flowtron
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913ac5f749
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getposition command (*type 0|1 int|float)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6027 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-01-18 06:04:07 +00:00 |
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RandumKiwi
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d40d709dfd
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move crosshairs directory to its own packages path
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5823 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-11-10 22:44:50 +00:00 |
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Rafael Barreto
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09d0e4c44a
|
accuracy box fix (will not appear again when spectating), and sound spam fixed again
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5785 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-10-22 18:17:27 +00:00 |
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flowtron
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fa20326423
|
sane default value "radarheight"
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5750 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-10-11 10:52:30 +00:00 |
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flowtron
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0a077bbae3
|
TESTING: avoid being stuck in editmode + minor stuff
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5737 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-10-09 22:59:24 +00:00 |
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flowtron
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69b4bbcda3
|
no hudclock in local games (missing SV_TIMEUP)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5720 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-10-06 20:44:38 +00:00 |
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flowtron
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711e076df0
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SV_TIMEUP now sends gamemillis, gamelimit - client can draw a hud-clock
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5709 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-10-04 20:40:39 +00:00 |
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flowtron
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511b23a724
|
gdim decoupled radarheight - WiP v001 - G.Disarray please have @it! ;-)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5689 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-09-11 14:40:40 +00:00 |
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Alejandro V. Garcia
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3837246ea8
|
apply displacement offset to other radarents
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5683 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-09-04 10:37:38 +00:00 |
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Alejandro V. Garcia
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d8eb094b2f
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minimap precision improvements
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5682 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-09-04 10:25:34 +00:00 |
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Rafael Barreto
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a8c21d4775
|
docs "fixed" (issue with win32), v-man docs.cfg again, item spawn fixed (i think), and avoiding player stucking
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5647 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-08-17 01:13:12 +00:00 |
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RandumKiwi
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557dbe2dfc
|
let's be realistic about this: the white one is ugly, and the black one, although nice, probably shouldn't be default, so lets just make the original one, the default one, okay? :)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5628 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-08-15 02:28:05 +00:00 |
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Rafael Barreto
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d68c470434
|
bug fix: team icon when spectating, and weird scoreboard behavior when someone is lagging
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5610 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-08-12 08:15:28 +00:00 |
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Rafael Barreto
|
785e4f2ae0
|
fix item position for 4x3 screens, fix message in coop, fix default to sendmap to server...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5605 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-08-12 02:06:46 +00:00 |
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Rafael Barreto
|
80c024f151
|
fix quick switch, include perm nade icon (to control better how many nades someone is carrying), clean up, different gib messages (as suggested in the forum)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5602 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-08-11 23:57:43 +00:00 |
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Rafael Barreto
|
b01dc4eddc
|
bug fixes/enhancements: findsens, scripts, "gospectate", clean up and bug fix update 1.1.0.2 (do not revert this)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5600 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-08-11 21:07:48 +00:00 |
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Rafael Barreto
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001baa1731
|
bug fix: disconnect when ignoring or mute, disrupt password connection force attempts; adds: whereami and go_to (useful for edit), logs about items (allowing the clips to be 3 cubes distant), and clean up
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5593 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-08-10 04:54:16 +00:00 |
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flowtron
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d2e5cac1ef
|
_really_ turn on transparency
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5524 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-08-02 20:21:57 +00:00 |
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flowtron
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f39175a8e0
|
ready for release (TEST BUILD: off, game-home: 1.1)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5512 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-08-01 20:11:28 +00:00 |
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flowtron
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216b25ae7a
|
findsens: interactive sensitivity finder - by Kirin - kudos!
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5497 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-30 22:29:38 +00:00 |
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flowtron
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66270e067d
|
updating documentation for radar stuff
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5496 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-30 22:00:31 +00:00 |
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flowtron
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0fcd369d6f
|
more flexible showmap-backdrop
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5494 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-30 21:44:23 +00:00 |
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flowtron
|
a095dcfe34
|
fix typo
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5484 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-30 18:41:09 +00:00 |
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flowtron
|
8d171076ad
|
improved radar factors - including debug-function (for now)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5483 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-30 18:33:36 +00:00 |
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Alejandro V. Garcia
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8e857cee73
|
radarres minimum allowed change
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5476 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-30 06:15:21 +00:00 |
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flowtron
|
f181e5c30e
|
improved radar/map-overview (=showmap) - still not 100% happy, but it works.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5467 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-28 11:26:20 +00:00 |
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Rafael Barreto
|
7a3897b4c7
|
credits included/fixed (thanks to Gibstick), some medal interface WiP (thanks to kirin), afk autokick not affecting spectators if the server is not full, and more anticheat compatibility
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5463 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-27 19:27:47 +00:00 |
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flowtron
|
00b68f3795
|
alpha AC v1.1 (test-build HUD && initial map)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5404 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-17 22:40:00 +00:00 |
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flowtron
|
c5604e0afe
|
leaving out surplus and confusing VAR
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5402 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-17 22:23:04 +00:00 |
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flowtron
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b9d020c184
|
HUD for TestBuild: on
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5399 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-17 16:36:54 +00:00 |
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flowtron
|
5d72830ec9
|
bugfix 2760149 : hide spectator-HUD if menu is open
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5332 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-10 18:10:30 +00:00 |
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flowtron
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32b1106ed5
|
improved showmap zooming (incl. VAR for tweaking)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5330 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-10 16:58:18 +00:00 |
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Alejandro V. Garcia
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8b425b83e5
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dbgpos debugging varp, displays local player xyz position
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5328 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-10 00:07:41 +00:00 |
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Rafael Barreto
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f055e3cb0e
|
fix nade icon (temporary)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5311 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-08 20:34:56 +00:00 |
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Rafael Barreto
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42e6a39207
|
testing: combat pistol (with burst!)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5307 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-08 19:57:31 +00:00 |
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Rafael Barreto
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b9c8230114
|
compatibility things and medal score basis (thanks to Kirin for the work)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5302 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-07 21:09:21 +00:00 |
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Rafael Barreto
|
1344b25410
|
incoming limit (-Z flag::default 10MB), blend fix (thanks to Kirin) and velocity test
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5293 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-06 19:22:27 +00:00 |
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Rafael Barreto
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03a994ee9b
|
whois check for admin role (some redundancy now), commenting the interesting but unused lss code (to avoid a annoying warning about '>' bool comparison), and transparency for vote icons (again, thanks for Kirin for the help)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5290 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-05 19:26:08 +00:00 |
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flowtron
|
1b7948a205
|
redoing some whitespace fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5273 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-03 14:53:19 +00:00 |
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Rafael Barreto
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da3f17217c
|
fix mapdim/showmap, removing the SCOPED message and some extras
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5254 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-06-30 19:10:20 +00:00 |
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flowtron
|
54a9870223
|
improved showmap and checkarea replacment candidate
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5244 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-06-27 17:18:53 +00:00 |
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flowtron
|
1bb161a0cb
|
minor code tweaks
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5228 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-06-25 19:26:21 +00:00 |
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flowtron
|
25674b578e
|
cut off long server descriptions in scoreboard (maybe L8R we'll linewrap up to a limit) [kudos@SKB]
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5193 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-06-12 17:54:56 +00:00 |
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flowtron
|
18a25de75f
|
equiptransparency 0||1 - enables transparent items.png - code adapted from SKB
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5187 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-06-12 16:13:57 +00:00 |
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Rafael Barreto
|
be1d72d7cc
|
Armor icon hud, and blocking too much open maps
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4937 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-19 20:31:15 +00:00 |
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flowtron
|
a057a67e13
|
statsbox tweaked (v01a)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4907 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-17 21:21:42 +00:00 |
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Rafael Barreto
|
2dea41a0c6
|
Fixing the hud icon for the weapons.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4859 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-14 20:17:40 +00:00 |
|
Lee Salzman
|
5ddec43659
|
scope drawing fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4825 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-08 21:11:02 +00:00 |
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flowtron
|
9b440b2d72
|
fixed renderhud:drawscope() buggy OpenGL code
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4823 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-08 19:51:28 +00:00 |
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flowtron
|
5b1122c1b2
|
beautified stats output
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4817 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-07 19:23:55 +00:00 |
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