flowtron
|
69b4bbcda3
|
no hudclock in local games (missing SV_TIMEUP)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5720 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-10-06 20:44:38 +00:00 |
|
flowtron
|
df3cc2d1ec
|
DOC: gametime variables
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5718 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-10-06 19:43:59 +00:00 |
|
flowtron
|
6f9949585d
|
fix uncounted local shots (playerent->pstatshots)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5715 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-10-06 19:17:39 +00:00 |
|
Lee Salzman
|
9a6ea9db04
|
fix suicides not killing people
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5714 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-10-06 18:26:04 +00:00 |
|
flowtron
|
fbc2102466
|
statistics commands for CubeScript (intermission only) + rest of client-clock code
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5710 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-10-04 20:41:56 +00:00 |
|
flowtron
|
711e076df0
|
SV_TIMEUP now sends gamemillis, gamelimit - client can draw a hud-clock
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5709 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-10-04 20:40:39 +00:00 |
|
flowtron
|
31c87b3b2a
|
protocol bump : 1132
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5708 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-10-04 20:39:37 +00:00 |
|
flowtron
|
7cd5f12854
|
disable "alias" in map-cfg, script-execution-check removed from compilation
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5707 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-10-04 20:38:36 +00:00 |
|
flowtron
|
712ce89e6d
|
FIX: script execution excessive recursion (report: DES|V-Man)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5703 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-10-02 20:38:33 +00:00 |
|
RandumKiwi
|
955f2384cf
|
Change friendly fire message
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5702 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-09-30 22:44:43 +00:00 |
|
Lee Salzman
|
b87223bf16
|
fix strange text offset for grenades
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5701 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-09-30 03:09:24 +00:00 |
|
flowtron
|
5912a80a5e
|
colourcoded editmode sparklies
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5699 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-09-26 22:10:24 +00:00 |
|
flowtron
|
a4133904ec
|
fix sendmap leaving CFG empty if not in COOP
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5698 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-09-26 14:33:32 +00:00 |
|
flowtron
|
7d6577d5e3
|
new armour values
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5695 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-09-18 15:14:53 +00:00 |
|
aerkefiende
|
77d0fd9045
|
Removed missing dependencies. Still a Visual Studio 2008 project file.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5691 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-09-13 20:32:17 +00:00 |
|
flowtron
|
511b23a724
|
gdim decoupled radarheight - WiP v001 - G.Disarray please have @it! ;-)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5689 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-09-11 14:40:40 +00:00 |
|
flowtron
|
be5e0c7e53
|
spawn ent render:arrow in editmode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5688 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-09-11 14:39:38 +00:00 |
|
flowtron
|
e4bc0ea4c6
|
informative edittoggle
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5687 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-09-11 14:38:51 +00:00 |
|
Alejandro V. Garcia
|
e02f72d31f
|
exclude jpeglib from build
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5686 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-09-06 19:36:31 +00:00 |
|
Lee Salzman
|
0712d04a36
|
modify var command fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5685 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-09-06 18:32:07 +00:00 |
|
flowtron
|
2bbdf272f3
|
update bot weapons table : todo: value check
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5684 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-09-04 19:00:20 +00:00 |
|
Alejandro V. Garcia
|
3837246ea8
|
apply displacement offset to other radarents
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5683 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-09-04 10:37:38 +00:00 |
|
Alejandro V. Garcia
|
d8eb094b2f
|
minimap precision improvements
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5682 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-09-04 10:25:34 +00:00 |
|
Alejandro V. Garcia
|
94bfc29811
|
don't flip image on mapshot
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5681 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-09-01 21:10:29 +00:00 |
|
Alejandro V. Garcia
|
636ca1ecc9
|
experimental jpeglib independent JPEG encoder
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5680 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-08-30 08:44:27 +00:00 |
|
Lee Salzman
|
c9fbd18672
|
non-broken variable modifying commands
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5679 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-08-26 14:56:53 +00:00 |
|
Rafael Barreto
|
3ada3cd193
|
fixing version number
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5678 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-08-23 14:46:27 +00:00 |
|
RandumKiwi
|
ab0636ed88
|
echo "your message has been logged" to user.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5677 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-08-23 12:52:51 +00:00 |
|
RandumKiwi
|
4c4215fbdd
|
extend driAn's writelog a little.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5676 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-08-23 12:11:56 +00:00 |
|
Rafael Barreto
|
876af03d62
|
icons and linux bins
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5672 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-08-22 20:12:52 +00:00 |
|
Rafael Barreto
|
0c0cc2c97c
|
version 1.1.0.3 (protocol update), inclusion of the auth things, server vote fixes, client side warning about version updates
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5671 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-08-22 19:17:09 +00:00 |
|
Rafael Barreto
|
0d96a5ede2
|
armor downgrade (makke's request), fix afk autokick when connecting but never spawning, better movement prediction (more fluid as original)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5668 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-08-21 21:02:41 +00:00 |
|
Rafael Barreto
|
bc2ab28dcd
|
fix wrong calculation
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5666 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-08-20 19:12:37 +00:00 |
|
Glen Masgai
|
bb269e78f3
|
xcode updates
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5663 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-08-20 12:25:48 +00:00 |
|
Glen Masgai
|
8f2182e9e4
|
byte-order swap fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5662 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-08-20 12:24:21 +00:00 |
|
Rafael Barreto
|
d8a3695deb
|
mapdim in server side
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5660 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-08-19 23:50:08 +00:00 |
|
Rafael Barreto
|
0067b905b2
|
removing debug members...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5659 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-08-19 23:00:30 +00:00 |
|
Rafael Barreto
|
84cd7aa212
|
more anticheat compatibility
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5658 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-08-19 22:53:56 +00:00 |
|
Rafael Barreto
|
3b09f9ac2e
|
anticheat compatibility
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5657 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-08-19 22:43:19 +00:00 |
|
Rafael Barreto
|
01c24f0228
|
checking if file system has space to write (linux only), reverting the protocol to make it compatible with 1.1.0.1, tagging AUTH as WiP, tunning the player/bot collision... preparing to release patch
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5656 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-08-19 19:46:56 +00:00 |
|
Rafael Barreto
|
d1f4c1fd83
|
reverting player collision, adding bot changing direction after collision, fixing slow motion when walking on corners, better balance teams evaluation
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5655 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-08-18 23:50:56 +00:00 |
|
Alejandro V. Garcia
|
a00e5545c4
|
sauerbraten .png screenshot backport
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5654 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-08-18 11:59:23 +00:00 |
|
Rafael Barreto
|
950c056cff
|
send_items + flags (now I understand...)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5653 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-08-17 18:51:01 +00:00 |
|
Rafael Barreto
|
9325b67f1a
|
clean up, some commands from kirin (thank you for the work), some anticheat compatibilities, balance teams saner check, check for map quality in the maprot, and more clean up
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5651 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-08-17 15:03:41 +00:00 |
|
Lee Salzman
|
e36eee0a60
|
remember to change argument format when adding new command arguments
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5650 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-08-17 08:18:06 +00:00 |
|
Rafael Barreto
|
9e3b08709e
|
clean up of dumb commands
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5649 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-08-17 01:22:13 +00:00 |
|
Rafael Barreto
|
3e3567713e
|
removing the usage of pow, and I forget to thank kirin for the nice work with the accuracy hud (committed in the last revision)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5648 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-08-17 01:17:28 +00:00 |
|
Rafael Barreto
|
a8c21d4775
|
docs "fixed" (issue with win32), v-man docs.cfg again, item spawn fixed (i think), and avoiding player stucking
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5647 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-08-17 01:13:12 +00:00 |
|
aerkefiende
|
d2902e5c7f
|
included "cube.h"
Maybe there is a better solution?
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5643 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-08-16 19:15:46 +00:00 |
|
aerkefiende
|
c289dc7968
|
Updated VisualStudio-Project (still VS2008)
ToDo: Needs some changes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5642 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-08-16 19:14:49 +00:00 |
|