -> ARG_IVAL
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3326 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-30 08:58:10 +00:00 |
|
flowtron
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0982d0572b
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fix alive command
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3317 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-30 08:26:00 +00:00 |
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driAn
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3edcdbe9fb
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rest flag when getmapping, also push client into regular respawn cycle
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3261 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-25 19:34:35 +00:00 |
|
Lee Salzman
|
82f44be831
|
made skin a persistent variable
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3252 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-25 18:22:36 +00:00 |
|
Lee Salzman
|
80ca208bcc
|
don't modify flag ent during ctf games
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3233 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-24 21:55:58 +00:00 |
|
Lee Salzman
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17cb4e8aa8
|
sleep/mapstartonce fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3177 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-21 22:17:31 +00:00 |
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driAn
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005b7ee93c
|
dont' reset sleeps on mapchange (fixes going from multiplayer to singleplayer), debug cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3167 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-21 19:59:40 +00:00 |
|
RandumKiwi
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79fea8f5db
|
Capitalized the words "FIGHT!" and "READY!" that appear in the HUD for a more dramatic effect.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3162 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-21 05:59:18 +00:00 |
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ac_stef
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6c0fe1a41e
|
spectate dead players while demo playback
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3161 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-20 10:47:04 +00:00 |
|
Lee Salzman
|
244b7fa938
|
fixed weapon coming up on spawn
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3152 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-19 00:02:52 +00:00 |
|
Lee Salzman
|
6c61740eae
|
addsleep fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3123 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-18 08:39:13 +00:00 |
|
Lee Salzman
|
14189c4cae
|
check if mapstartonce is not ""
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3121 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-18 07:43:51 +00:00 |
|
Lee Salzman
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f6d0d1364c
|
execute mapstartonce as a sleep
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3120 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-18 07:42:35 +00:00 |
|
Lee Salzman
|
eb9b9c1781
|
don't set lastaction on death
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3112 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-17 22:36:53 +00:00 |
|
Lee Salzman
|
517e48879e
|
showscoresondeath fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3107 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-17 20:37:58 +00:00 |
|
ac_stef
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9c75b327f4
|
show mode description also in bot modes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3104 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-17 20:11:07 +00:00 |
|
ac_stef
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b578ac04c0
|
show mode description only in multiplayer
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3101 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-17 20:03:54 +00:00 |
|
ac_stef
|
95a7084637
|
new default color for mode descriptions
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3095 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-17 18:29:34 +00:00 |
|
Lee Salzman
|
39e6b95c5e
|
avoid sending plaintext password on connect
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3080 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-16 23:53:38 +00:00 |
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ac_stef
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fb3ff3da3a
|
debug code removed
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3074 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-16 20:39:27 +00:00 |
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ac_stef
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37e22762b6
|
send hashes instead of plaintext admin passwords
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3073 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-16 20:38:08 +00:00 |
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flowtron
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ca0c49a3ce
|
added currole, curmode and curmap for CubeScript
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3066 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-16 16:08:15 +00:00 |
|
Lee Salzman
|
619d88cbff
|
newmap fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3021 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-14 21:39:53 +00:00 |
|
Lee Salzman
|
6daec85884
|
spawn height fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3007 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-14 10:05:42 +00:00 |
|
Lee Salzman
|
1ed4cbdcfc
|
send foot position over network instead of eye position for better eyeheight handling
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3004 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-14 05:35:47 +00:00 |
|
Lee Salzman
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d96e11f4c4
|
don't let the timer get pushed down by other messages
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2974 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 23:47:27 +00:00 |
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driAn
|
9d79192d04
|
print all flag messages to the HUD instead of console
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2960 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 20:43:27 +00:00 |
|
Lee Salzman
|
dae268ea4c
|
alternate fix for getmap problem
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2943 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 18:23:02 +00:00 |
|
driAn
|
efea0e542e
|
fixed invisible bug
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2940 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 16:19:56 +00:00 |
|
Lee Salzman
|
cacc94bd16
|
respawn timer for all modes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2913 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 01:33:15 +00:00 |
|
Lee Salzman
|
86e14cc9fe
|
more filtertext whitespace options
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2904 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-10 23:14:49 +00:00 |
|
Lee Salzman
|
92b60f874b
|
resetmap/startmap cleanup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2780 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-27 17:52:46 +00:00 |
|
driAn
|
46287a6fb0
|
highlight mode-help msg
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2775 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-27 11:47:00 +00:00 |
|
driAn
|
4b7e419baf
|
fix countdown when changing map
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2769 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-27 09:23:33 +00:00 |
|
Lee Salzman
|
c01d40f4ab
|
don't spectate spectators
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2713 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-20 16:46:44 +00:00 |
|
driAn
|
d718f48704
|
smarter sound scheduling algorithm, tweaked priorities
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2703 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-18 22:46:31 +00:00 |
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