Commit Graph
182 Commits
Author SHA1 Message Date
Lee Salzman 0e52f84a70 removing some GL_QUADS usage
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4790 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-03-15 18:34:43 +00:00
Lee Salzman e725e5ed8c string function cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4714 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-11-07 22:44:32 +00:00
Lee Salzman 54cc44c3db revising pch setup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4690 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-11-07 06:42:37 +00:00
flowtron 5f213455ae colour-coded WQD (cut-offs: 4000, 6000, 8000) and added blendbox for stats
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4662 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-10-18 15:36:24 +00:00
flowtron 1660ac1fa8 colour-coded WQD (cut-offs: 4000, 6000, 8000) and added blendbox for stats
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4661 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-10-18 15:34:49 +00:00
flowtron c7db42bfb4 renderhud modifications
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4642 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-08-30 19:02:12 +00:00
ac_stef f1e879e7fd akimbo bug fixed; some new bugs added
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4598 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-08-05 21:21:57 +00:00
ac_stef 24708c9741 numeric team names; choose separate skins for both teams for your player
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4554 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-06-29 14:05:17 +00:00
flowtron 6d9e647f88 signal scoping over network
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4321 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-04-10 21:37:36 +00:00
Lee Salzman 77a2abc834 fixed radar ent naming
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4065 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-12-26 11:48:39 +00:00
ac_stef accd817e5d option to hide vote hud after own voting
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3895 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-12-06 22:38:31 +00:00
Lee Salzman 5e70d62bd4 avoid using lines
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3824 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-12-02 02:07:05 +00:00
Lee Salzman 39b51ec742 aligning hud digits vertically
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3779 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-26 23:38:22 +00:00
Lee Salzman b7c756822d hud digit font stuff
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3773 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-26 23:00:24 +00:00
Lee Salzman 16d6232278 removed unnecessary depth mask toggle
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3710 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-21 05:44:10 +00:00
Lee Salzman e3ca27a789 minimap camera fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3681 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-20 20:10:21 +00:00
flowtron 848c31a415 fixed my last fix (for regular play)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3679 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-20 17:50:55 +00:00
flowtron b33de65c1c physent != playerent fixes (for demoplayback)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3671 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-20 11:44:45 +00:00
Lee Salzman fc4183ef8b use radarpos.x instead of VIRTW when showing partial console
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3591 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-17 21:18:23 +00:00
driAn bb80bd8e60 show team crosshair even if crosshairfx==0
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3562 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-16 17:12:20 +00:00
driAn cab5fa37ee removed test-build message
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3560 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-16 16:47:12 +00:00
Lee Salzman a9620a0295 scope is supposed to be alpha blended
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3559 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-16 16:04:57 +00:00
driAn 205be0ea7a alphatest in drawscope()
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3558 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-16 16:01:55 +00:00
ac_stef ad33e682ca draw scoreboard over voting info
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3539 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-16 10:29:39 +00:00
Lee Salzman a2662e1b80 damage screen on by default
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3470 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-09 00:22:22 +00:00
Lee Salzman 250e6c2cb5 makke-preferred damage screen defaults
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3469 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-09 00:19:03 +00:00
Lee Salzman 33ee6811fa damageblend(-1) fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3468 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-09 00:16:38 +00:00
Lee Salzman 55602f8a84 reduced damagescreenfactor
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3462 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-08 23:02:14 +00:00
Lee Salzman 21512e9fd9 prettier damage screen
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3461 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-08 23:00:37 +00:00
Lee Salzman 6f98fe644e simplified crosshair setup - only default, teammate, scope crosshairs
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3457 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-08 21:02:47 +00:00
driAn c86bec4250 reintroduced old&nasty things: var damagescreen, disabled by default
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3456 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-08 20:46:11 +00:00
driAn b29d707a05 removed redundant check
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3394 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-03 18:44:22 +00:00
driAn 9f4be0fbe5 ensure flag.actor is not NULL
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3393 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-03 18:43:58 +00:00
Lee Salzman d4b3771a44 rotate flags in mini-radar by camera yaw
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3269 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-25 21:41:51 +00:00
Lee Salzman 37fcb1ae6e basic image thumbnail display in menu
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3258 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-25 19:22:53 +00:00
driAn 974d80a800 make loadcrosshair cmd backward compatible
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3240 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-25 13:43:05 +00:00
driAn f039d3ece4 draw red dot code-wise
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3239 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-25 13:39:05 +00:00
Lee Salzman 110a0412c8 draw circle icons at bases
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3154 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-19 01:15:02 +00:00
ac_stef 8777a668bf identify other players while spectate, identify lagged players
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3027 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-14 22:55:07 +00:00
Lee Salzman 564d5aa7d2 don't show radar in edit mode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3022 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-14 21:53:40 +00:00
Lee Salzman d96e11f4c4 don't let the timer get pushed down by other messages
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2974 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-11 23:47:27 +00:00
driAn 9cce4a6aae slightly smaller hudoutf font
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2924 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-11 09:19:28 +00:00
Lee Salzman cacc94bd16 respawn timer for all modes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2913 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-11 01:33:15 +00:00
Lee Salzman 86e14cc9fe more filtertext whitespace options
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2904 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-10 23:14:49 +00:00
driAn 440783e209 test-build notification
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2879 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-10 19:54:15 +00:00
driAn b23d03ff0b test-release warning
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2876 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-10 18:46:54 +00:00
Lee Salzman b80bbb88d3 backported text rendering from sauer
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2873 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-10 03:00:53 +00:00
Lee Salzman d4ad110ad6 let radar stay on while menu is open
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2858 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-06 22:49:41 +00:00
Lee Salzman 7e92402046 added compass
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2845 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-06 20:43:48 +00:00
driAn 630088d6fb show crosshair while menu is visible
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2836 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-05 09:37:06 +00:00